Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: MP-Ryan on January 29, 2007, 07:28:22 pm
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In the mission where the Independence takes down the Kesmet and goes after the Diablo, there seems to be a problem. The message that the Diablo fires comes up, but the ship does not turn, and it has no turrets that I can target... just the ship itself. Plus the Independence quits firing, and the bombers won't bomb the Diablo without any turrets or subsystems TO bomb.
I'm assuming this is a bug of some sort. 3.6.9-INF build. Mediavps disabled. Any ideas?
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Ah, crud. Seems to be the same problem as this one: http://www.hard-light.net/forums/index.php/topic,44197.0.html
I even did a search on the forums too. Anyway, is there a fix yet?
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And topic number three on this problem has been started! Topic nuuuumber three! [/fake announcer's voice]
You're not the first to have this problem...
It's caused by a red-alert glitch in the previous mission. If you can, try replaying it.
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And topic number three on this problem has been started! Topic nuuuumber three! [/fake announcer's voice]
You're not the first to have this problem...
It's caused by a red-alert glitch in the previous mission. If you can, try replaying it.
I did. Now it just crashes after the transmission. This gets better and better...
I'm going to run it in debug, see what happens.
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Yup... everytime I click commit at the transmission screen, it flickers once, the cursor jumps to the center, then back to the commit button, then the game hangs, and then finally... crashes.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
-img2dds
-dualscanlines
-targetinfo
-snd_preload
-mod Mods\INF
-fps
Building file index...
Searching root 'C:\strcapps\freespace2\Mods\INF\'
Searching root pack 'C:\strcapps\freespace2\Mods\INF\INF_2Patch.vp'
Searching root pack 'C:\strcapps\freespace2\Mods\INF\INF_Main.vp'
Searching root 'C:\strcapps\freespace2\'
Searching root pack 'C:\strcapps\freespace2\FS2cutscenepack.vp'
Searching root pack 'C:\strcapps\freespace2\root_fs2.vp'
Searching root pack 'C:\strcapps\freespace2\smarty_fs2.vp'
Searching root pack 'C:\strcapps\freespace2\sparky_fs2.vp'
Searching root pack 'C:\strcapps\freespace2\sparky_hi_fs2.vp'
Searching root pack 'C:\strcapps\freespace2\stu_fs2.vp'
Searching root pack 'C:\strcapps\freespace2\tango1_fs2.vp'
Searching root pack 'C:\strcapps\freespace2\tango2_fs2.vp'
Searching root pack 'C:\strcapps\freespace2\tango3_fs2.vp'
Searching root pack 'C:\strcapps\freespace2\warble_fs2.vp'
Found 14 roots and 8575 files.
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : RADEON 9500 Pro x86/MMX/3DNow!
OpenGL Version : 2.0.6287 WinXP Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Unable to find extension "GL_APPLE_client_storage".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8
Max elements vertices: 2147483647
Max elements indices: 65535
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using bilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
Unable to parse scripting.tbl! Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka! Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
pcx: Couldn't open 'Missiletrail.pcx'
pcx: Couldn't open 'Missiletrail.pcx'
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm"
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 542
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.450 (0.450)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '103rd.pcx'
ANI 2_Exit.ani with size 45x45 (29.7% wasted)
ANI 2_Pilot.ani with size 45x45 (29.7% wasted)
ANI 2_Continue.ani with size 45x45 (29.7% wasted)
ANI 2_Tech.ani with size 45x45 (29.7% wasted)
ANI 2_Option.ani with size 45x45 (29.7% wasted)
ANI 2_Campaign.ani with size 45x45 (29.7% wasted)
Frame 0 too long!!: frametime = 0.312 (0.312)
Frame 0 too long!!: frametime = 0.424 (0.424)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm"
loading warp modelLoading model 'warp.pof'
IBX: Starting a new IBX for 'warp.pof'.
300
MISSION LOAD: 'INFC1A-07.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 15
Ending mission message count : 18
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'warlock.pof'
IBX: Starting a new IBX for 'warlock.pof'.
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship warlock.pof
Loading model 'Kismat.pof'
IBX: Starting a new IBX for 'Kismat.pof'.
Warning: Ignoring unrecognized subsystem reactor01, believed to be in ship Kismat.pof
Warning: Ignoring unrecognized subsystem reactor02, believed to be in ship Kismat.pof
Warning: Ignoring unrecognized subsystem reactor03, believed to be in ship Kismat.pof
Loading model 'diabloShiv.pof'
IBX: Starting a new IBX for 'diabloShiv.pof'.
