Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: aldo_14 on February 05, 2007, 07:14:59 am
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Is featured in this months NGamer (UK nintendo mag); I'll take a piccy or something when I get home, but to quote
"Take a look at this. No, it's not a Wii version of Star Fox, much as we wish it was. It's an entirely unofficial game called Star Fox: Shadows of Lylat, created by members of the Star Fox community. It's for the PC and is essentially a mod for a commercial game called Freespace 2. Check out game-warden.com.starfox to see how it's coming along. There are screens and videos to download, and we must say it's looking extremely impressive"
So well done :) :yes:
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Sweet, more sub-exposure for FS2.
IIRC, i saw screenies of SF's ship in atmospheric flight a few years back. I'll have to see how it's looking now.
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Great! :)
The mods for Freespace bring it loads of attention.
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Great! :)
The mods for Freespace bring it loads of attention.
Shame it's only the TC that seem to get noticed (yes, I am jealous) :)
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Wow...
SoL was hardly noticed till now... and now we more attention then I ever thought we would get...
No letter from Nintendo yet... I love Nintendo. ;)
@aldo Thanks!
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Wow...
SoL was hardly noticed till now... and now we more attention then I ever thought we would get...
No letter from Nintendo yet... I love Nintendo. ;)
@aldo Thanks!
Did you notice getting mentioned in Kotaku a while back? (http://kotaku.com/gaming/starfox/starfox-meets-freespace-joysticks-dusted-off-227602.php)
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I knew. ;)
Also read "JohnnyLA"'s' comment there. Sounds like he was one of the FS2 developers. ;)
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SoL had better be coming out soon now :D
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We're working on it! :D
We're aiming for a demo release ASAP. :)
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No letter from Nintendo yet... I love Nintendo. ;)
Thank goodness. That'd bring them down quite a few notches in my book, it's not like they're planning on a PC release anytime anyway. *keeps fingers crossed*
Keep up the good work, guys!! :)
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projects like this can ONLY help starfox, not hurt it or a wii version in anyway..... unless the wii version sucks that is :blah:
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Wow...
SoL was hardly noticed till now... and now we more attention then I ever thought we would get...
No letter from Nintendo yet... I love Nintendo. ;)
@aldo Thanks!
Some more exposure... of a kind.
http://www.neogaf.com/forum/showthread.php?t=137308
The topic title was edited by a mod BTW.
And a comment from Dylan Cuthbert of Q-Games.
Well, as long as they don’t try to make money from it, it is “fan-art” and ok as far as I’m aware.
I think I saw a video of this on youtube a while back and it looked interesting in a hard core kind of way, but I haven’t seen any recent revisions.
Interesting comment? Hmm.. Best of luck to them - I know personally how tough it is to make a Star Fox game (having made 3 of them), and it’s not as easy as it looks.
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Well its been fun. We must bow to the demands of several message board posters and stop the project because we won't be using on rails like the godly StarFox 64.
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Well its been fun. We must bow to the demands of several message board posters and stop the project because we won't be using on rails like the godly StarFox 64.
I'll agree with that last part.
Actually I find it kind of odd that there hasn't been an upsurge in SoL forum postings.
And indirectly I may have been partly responsible for this by posting a few screenies on a different website I visit. <,< >,>
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I'm also surprised that the SoL forums haven't been swamped with fanboys.......
Still, thank heaven for small mercies.
And screw 'on-rails.' My fave parts of Starfox64/Lylat Wars (dependant where you live) were the all-range parts. That was more fun than the main parts of the level!
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Not to mention that Starfox Command is entirely on-range (and rather ace).
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Wow, I read the thread... I'm appalled by some of these people. They're disturbingly misinformed/just plain ignorant. :(
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Wow, I read the thread... I'm appalled by some of these people. They're disturbingly misinformed/just plain ignorant. :(
yeah that's a crap forum. I wouldn't want to be part of it.
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Tehe, they used that semi-logo I made last year in the magazine. =P ^_^
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Just a small question, what is on rails? :confused:
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Just a small question, what is on rails? :confused:
Like StarFox 64, you're not allowed to go backwards, or go for any distance left or right.
Imagine doing Death Star Trench run - you can't go left or right, and you can't turn around or Darth Vader will fry you.
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Like StarFox 64, you're not allowed to go backwards, or go for any distance left or right.
Imagine doing Death Star Trench run - you can't go left or right, and you can't turn around or Darth Vader will fry you.
*sarcasm on*
That looks to be great fun!
*sarcasm off*
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and you only have a marginable amount of control over how fast you move
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Like StarFox 64, you're not allowed to go backwards, or go for any distance left or right.
Imagine doing Death Star Trench run - you can't go left or right, and you can't turn around or Darth Vader will fry you.
*sarcasm on*
That looks to be great fun!
*sarcasm off*
Oddly, it is fantastic fun. Although, all-range mode is generally even better.
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Yeah, I had no complaints about the rail-shooter segments of SF64, but the all-range mode was generally much more fun. I don't think I've played every single mission yet (I finally bought the game only a year or so ago), but one of my favorites out of those I did play was the ID4-esque fight against swarms of enemy fighters and their mothership, and that was solely all-range mode. In other words, those z00bs don't know what they're talking about. :p
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I just liked the missions with ridiculous amounts of enemies, like Katina and Area 6. Even Macbeth was pretty fun in the tank.
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Katina was the dogs-nadgers.
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Katina was the best of the all-rangers in my opinion, just cause it had sooo many fighters. I'd collide with them and lose wings often and be pretty pissed about it too!