You can change the angle that auto-facet triggers at by first changing the type to auto-facet in the material editor, then rightclicking the auto-facet icon. This is settable per material.Yes I've used auto-facet values before. It works ok sometimes and others it mismatches.
Another trick you can do with a model-wrapping UV map is instead of using the same setting for the entire skin, you can change the facet type then use paint face to make specific faces selectively faceted, auto-facet or smooth shaded.
How that will translate to POF, I dunno. The different facet type makes trueSpace designate it as a different material. Could that lead to the texture being loaded more than once in Freespace?
Unforunately truespace doesn't save smoothing values from Max, and using facetted looks way too blocky and auto-facetted is a hit or miss, works on some areas and others bleh :sigh: Also my shinemapping isn't all that great anyways. I can do glowmaps with no problem nicely but shinemaps ugh. Also I'm not exactly looking for a hard edge like Saga, more of a rounded feel. (also helps with polycount :) )
Does anyone know if/how Truespace 7 can use smoothing like Max does, where you can define polygons to have specific smoothing sets?
Ugh I honestly don't know how this can be done correctly. I could divide the vertices where the problems occur, but that leads to other problems.
How that will translate to POF, I dunno. The different facet type makes trueSpace designate it as a different material. Could that lead to the texture being loaded more than once in Freespace?No, it works fine. In fact I just described the exact same technique to him in the other thread: ;)
You take your texture, pick faceted/smooth/autofaceted (each different angle on autofacet will form a different smoothgroup), and apply it to the parts you want faceted/smooth/autofaceted. During conversion, PCS will correctly interpret the smoothings, but merge the materials back into one so you don't end up with copies of the same texture all applied to your mesh.
Unforunately truespace doesn't save smoothing values from Max, and using facetted looks way too blocky and auto-facetted is a hit or miss, works on some areas and others bleh :sigh: Also my shinemapping isn't all that great anyways. I can do glowmaps with no problem nicely but shinemaps ugh. Also I'm not exactly looking for a hard edge like Saga, more of a rounded feel. (also helps with polycount :) )
Does anyone know if/how Truespace 7 can use smoothing like Max does, where you can define polygons to have specific smoothing sets?
Ugh I honestly don't know how this can be done correctly. I could divide the vertices where the problems occur, but that leads to other problems.
Why are you using TS?
No, it works fine.
....
PCS will interpret those two groups of faces as separate smoothgroups, but it will keep them as the same texture - it won't separate them into two separate textures that FS would then have to render one after the other.
#ship classes
;-----------------------------------------------------------------
; Dralthi
$Name: KF-14 Dralthi Mk 5
$Short name: Drakthi
$Species: Shivan
+Type: XSTR("Patrol", -1)
+Maneuverability: XSTR("Good", -1)
+Armor: XSTR("Good", -1)
+Manufacturer: XSTR("", -1)
+Description: XSTR("", -1)
$end_multi_text
+Tech Description: XSTR("", -1)
$end_multi_text
+Length: 25 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: dralthi5.pof
$Detail distance: (0, 30, 100, 250)
$Show damage: YES
$Density: 1
$Damp: 0.25
$Rotdamp: 0.4
$Max Velocity: 0.0, 0.0, 70.0
$Rotation time: 4.8, 5, 5
$Rear Velocity: 0.0
$Forward accel: 4.3
$Forward decel: 2
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 95.0
$Shockwave Model: f_shockwave.pof
$Allowed PBanks: ( "Meson" "Repear" ) ( "Particle" "Neutron" "Ionic Pulse" )
$Allowed Dogfight PBanks: ( "Meson" "Repear" ) ( "Particle" "Neutron" "Ionic Pulse" )
$Default PBanks: ( "Meson" "Neutron" )
$Allowed SBanks: ( "Heat Seeker" "Image Recog" "Dumbfire" "Brute" "FF" )( "Heat Seeker" "Image Recog" "Dumbfire" "Brute" "FF" )
$Allowed Dogfight SBanks: ( "Heat Seeker" "Image Recog" "Dumbfire" "Brute" "FF" )( "Heat Seeker" "Image Recog" "Dumbfire" "Brute" "FF" )
$Default SBanks: ( "Heat Seeker" "FF")
$SBank Capacity: ( 4 4)
$Shields: 1250
$Shield Color: 100 100 255
$Power Output: 5
$Max Oclk Speed: 80.0
$Max Weapon Eng: 80
$Hitpoints: 450
$Flags: ( "player_ship" "fighter" "in tech database" "show ship" "generate icon" "flash")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 210.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 20.0
$Countermeasures: 30
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: drath5_shield
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score: 8
$Subsystem: communications, 10, 0
$Subsystem: navigation, 10, 0
$Subsystem: weapons, 20, 0
$Subsystem: sensors, 10, 0
$Subsystem: engines, 35, 0
#end
downloaded! it kicked fenris arse in 2 minutes!
