Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: IPAndrews on February 05, 2007, 10:44:48 am

Title: Glowpoint chunk hack
Post by: IPAndrews on February 05, 2007, 10:44:48 am
Hi,

Is anyone here able to take the glowpoint chunk/hunk/section/whatever out of .pof A and copy it into .pof B without destroying .pof B? We have a certain big space station model with 150+ glowpoints and we need a new version with a different turret configuration. Obviously I'm trying to avoid having to copy and paste the various details for 150 glowpoints because of the time and likely margin for error.
Title: Re: Glowpoint chunk hack
Post by: Nuke on February 06, 2007, 01:58:53 am
iirc kaz not too long ago relased a pcs upgrade that can transfer glows.

*edit*

yep i was right you want 1.3.6 build 73. mind you global data import will still crash yea so just use the import button on the glow tab.
Title: Re: Glowpoint chunk hack
Post by: IPAndrews on February 06, 2007, 05:55:24 am
Thanks for the tip Nuke. Unfortunately the glow import is bugged. I should have mentioned that.
Title: Re: Glowpoint chunk hack
Post by: Bobboau on February 06, 2007, 02:33:18 pm
useing the new build? you should tell kaz.

send it to me, tis a trivial task.
Title: Re: Glowpoint chunk hack
Post by: Scooby_Doo on February 06, 2007, 11:07:24 pm
I've found using a macro recorder (one that records both key and mouse clicks) very useful  :D
Title: Re: Glowpoint chunk hack
Post by: Nuke on February 07, 2007, 01:17:38 pm
do we have any up to date pof specs? i want to maybe indulge the possibility of creating a chunk editor/pof converter in lua. i think i understand enough about file structure, graphics, and i/o to maybe get something working. it would also have the added bonus of being multiplatform, and could run right in the engine if need be.