Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Tempest on January 27, 2007, 12:33:01 pm

Title: Glowpoints and...stuff...
Post by: Tempest on January 27, 2007, 12:33:01 pm
I haven't been able to find any information on this, so here it goes:

How can I:
A. Make a new glowpoint
B. Make it animated (5 or 6 frames, nothing big)
C. Attach it to a model

I havent been able to find any tutorials or anything on the wiki. I'll be using .effs for the animated glowpoint texture and TS for model converting. I want to have a dummy model that only has a glowpoint around it so it appears like it's an energy blob. It should work but I don't know how to put my thoughts into action.

Homing primaries would be nice too, but I shouldn't be greedy. Hehe.
Title: Re: Glowpoints and...stuff...
Post by: Wanderer on January 28, 2007, 04:15:40 am
A. Draw it / Generate it / Use existing files.
B. Glowpoints have to be animated using the actual effect timings (in POF file, use PCS)
C. Add several glowpoint groups (one per graphic file used) in PCS's GLOW tab
  - 'Display time' is the time (in ms) before the glow is set on
  - 'On time' is the time (again in ms) the glow is lit
  - 'Off time' is the time the glow is unlit