Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: The Avenger on January 12, 2002, 03:10:00 pm
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well it is well underdevelopment and it is going good, i am currently coding the model loader and i have managed to create a 3d enviroment but i still require some people with 3d programming knowlege, or who are willing to learn Delphi (free from www.borland.com (//"http://www.borland.com") ) i dont mind teaching u, i just need more typing hands (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
what i need to know is what u would want in a game, how u would want things to happen, if u would be interested in developing fully with me a game design then please let me know, i also need model concepts etc so that owuld be nice
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I can do concepts and models but I can't texture very well. Count me in.
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I can draw model concepts (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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is this going to be a free game when its done or can we charge for it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
sadly i know nothing about programming - how are you and kazan? still getting on each others nerves cuase he leanred abit about prgramming open gl i think it was
tell me the contraits you want things modeled too and i will make a test ship for you =)
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What I would like is a ground-space strat covering over 4000 unique locations, beautifully modeled in full 3D, with an engaging but demonically difficult plotline covering about 100 characters. But I'll settle for a FreeSpace clone with a few modifications to make it cooler, such as being able to actually travel between systems and unlimited battlefield size. Oh, and much higher poly limits.
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stryke u said it in one, except not the first bit, higher poly yea, np at all, there will be a big map size, but wasnt fs2's map size big enough? anyway also increased texture sizes, and moving planets will be another thing, so that u can have atmospheric stuff going on, on the planet, also solid stargates (the universe will use stargates to travel, like jump nodes they only go from 1 point to another, but they have a cool water effect and when things get close, they get sucked in, like a big gravity well, so if u fly past one u better be fast cus it will suck u in!
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http://www.themodplace.co.uk
http://www.avengershome.co.uk
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The problem with FreeSpace's was that one of my mods was larger than the 60k maximum (in fact more than 10 times the size), plus it's just annoying to think about, but oh well... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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The fs2 batle field is 60km by 60km (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Inferno
the the mod place! ("http://www.themodplace.co.uk")
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Gost of the past ("http://www.gotp.f2s.com/")
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hmmmmmmmmm i dont liek the idea of node going from one area to another - anyone remember x beyond the frontier and how long it too just to get back to your factory to deliver some ore or something - do it more b5 style go to the jumpgate through it and into hyperspace then you can lock onto the beacon of your destination and go there and maybe encounter afew hostile lifeforms that dewel in hyperspace or pirate something so its not jsut 2 or 3 empty minutes in hyperspace - or you could do the iwar 2 thing and jsut be able to go into warp in any direction you please - that was cool - and none of the intardiction fields - maybe for specific plot purposes or in star wars style a big crusier than are fairly rare etc but have it so when soemthign goes to warp you dont loose you lock and can persue then fire on them at warp with cool looking torps
i love the type of game where you can doo as you please and you dont have to complete said mission - you can ****** off and leave the convoy to it if you want and no consenqueses but a reducing of your rep and no money perhaps they will come looking for the deposit heheh that would be fun in privateer 2 the darkening i used to love it when a mission was infact an ambush - it was fun slaughtering them but give thema good ia so when they know you have turned the tables they attemp to flee
ohhh i think it should be a mercenay game with a freestyle plot based on like a major war between 2 civilisation(human civs) and your choices in missions can tilt the ballance of the war and just as one side is crushed utterly we learn that it has been a plot by aliens to weaken humans so they can invade then you have to fight the aliens break blockades of planets and finally mission would be an assult on the enemy homeworld where you get to fly into there atmohpere blow stuff up get out of you ship and go and shoot the alien leader in huis underground bunker =)
heheh would be great
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Quick question, would the engine allow for planetary environments. (ala like a flightsim engine) and some really basic FPS type physics and level layout? (plus particle effects, etc.)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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You know what I would love? A mix between Iwar2( pirating), and the Darkening (trade), in Sol only. You, just one system, but a detailled one, with gates at all strategic points ( AKA near large stations). and the ability to land on planets (no need to be able to go into the tamosphere, the privateer2 way was way enough for me, maybe a cutscene using the game engine would be great tho).
And randomly generated missions to top it all, for those who don't like pirating or trading, they could play as a mercs (like capture the crew of that ship and bring it into the Moon orbiter station, stuff like that).
You'd have a big ship, kindda like in Iwar2, but not ubberpowerfull corvettes with lots of guns, all ships would have no shields, and machineguns, stuff that can nail another ship in seconds (fast and furious dogfights), and you can undock a fighter, a friend/copilot would handle one of the ships and you the other. voila voila.
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Einsteinian physics, relativity, and balanced drives.
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And none of I-War's damn grocery shopping! If you must have piracy, have it so you can sell goods at a set value for whatever it is, and buy gear with the cash pool! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)
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Maybe a period of time between early space exploration and man's use of interstellar travel. Have it take place in Sol, highly detailed, no shields maybe, machine guns, longer range missiles and chaff. A fairly primative society according to the FS2 world but more advanced than todays.
