Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jc4jc on January 31, 2007, 09:09:30 pm
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Im working on redoing the objecttypes.tbl for TAP and it is bringing up illegal ship type and order not valid for ship type errors. Also I cant give any orders to thiem in Fred2.... can anyone tell me what I may be doing wrong. Here is my tbl code:
$Name: fighter
$Count for Alone: Yes
$Prasie Destruction: Yes
$On HotKey List: Yes
$Target Threat: Yes
$Show Attack Direction: Yes
$Warp Pushable: Yes
$Max Debris Speed: 200
$FF Multiplier: 1.0
$EMP Multiplier: 4.0
$Fog:
+Start dist: 10.0
+Compl dist: 500.0
+Disappear factor: 1.5
$AI:
+Valid goals: ( "fly to ship"
"attack ship"
"waypoints"
"waypoints once"
"depart"
"attack subsys"
"attack wing"
"guard ship"
"disable ship"
"disarm ship"
"attack any"
"ignore ship"
"ignore ship (new) "
"guard wing"
"evade ship"
"stay still"
"play dead"
"stay near ship"
"keep safe dist" )
+Accept Player Orders: Yes
+Player Orders: ( "attack ship"
"disable ship"
"disarm ship"
"guard ship"
"ignore ship"
"ignore ship (new) "
"form on wing"
"cover me"
"attack any"
"depart"
"disable subsys" )
+Auto attacks: Yes
+Actively Pursues: ( "fighter"
"bomber"
"old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint" )
+Guards attack this: Yes
+Turrets attack this: Yes
+Can From Wing: Yes
+Passive docks: ( "support" )
$Name: bomber
$Count for Alone: Yes
$Prasie Destruction: Yes
$On HotKey List: Yes
$Target Threat: Yes
$Show Attack Direction: Yes
$Warp Pushable: Yes
$Max Debris Speed: 200
$FF Multiplier: 1.0
$EMP Multiplier: 4.0
$Fog:
+Start dist: 10.0
+Compl dist: 500.0
+Disappear factor: 1.5
$AI:
+Valid goals: ( "fly to ship"
"attack ship"
"waypoints"
"waypoints once"
"depart"
"attack subsys"
"attack wing"
"guard ship"
"disable ship"
"disarm ship"
"attack any"
"ignore ship"
"ignore ship (new) "
"guard wing"
"evade ship"
"stay still"
"play dead"
"stay near ship"
"keep safe dist" )
+Accept Player Orders: Yes
+Player Orders: ( "attack ship"
"disable ship"
"disarm ship"
"guard ship"
"ignore ship"
"ignore ship (new) "
"form on wing"
"cover me"
"attack any"
"depart"
"disable subsys" )
+Auto attacks: Yes
+Actively Pursues: ( "fighter"
"bomber"
"old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: Yes
+Turrets attack this: Yes
+Can From Wing: Yes
+Passive docks: ( "support" )
$Name: old_Corvette
$Count for Alone: Yes
$Prasie Destruction: Yes
$On HotKey List: Yes
$Target Threat: Yes
$Show Attack Direction: Yes
$Warp Pushable: Yes
$Max Debris Speed: 200
$FF Multiplier: 1.0
$EMP Multiplier: 4.0
$Fog:
+Start dist: 10.0
+Compl dist: 500.0
+Disappear factor: 1.5
$AI:
+Valid goals: ( "fly to ship"
"attack ship"
"waypoints"
"waypoints once"
"depart"
"attack subsys"
"attack wing"
"guard ship"
"disable ship"
"disarm ship"
"attack any"
"ignore ship"
"ignore ship (new) "
"guard wing"
"evade ship"
"stay still"
"play dead"
"stay near ship"
"keep safe dist" )
+Accept Player Orders: Yes
+Player Orders: ( "attack ship"
"disable ship"
"disarm ship"
"guard ship"
"ignore ship"
"ignore ship (new) "
"form on wing"
"cover me"
"attack any"
"depart"
"disable subsys" )
+Auto attacks: Yes
+Actively Pursues: ( "fighter"
"bomber"
"old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: Yes
+Turrets attack this: Yes
+Can From Wing: Yes
+Passive docks: ( "support" )
$Name: new_Corvette
$Count for Alone: Yes
$Prasie Destruction: Yes
$On HotKey List: Yes
$Target Threat: Yes
$Show Attack Direction: Yes
$Warp Pushable: Yes
$Max Debris Speed: 200
$FF Multiplier: 1.0
$EMP Multiplier: 4.0
$Fog:
+Start dist: 10.0
+Compl dist: 500.0
+Disappear factor: 1.5
$AI:
+Valid goals: ( "fly to ship"
