Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: WMCoolmon on January 14, 2002, 09:31:00 pm
-
I recently downloaded a copy of gmax... I see that cursor moving towards lock Mr.Admin, but first, take a look here: http://www.discreet.com/products/gmax/gmax_index.html (//"http://www.discreet.com/products/gmax/gmax_index.html") (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Anyway, so I was wondering... is there some way to get .gmax files to .pof somehow, even if it's something like ->3ds->cob->pof...because Gmax is THE free Freespace modelling tool if so... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
EDIT: Yes, used search, but is there more RECENT info? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
[This message has been edited by WMCoolmon (edited 01-14-2002).]
-
thats exactly how you do it, assuming 3de takes gmax...
-
By the way, how do convert 3ds or dxf to cob so that it can be put into FS2? (3DS Max does not seem to support the saving of cob's)
-
Originally posted by WMCoolmon:
I recently downloaded a copy of gmax... I see that cursor moving towards lock Mr.Admin,
Um, why would this be closed? GMax is a free download.....
-
You need to understand how Gmax works.
Gmax is free to modders but you'll notice that you can only save in the Gmax file format. The reason you can't save in any other format is that discreet (the company who make Gmax) licences their SDK for Gmax to the game developers who use it to program Gmax plugins which you use to output whatever model format is used in the game.
So Gmax is pretty much useless without the SDK. Blender can do everything it can and it can save in many different formats to boot so until someone gets their mitts on the SDK Gmax is nothing more than a glorified low poly modelmaker...
With the SDK the sky is the limit (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
------------------
"Friendship is unnecessary, like philosophy, like art... It has no survival value; rather is one of those things that give value to survival."
- C. S. Lewis
-
Originally posted by CP5670:
By the way, how do convert 3ds or dxf to cob so that it can be put into FS2? (3DS Max does not seem to support the saving of cob's)
Well, there's 3D Exploration. Also, truSpace imports both .3ds and .dxf. TS5 does anyway.
-
Originally posted by Ryx:
Well, there's 3D Exploration. Also, truSpace imports both .3ds and .dxf. TS5 does anyway.
Yeah but there's only one glaring problem with that. Gmax doesn't save 3ds files, it saves it's own unique format files.
-
Originally posted by Maeglamor:
Yeah but there's only one glaring problem with that. Gmax doesn't save 3ds files, it saves it's own unique format files.
I know. Cp's Q, as i read it, was how to get .3ds (and .dxf) ---> .cob.
[This message has been edited by Ryx (edited 01-15-2002).]
-
Check sourceforge for a converter plugin...if not i'll keep my eyes peeled.
.GMAX is probably just a messed up .MAX file with some of the chunks hacked out.
------------------
POLARIS - you WILL be amazed
(http://wevil.netfirms.com/avatars.png)
Member of the descent 4 development team - http://www.descent4.net ("http://www.descent4.net")
-
Thanks; I need to try to get hold of 3D Exploration then, since I don't have TS.
-
Originally posted by wEvil:
Check sourceforge for a converter plugin...if not i'll keep my eyes peeled.
.GMAX is probably just a messed up .MAX file with some of the chunks hacked out.
Very likely. It's probably just '.max lite' if you know what I mean. This may mean that it's easier to reverse engineer the file format.
Here's hopin' (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
-
Originally posted by Ryx:
I know. Cp's Q, as i read it, was how to get .3ds (and .dxf) ---> .cob.
Yep, sorry I misread that.
-
Don't worry about it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
-
Originally posted by wEvil:
.GMAX is probably just a messed up .MAX file with some of the chunks hacked out.
I took a look at it, gmax files have much more "garbage" than a similar 3ds file. I made a 1x1x1 cube and they looked different
edit:
I also looked at the file sizes and 115kb for a simple cube seems a little off.
[This message has been edited by PhReAk (edited 01-15-2002).]