Available here: [urlhttp://scoobydoo.freespacemods.net/Finished_Mods/Finished_Epee-02-07-07.rar[/url]Put the bracket on that bad boy. :D
Fixed.Available here: [urlhttp://scoobydoo.freespacemods.net/Finished_Mods/Finished_Epee-02-07-07.rar[/url]Put the bracket on that bad boy. :D
maybe you could release the .tga and .pcx textures? seems not all systems do well with .dds files. its not like the memory usage would be bad. who puts 200 dralthi 5s in a mission nyway?Try this version: http://scoobydoo.freespacemods.net/Finished_Mods/Hunter-JPG-03-21-07.rar (http://scoobydoo.freespacemods.net/Finished_Mods/Hunter-JPG-03-21-07.rar) It's JPG.
Ship limit currently =130.Correct, I've got too many different ships, you'll have to pick and choose until 3.7 comes out. (At least including FS2 or Saga ships)
No one.
BTW the Semi-Canon Crossbow looks a little like two Blackbird stealth bombers spliced together side by side. :yes: I likey very much!
That pic is real. Mach 3+ real. EDIT: go to the site I linked to; click on "SR-71 photos" on the right hand side.
That pic is corrupted or something; I can't open it at all (says invalid header or something like that).
But yeah, I know of Firefox, I haven't (unfortunately) watched the movie yet.
BTW, how about this? (Featured in PopSci or PopMech or both, I forgot.)
http://www.area51zone.com/aircraft/switchblade.shtml
That pic is real. Mach 3+ real. EDIT: go to the site I linked to; click on "SR-71 photos" on the right hand side.
I think you misunderstood me, I meant that the picture you showed ain't the plane I was thinking of not the picture you showed ain't the SR-71 Blackbird.
BTW (http://en.wikipedia.org/wiki/Firefox_%28film%29) if you haven't seen it!
I must have been thinking of the MiG-31 Firefox (pic attached) or something similar an early Stealth Bomber or fighter that looked like the Firefox yet with a wider fuselage at the front?
*Edited due to fubared attachment*
This (http://en.wikipedia.org/wiki/Image:MiG-31_Firefox.jpg) is image I was trying to attach!
(http://img363.imageshack.us/img363/6383/ec9743933411b28ec1bf9.th.jpg) (http://img363.imageshack.us/my.php?image=ec9743933411b28ec1bf9.jpg) | (http://img472.imageshack.us/img472/5879/nasa9370111b2c83fiy6.th.jpg) (http://img472.imageshack.us/my.php?image=nasa9370111b2c83fiy6.jpg) | (http://img252.imageshack.us/img252/9712/nasa9360111b300e3jh8.th.jpg) (http://img252.imageshack.us/my.php?image=nasa9360111b300e3jh8.jpg) | (http://img238.imageshack.us/img238/5091/nasa8441311b32ff2wa1.th.jpg) (http://img238.imageshack.us/my.php?image=nasa8441311b32ff2wa1.jpg) | (http://img339.imageshack.us/img339/2594/ec9844817211b36ec0jm2.th.jpg) (http://img339.imageshack.us/my.php?image=ec9844817211b36ec0jm2.jpg) |
8)
this produces: 8)Similar specs to the Athena. Note the last two turrets have been removed due to fs2 no longer supporting side mounted turretsCan't the SCP do something about that rather easily? It would at least be worth asking, I think.
side mounted multi part turrets!
side mounted multi part turrets!
side mounted multi part turrets don't work!
I am liking your work, Scooby_Doo. Can I use some of the ships in my own campaign/mod? The Sagitta Project needs some alternative Terran designs.
Thank you. I like the AuroraI am liking your work, Scooby_Doo. Can I use some of the ships in my own campaign/mod? The Sagitta Project needs some alternative Terran designs.
Go right ahead :)
seems he scimitar's cockpit is'nt working. not even showing with external view. and no, its not in d3d.
Is it me or is the shieldimage of the Ratoth upside down? ^_^
The fighter in the this image looks like I have seen it somewhere.
Is that your F-19 model?Yup, albiet with some modifications.
what about regular 3.6.9? i rarely use CVS builds, since i hate playing with bugs and dont code using the cvs.
i dont think kracker swill put up a 200 mb shippack
That's the first time I saw that thing. It really looks like an upsized Southampton-class destroyer. :lol:
The F-37B Foxbat.Oh yea, that has a crack in the window, open it up in PCS2 and see for your self
Technically it should be the F-37B Ferret, but that name has already been taken. So I just used the Mig-25's name.
(http://img.photobucket.com/albums/v356/Shodan_AI/foxbat-3.jpg)
http://scoobydoo.freespacemods.net/Finished_Mods/Foxbat-10-25-07.rar (http://scoobydoo.freespacemods.net/Finished_Mods/Foxbat-10-25-07.rar)
Scratchbuilt from the designs.