"attack ship"
"waypoints"
"waypoints once"
"depart"
"attack subsys"
"attack wing"
"guard ship"
"disable ship"
"disarm ship"
"attack any"
"ignore ship"
"ignore ship (new) "
"guard wing"
"evade ship"
"stay still"
"play dead"
"stay near ship"
"keep safe dist" )
+Accept Player Orders: Yes
+Player Orders: ( "attack ship"
"disable ship"
"disarm ship"
"guard ship"
"ignore ship"
"ignore ship (new) "
"form on wing"
"cover me"
"attack any"
"depart"
"disable subsys" )
+Auto attacks: Yes
+Attempt Broadsides: Yes
+Actively Pursues: ( "fighter"
"bomber"
"old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: Yes
+Turrets attack this: Yes
+Can From Wing: Yes
+Passive docks: ( "support" )
$Name: frigate
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"attack ship"
"attack wing"
"dock"
"waypoints"
"waypoints once"
"depart"
"undock"
"stay still"
"play dead"
"stay near ship" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship"
"ignore ship"
"ignore ship (new) "
"depart" )
+Auto attacks: YES
+Attempt Broadside: NO
+Actively Pursues: ( "fighter"
"bomber"
"old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: YES
+Turrets attack this: YES
+Can Form Wing: YES
+Active docks:
+Passive docks: ( "support" )
$Name: old_Destroyer
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"attack ship"
"attack wing"
"dock"
"waypoints"
"waypoints once"
"depart"
"undock"
"stay still"
"play dead"
"stay near ship" )
+Auto attacks: YES
+Attempt Broadside: NO
+Actively Pursues: ( "old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: YES
+Turrets attack this: YES
+Passive docks: ( "support" )
$Name: new_Destroyer
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"attack ship"
"attack wing"
"dock"
"waypoints"
"waypoints once"
"depart"
"undock"
"stay still"
"play dead"
"stay near ship" )
+Auto attacks: YES
+Attempt Broadside: YES
+Actively Pursues: ( "old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: YES
+Turrets attack this: YES
+Passive docks: ( "support" )
$Name: carrier
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"dock"
"waypoints"
"waypoints once"
"depart"
"undock"
"stay still"
"play dead"
"stay near ship" )
+Attempt Broadside: YES
+Auto attacks: YES
+Actively Pursues: ( "frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: YES
+Turrets attack this: YES
+Active docks: ( "cargo" )
+Passive docks: ( "support" )
$Name: cruiser
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"attack ship"
"attack wing"
"dock"
"waypoints"
"waypoints once"
"depart"
"undock"
"stay still"
"play dead"
"stay near ship" )
+Actively Pursues: ( "frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: YES
+Turrets attack this: YES
+Active docks: ( "cargo" )
+Passive docks: ( "support" )
$Name: shipyard
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"dock"
"waypoints"
"waypoints once"
"depart"
"undock"
"ignore ship"
"ignore ship (new) "
"stay still"
"play dead"
"stay near ship" )
+Auto attacks: YES
+Attempt Broadside: YES
+Actively Pursues: ( "frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: YES
+Turrets attack this: YES
+Active docks: ( "cargo" )
+Passive docks: ( "support" )
$Name: mothership
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"dock"
"waypoints"
"waypoints once"
"depart"
"undock"
"ignore ship"
"ignore ship (new) "
"stay still"
"play dead"
"stay near ship" )
+Auto attacks: YES
+Actively Pursues: ( "frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: YES
+Turrets attack this: YES
+Active docks: ( "cargo" )
+Passive docks: ( "support" )
$Name: cargo
$Scannable: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Passive docks: ( "cargo" )
$Name: proble
$Scannable: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"waypoints"
"waypoints once"
"stay still"
"stay near ship"
"keep safe dist" )
+Guards attack this: YES
+Turrets attack this: YES
$Name: resource_collecter
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Warp Pushable: YES
$Max Debris Speed: 200
$FF Multiplier: 1.0
$EMP Multiplier: 3.5
$Fog:
+Start dist: 10.0
+Compl dist: 500.0
+Disappear factor: 1.5
$AI:
+Valid goals: ( "fly to ship"
"dock"
"undock"
"waypoints"
"waypoints once"
"stay near ship"
"keep safe dist"
"rearm ship"
"stay still"
"play dead" )
+Accept Player Orders: YES
+Player orders: ( "rearm me"
"abort rearm"
"stay near me"
"stay near ship"
"keep safe dist"
"depart" )
+Guards attack this: YES
+Turrets attack this: YES
+Active docks: ( "support", "cargo" )
$Name: resource_controler
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Scannable: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 1.75
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"dock"
"waypoints"
"waypoints once"
"depart"
"undock"
"stay still"
"play dead"
"keep safe dist"
"stay near ship" )
+Auto attacks: YES
+Attempt Broadside: YES
+Actively Pursues: ( "fighter"
"bomber"
"old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: YES
+Turrets attack this: YES
+Passive docks: ( "support" )
$Name: platform
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 1.75
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"dock"
"depart"
"undock"
"stay still"
"play dead" )
+Auto attacks: YES
+Attempt Broadside: YES
+Actively Pursues: ( "fighter"
"bomber"
"old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint" )
+Guards attack this: YES
+Turrets attack this: YES
+Passive docks: ( "support" )
$Name: modual
$Scannable: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Guards attack this: YES
+Turrets attack this: YES
+Passive docks: ( "cargo" )
$Name: transport
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Scannable: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 1.75
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"dock"
"waypoints"
"waypoints once"
"depart"
"undock"
"stay still"
"play dead"
"keep safe dist"
"stay near ship" )
+Guards attack this: YES
+Turrets attack this: YES
+Passive docks: ( "support" )
$Name: escapepod
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "fly to ship"
"waypoints"
"waypoints once"
"stay still"
"stay near ship"
"keep safe dist" )
+Guards attack this: YES
+Turrets attack this: YES
$Name: station
$Counts for Alone: YES
$Praise Destruction: YES
$On Hotkey List: YES
$Target as Threat: YES
$Show Attack Direction: YES
$Max Debris Speed: 150
$FF Multiplier: 1.0
$EMP Multiplier: 0.9
$Beams Easily Hit: YES
$Fog:
+Start dist: 10.0
+Compl dist: 600.0
+Disappear factor: 2.0
$AI:
+Valid goals: ( "ignore ship"
"ignore ship (new) "
"play dead" )
+Auto attacks: YES
+Attempt Broadside: YES
+Actively Pursues: ( "fighter"
"bomber"
"old_Corvette"
"new_Corvette"
"frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint")
+Guards attack this: YES
+Turrets attack this: YES
+Passive docks: ( "cargo", "support" )
$Name: megalith
$Max Debris Speed: 200
$Fog:
+Start dist: 10.0
+Compl dist: 500.0
$AI:
+Actively Pursues: ( "frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint" )
$Name: navpoint
$Max Debris Speed: 200
$FF Multiplier: 1.0
$EMP Multiplier: 10.0
$Fog:
+Start dist: 10.0
+Compl dist: 500.0
$AI:
+Actively Pursues: ( "frigate"
"old_Destroyer"
"new_Destroyer"
"carrier"
"cruiser"
"shipyard"
"mothership"
"cargo"
"probe"
"resource_collecter"
"resource_controler"
"platform"
"modual"
"transport"
"escapepod"
"station"
"megalith"
"navpoint" )
+Turrets attack this: YES
-
$Prasie Destruction: Yes
Prasie?
Prasie?!