Warning: Ignoring unrecognized subsystem reactor01a, believed to be in ship diabloShiv.pof
Warning: Ignoring unrecognized subsystem reactor02a, believed to be in ship diabloShiv.pof
Warning: Ignoring unrecognized subsystem sgenerator2a, believed to be in ship diabloShiv.pof
Warning: Ignoring unrecognized subsystem sgenerator1a, believed to be in ship diabloShiv.pof
Warning: Ignoring unrecognized subsystem reactor04a, believed to be in ship diabloShiv.pof
Warning: Ignoring unrecognized subsystem reactor03a, believed to be in ship diabloShiv.pof
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship diabloShiv.pof
Loading model 'Menelaos.pof'
IBX: Starting a new IBX for 'Menelaos.pof'.
Loading model 'Sabus.pof'
IBX: Starting a new IBX for 'Sabus.pof'.
Loading model 'bomber2s-02.pof'
IBX: Found a good IBX to read for 'bomber2s-02.pof'.
IBX-DEBUG => POF checksum: 1031608016, IBX checksum: 1030538492 -- "bomber2s-02.pof"
ANI 2_lock1 with size 53x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 96x96 (25.0% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI 2_toparc1 with size 60x60 (6.3% wasted)
ANI 2_toparc2 with size 24x24 (25.0% wasted)
ANI 2_toparc3 with size 29x29 (9.4% wasted)
ANI 2_leftarc with size 252x252 (1.6% wasted)
ANI 2_rightarc1 with size 252x252 (1.6% wasted)
ANI 2_reticle1 with size 24x24 (25.0% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.3% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
=================== STARTING LEVEL DATA LOAD ==================
ACM ERROR: Have leftover data after decode!!
ACM ERROR: Have leftover data after decode!!
ACM ERROR: Have leftover data after decode!!
ACM ERROR: Have leftover data after decode!!
About to page in ships!
ANI ShieldAldo1 with size 93x93 (27.3% wasted)
Loading model 'aldo1.pof'
IBX: Starting a new IBX for 'aldo1.pof'.
ANI ShieldMenelaos with size 93x93 (27.3% wasted)
ANI shieldDanaus with size 93x93 (27.3% wasted)
Loading model 'danaus.pof'
IBX: Starting a new IBX for 'danaus.pof'.
ANI shieldSabus with size 93x93 (27.3% wasted)
ANI Shieldberserk with size 93x93 (27.3% wasted)
Loading model 'beserk.pof'
IBX: Starting a new IBX for 'beserk.pof'.
Loading model 'SupportINF.pof'
IBX: Starting a new IBX for 'SupportINF.pof'.
Loading model 'Olemus.pof'
IBX: Starting a new IBX for 'Olemus.pof'.
Warning: Ignoring unrecognized subsystem corea, believed to be in ship Olemus.pof
Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship Olemus.pof
Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship Olemus.pof
ANI shieldEnnead with size 93x93 (27.3% wasted)
Loading model 'ennead.pof'
IBX: Starting a new IBX for 'ennead.pof'.
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof"
ANI Gorgon-shield with size 93x93 (27.3% wasted)
Loading model 'SFgorgon.pof'
IBX: Starting a new IBX for 'SFgorgon.pof'.
ANI shieldSerpent with size 93x93 (27.3% wasted)
Loading model 'Serpent.pof'
IBX: Starting a new IBX for 'Serpent.pof'.
ANI shieldbs-02 with size 93x93 (27.3% wasted)
ANI shieldDurja with size 93x93 (27.3% wasted)
Loading model 'Durja2.pof'
IBX: Starting a new IBX for 'Durja2.pof'.
This mission requires 481 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS.
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof"
Loading model 'littleboy.pof'
IBX: Starting a new IBX for 'littleboy.pof'.
Loading model 'shocker.pof'
IBX: Starting a new IBX for 'shocker.pof'.
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 252169483, IBX checksum: 788007015 -- "NewHornet.pof"
Loading model 'vortex.pof'
IBX: Starting a new IBX for 'vortex.pof'.
Loading model 'arrow.pof'
IBX: Starting a new IBX for 'arrow.pof'.
Loading model 'sniper.pof'
IBX: Starting a new IBX for 'sniper.pof'.
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 3826719420 -- "belial.pof"
Loading model 'helios.pof'
IBX: Starting a new IBX for 'helios.pof'.
Loading model 'shornet.pof'
IBX: Starting a new IBX for 'shornet.pof'.
Loading model 'shivbmb1.pof'
IBX: Starting a new IBX for 'shivbmb1.pof'.
Loading model 'shivbmb2.pof'
IBX: Starting a new IBX for 'shivbmb2.pof'.
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof"
Loading model 'ctorp.pof'
IBX: Starting a new IBX for 'ctorp.pof'.