[edit]Yea, he's right, that pirating in I-war2 is really gay and boring that's why I dont play it anymore only after about 2 weeks of seeing how much it sucked[edit]
[This message has been edited by CODEDOG ND (edited 01-12-2002).]
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Nah, I think the only gay one is that cyborg dude, though... but that makes it hard to explain[remainder of post deleted by the Obscene Conjecture Review Board, as per Virginia Decency Act of 1903]
[This message has been edited by Grandma (edited 01-12-2002).]
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I dont like being a pirate, its really dumb. No **** tech, why do that when you can join the GTVA or Navy and 0wnz the galaxy!
And are you following me?
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There being all of 3 subforums I visit here, and 4 people online, our posts would tend to overlap. Also, RDS isn't working properly and the HOTU forum is down, so I'm just goin' after the fresh blood.
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actually i visit 3 forums continously for about 2 hrs will chatting on icq normally.
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Maybe a period of time between early space exploration and man's use of interstellar travel. Have it take place in Sol, highly detailed, no shields maybe, machine guns, longer range missiles and chaff. A fairly primative society according to the FS2 world but more advanced than todays.
I'll say this much, I have a project slowly but surely coming arround that is a military style space-sim (WingCommander, FreeSpace) set in the Sol system.
No shields, no FTL, intertialess drives are very rare. Machine guns are used, but energy weapons are also fielded. Missiles and nuclear ordinance are the most common weapons in the arsenal however.
The plot is very... very complex however (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Edit: I will say this much UN police actions in the former Eastern bloc states are very similar to what's going on...
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
[This message has been edited by Ace (edited 01-12-2002).]
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i want this to be a pure space sim, no flying into planets and no fps, it will span more than one system but there will be different modes of play, anyway the engine is the engine that is all (i) am making, the rest of the team will work on the main game, the engine exe will be a free download before the game release so any other groups of people can download it and develop a game to suit them, i will be prepared to make slight ajustments for each group of people wanting to make a game using the engine, but the code will work modularly so if i make a unique update for one group, thats ok but if i make a global update each group will have there own individual updates and the generic updates aswell. But the main engine (with no updates) will take precidence, and so peoples unique custom settings may take longer for me to update
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Originally posted by Ace:
Maybe a period of time between early space exploration and man's use of interstellar travel. Have it take place in Sol, highly detailed, no shields maybe, machine guns, longer range missiles and chaff. A fairly primative society according to the FS2 world but more advanced than todays.
I'll say this much, I have a project slowly but surely coming arround that is a military style space-sim (WingCommander, FreeSpace) set in the Sol system.
No shields, no FTL, intertialess drives are very rare. Machine guns are used, but energy weapons are also fielded. Missiles and nuclear ordinance are the most common weapons in the arsenal however.
The plot is very... very complex however (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Edit: I will say this much UN police actions in the former Eastern bloc states are very similar to what's going on...
Well, for years, that's about what OuterSpace was about, but the last days, I'm completly thinking it over again. I want originality after all, the whole stuff wasn't bad, but it wasn't new.
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what?
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can you make it so that the turrets will not fire on something if the model it is attached is inbetween it and the target? cause that a very annoying thing with fs2
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Heh, I had that problem when I was converting the Heavy Cruiser...
"No you fool! Dont shoot yourself!"
Thats up there with Alpha 2 trying to fly through the Psamtik...
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a great thing would be that turrets are separate models. On the ships with turrets, the turrets wouldn't come along, you would rather have docking points in their place, and in a setup screen, you choose what turret you would put on the ship (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I don't think Avenger's going to be doing much posting any more.
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uhhh..why was he banned?!
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He did something really stupid....
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such as?
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Hacking the forums.
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Whats the point of that.
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and this warrants a ban because...?
Being intolerant is just going to damage the community at large.
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None, really. Other than showing how clever and how stupid he is at the same time.
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Originally posted by wEvil:
and this warrants a ban because...?
Being intolerant is just going to damage the community at large.
Because he did it twice, the second time after saying he won't do it again.
Because he hacked the CP and made himself an admin. Malicious hacking is most definately worth a ban
Because he gave himself access to all the private forums.
Because he attempted to damage the forums themselves.
Because he continues to threaten the forums.
In case you missed it, he HAD his chance, and he blew it BIGTIME.
[This message has been edited by Shrike (edited 01-13-2002).]
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Can he cause trouble banned?
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Oh, indeed. He tried to lock all the admins out of the system. Didn't work. UBB 5.45 is rather insecure as such things go, which is one of the reasons we're actively going forward with a BB upgrade, which should be significantly more secure.
But basically, instead of taking his lumps like a man who did something wrong, he lashed out at us.
[This message has been edited by Shrike (edited 01-13-2002).]
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I guess this explains a few of the recent topics directed towards hosted people. I hope he soon realise's continue attempts to harm HLP will do nothing to help him.
