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Off-Topic Discussion => General Discussion => Topic started by: WMCoolmon on January 14, 2002, 09:31:00 pm

Title: Gmax
Post by: WMCoolmon on January 14, 2002, 09:31:00 pm
I recently downloaded a copy of gmax... I see that cursor moving towards lock Mr.Admin, but first, take a look here: http://www.discreet.com/products/gmax/gmax_index.html (//"http://www.discreet.com/products/gmax/gmax_index.html")    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Anyway, so I was wondering... is there some way to get .gmax files to .pof somehow, even if it's something like ->3ds->cob->pof...because Gmax is THE free Freespace modelling tool if so...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
EDIT: Yes, used search, but is there more RECENT info?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)

[This message has been edited by WMCoolmon (edited 01-14-2002).]
Title: Gmax
Post by: vadar_1 on January 15, 2002, 12:25:00 am
thats exactly how you do it, assuming 3de takes gmax...
Title: Gmax
Post by: CP5670 on January 15, 2002, 02:54:00 am
By the way, how do convert 3ds or dxf to cob so that it can be put into FS2? (3DS Max does not seem to support the saving of cob's)
Title: Gmax
Post by: Shrike on January 15, 2002, 03:03:00 am
 
Quote
Originally posted by WMCoolmon:
I recently downloaded a copy of gmax... I see that cursor moving towards lock Mr.Admin,

Um, why would this be closed?  GMax is a free download.....
Title: Gmax
Post by: Martinus on January 15, 2002, 03:36:00 am
You need to understand how Gmax works.

Gmax is free to modders but you'll notice that you can only save in the Gmax file format. The reason you can't save in any other format is that discreet (the company who make Gmax) licences their SDK for Gmax to the game developers who use it to program Gmax plugins which you use to output whatever model format is used in the game.

So Gmax is pretty much useless without the SDK. Blender can do everything it can and it can save in many different formats to boot so until someone gets their mitts on the SDK Gmax is nothing more than a glorified low poly modelmaker...

With the SDK the sky is the limit  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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"Friendship is unnecessary, like philosophy, like art... It has no survival value; rather is one of those things that give value to survival."
- C. S. Lewis
Title: Gmax
Post by: Ryx on January 15, 2002, 04:21:00 am
 
Quote
Originally posted by CP5670:
By the way, how do convert 3ds or dxf to cob so that it can be put into FS2? (3DS Max does not seem to support the saving of cob's)

Well, there's 3D Exploration. Also, truSpace imports both .3ds and .dxf. TS5 does anyway.
Title: Gmax
Post by: Martinus on January 15, 2002, 04:45:00 am
 
Quote
Originally posted by Ryx:
Well, there's 3D Exploration. Also, truSpace imports both .3ds and .dxf. TS5 does anyway.

Yeah but there's only one glaring problem with that. Gmax doesn't save 3ds files, it saves it's own unique format files.
Title: Gmax
Post by: Ryx on January 15, 2002, 04:52:00 am
 
Quote
Originally posted by Maeglamor:
Yeah but there's only one glaring problem with that. Gmax doesn't save 3ds files, it saves it's own unique format files.

I know. Cp's Q, as i read it, was how to get .3ds (and .dxf) ---> .cob.


[This message has been edited by Ryx (edited 01-15-2002).]
Title: Gmax
Post by: wEvil on January 15, 2002, 05:08:00 am
Check sourceforge for a converter plugin...if not i'll keep my eyes peeled.

.GMAX is probably just a messed up .MAX file with some of the chunks hacked out.



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Member of the descent 4 development team - http://www.descent4.net ("http://www.descent4.net")
Title: Gmax
Post by: CP5670 on January 15, 2002, 05:23:00 am
Thanks; I need to try to get hold of 3D Exploration then, since I don't have TS.
Title: Gmax
Post by: Martinus on January 15, 2002, 05:52:00 am
 
Quote
Originally posted by wEvil:
Check sourceforge for a converter plugin...if not i'll keep my eyes peeled.

.GMAX is probably just a messed up .MAX file with some of the chunks hacked out.

Very likely. It's probably just '.max lite' if you know what I mean. This may mean that it's easier to reverse engineer the file format.

Here's hopin'  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Title: Gmax
Post by: Martinus on January 15, 2002, 05:54:00 am
 
Quote
Originally posted by Ryx:
 I know. Cp's Q, as i read it, was how to get .3ds (and .dxf) ---> .cob.

Yep, sorry I misread that.

Title: Gmax
Post by: Ryx on January 15, 2002, 08:17:00 am
Don't worry about it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Gmax
Post by: phreak on January 15, 2002, 02:14:00 pm
 
Quote
Originally posted by wEvil:
.GMAX is probably just a messed up .MAX file with some of the chunks hacked out.


I took a look at it, gmax files have much more "garbage" than a similar 3ds file.  I made a 1x1x1 cube and they looked different

edit:

I also looked at the file sizes and 115kb for a simple cube seems a little off.


[This message has been edited by PhReAk (edited 01-15-2002).]