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 170x170 (33.6% wasted)
ANI 2_lock1.ani with size 53x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 96x96 (25.0% wasted)
ANI toggle1.ani with size 20x20 (37.5% wasted)
ANI weapons1.ani with size 20x20 (37.5% wasted)
ANI 2_toparc1.ani with size 60x60 (6.3% wasted)
ANI 2_toparc2.ani with size 24x24 (25.0% wasted)
ANI 2_toparc3.ani with size 29x29 (9.4% wasted)
ANI 2_leftarc.ani with size 252x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 252x252 (1.6% wasted)
ANI 2_reticle1.ani with size 24x24 (25.0% wasted)
ANI targhit1.ani with size 21x21 (34.4% wasted)
ANI energy1.ani with size 41x41 (35.9% wasted)
ANI targetview1.ani with size 156x156 (39.1% wasted)
ANI targetview2.ani with size 96x96 (25.0% wasted)
ANI targetview3.ani with size 20x20 (37.5% wasted)
ANI damage1.ani with size 25x25 (21.9% wasted)
ANI support1.ani with size 24x24 (25.0% wasted)
ANI objective1.ani with size 21x21 (34.4% wasted)
ANI wingman1.ani with size 53x53 (17.2% wasted)
ANI wingman2.ani with size 53x53 (17.2% wasted)
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.3% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI ShieldAldo1.ani with size 93x93 (27.3% wasted)
ANI ShieldMenelaos.ani with size 93x93 (27.3% wasted)
ANI shieldDanaus.ani with size 93x93 (27.3% wasted)
ANI shieldSabus.ani with size 93x93 (27.3% wasted)
ANI Shieldberserk.ani with size 93x93 (27.3% wasted)
ANI shieldEnnead.ani with size 93x93 (27.3% wasted)
ANI Gorgon-shield.ani with size 93x93 (27.3% wasted)
ANI shieldSerpent.ani with size 93x93 (27.3% wasted)
ANI shieldbs-02.ani with size 93x93 (27.3% wasted)
ANI shieldDurja.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2254/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 2297, Estimated count = 1250
================================================
Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad.
Frame 0 too long!!: frametime = 135.089 (135.089)
Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_CMD_BRIEF (43)
Throwing out event 15 because of state set from 43 to 44
ANI IconVesuvius with size 28x28 (12.5% wasted)
ANI IconAldo1 with size 28x28 (12.5% wasted)
ANI IconBerserk with size 28x28 (12.5% wasted)
ANI 2_ssvesuvius.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssvesuvius.ani
ANI 2_ssophion.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssophion.ani
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI iconScalpel with size 24x24 (25.0% wasted)
ANI iconPromS with size 24x24 (25.0% wasted)
ANI iconshocker with size 24x24 (25.0% wasted)
ANI iconHornet with size 24x24 (25.0% wasted)
ANI iconvortex with size 24x24 (25.0% wasted)
ANI iconarrow with size 22x22 (31.3% wasted)
ANI iconStilettoII with size 24x24 (25.0% wasted)
ANI iconbelial with size 24x24 (25.0% wasted)
ANI 2_gundefault.ani with size 304x304 (40.6% wasted)
ANI 2_disadv.ani with size 304x304 (40.6% wasted)
ANI 2_prom.ani with size 304x304 (40.6% wasted)
ANI 2_shocker.ani with size 304x304 (40.6% wasted)
ANI 2_horneta.ani with size 304x304 (40.6% wasted)
ANI 2_vortex.ani with size 304x304 (40.6% wasted)
ANI 2_arrow.ani with size 304x304 (40.6% wasted)
ANI 2_still3.ani with size 304x304 (40.6% wasted)
ANI 2_cyclops.ani with size 304x304 (40.6% wasted)
Frame 0 too long!!: frametime = 0.698 (0.698)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.682 (0.682)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44)
Entering game at time = 151.336
Incidentally, this is the same frickin' thing that happens to me in one of the Homesick missions now. Has this been Mantis'd yet?
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Marvelous. IF I target the Diablo's turrets in the first half of the mission, it crashes after the Incoming Transmission. By contrast, if I don't target its turrets, the next mission runs, BUT all its systems are at 0% and the turrets are missing.
The crash is nearly identical to one I'm getting with Homesick. Therefore, I have Mantis'd it. http://scp.indiegames.us/mantis/view.php?id=1255
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i got the EXACT SAME PROBLEM. even in homesick. inone of the missions the corvette has no turrets or subsystems but it's stillgoing 30 mps. i made it invulnerable and waited 3 hours game time (thanks to the nifty little time compresser) to see that nothing happens and i can't even warp out.