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So what's this mean for the game engine?
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Burn Baby Burn!
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I did like what happend but he is still working on the engine.
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[email protected]
ICQ 102628858
Staffer member of Inferno
Inferno
the the mod place! ("http://www.themodplace.co.uk")
Join our forums at The ModPlace![/b]
Gost of the past ("http://www.gotp.f2s.com/")
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That's alright then. This is the first I've heard of his hacking.
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Burn Baby Burn!
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Er... if yer gonna hack something, WHY a game forum??? One of the simplest and most pointless tasks of all? Oh well, too late to find out now, but I'm willing to bet he might try to get in and unban himself later, so I'll ask then...
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HLP is pushing forwards with a upgrade to a BB so he cant hack into the forum.
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Originally posted by Shrike:
...one of the reasons we're actively going forward with a BB upgrade...
When can we expect this?
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As soon as possible - within reason anyway.
Also I ask you talk about the game aspect of this thread, we're trying to put the whole episode behind us now and if talk of hacking continues I'll be forced to close the thread (really do want this to just slip quietly into the past).
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[pretends to not care any more, and momentarily stops talking about hacking]
Wait a minute... you won't let us talk about hacking OR oversized breasts in renders??? Hey! [is beaten by various admins, etc.]
Anyhow... I really think this topic can't be about much else, seeing as its original intent required Avenger's feedback...
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Alright - talk about hacking if you must, but not Avenger. I don't want more trouble than there is already, let it drop.
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Its quite a good profession (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif). Alot of Hackers work for companies, who hire them hack into their sites etc.
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Actually, I was thinking kill the topic, but what the hell... er... anyone into... hacking... stuff?
I find it a mind-bubblingly uninteresting pasttime. Moving on...
The game should feature natural occurences that can actually affect flight. I'm not talking running into an asteroid or getting a little EMP, how 'bout getting hit by lightning if one passes through an ion storm? Or having your shields get affected by the particle stream left where another ship recently traveled?
User turrets (the AI flies a specified path, you shoot), and grappling hooks enablling you to come up close to a hit ship no matter how fast it's gong are other, if bad, ideas...
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i like the idea o player useable turrets - prhaps even cap ships - also what about a underground segment liek flying into an astroid - or perphaps even inside a large ship like b5 image having a dogfight in the middle of there it would be cool - you could have a mission where you get caught by the enemy at the end and the next mission you start in the enemy docking bay after having made your escape - i would love the escape to be a fps but thats apparentlly a no no but then once in you ship you need to find a point where you can exit the ship but the docking bay will be closed so you have to find some place where you can blast your way out such as a large window or something that would be cool -fighter beam weapons another must -hmmmmmmmmm what about the hud - fs2 style of perhaps see the ship? i quite liked not seeing it but it could be done well if the ship only just objcused a tiny part of the screen like starfury cockpit - hmmm the scanners i dont know about you but i find them pretty useless we need to think of a better scanner system
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'bout getting hit by lightning if one passes through an ion storm
In FS2 you can get hit by the lightening bolts.
What I'm trying to figure out now is a way to intergrate the radar sensors into the main HUD instead of a small Wing Commander type display while still being easy to get used to.. hrmm... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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Originally posted by KillMeNow:
i like the idea o player useable turrets - prhaps even cap ships - also what about a underground segment liek flying into an astroid - or perphaps even inside a large ship like b5 image having a dogfight in the middle of there it would be cool - you could have a mission where you get caught by the enemy at the end and the next mission you start in the enemy docking bay after having made your escape - i would love the escape to be a fps but thats apparentlly a no no but then once in you ship you need to find a point where you can exit the ship but the docking bay will be closed so you have to find some place where you can blast your way out such as a large window or something that would be cool -fighter beam weapons another must -hmmmmmmmmm what about the hud - fs2 style of perhaps see the ship? i quite liked not seeing it but it could be done well if the ship only just objcused a tiny part of the screen like starfury cockpit - hmmm the scanners i dont know about you but i find them pretty useless we need to think of a better scanner system
*cries*
KMN, please... PLEASE use a bit more puctuation... I try to read your posts - I really do - but it's so hard to make heads or tails of it sometimes... :-/
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America, stand assured that Israel truly understands what you are going through.
Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place ("http://www.geocities.com/sandvich/fs2/rhino_fs2/")!
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://www.geocities.com/sandvich/index.html"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Originally posted by sandwich:
KMN, please... PLEASE use a bit more puctuation... I try to read your posts - I really do - but it's so hard to make heads or tails of it sometimes... :-/
That was 2 sentences you know.
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Originally posted by Shrike:
That was 2 sentences you know.
...but who's counting, right? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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America, stand assured that Israel truly understands what you are going through.
Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place ("http://www.geocities.com/sandvich/fs2/rhino_fs2/")!
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://www.geocities.com/sandvich/index.html"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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:)
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Welcome to HLP (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif).