Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: bizzybody on February 09, 2007, 03:15:06 am
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Some scruffy looking person walked into the GA office a couple of weeks ago and said he had this civilian sport model single seater hull and a couple of engine pods nobody could ID the source of. He asked if we could put the parts together and showed us an account wallet that passed every security and fraud check eight ways from Sunday, loaded with plenty enough credit to pay for the job. There was just one little thing more, he wanted it loaded up with weaponry. Who were we to turn down such a fine, upstanding citizen?
So here the beast is, dubbed "Ship 92" because that's what was on the salvage yard ticket for the hull.
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Yet more DoGA 'kit bashing'. The hull is Body 92, which only needed a boolean subtract to delete one weird double face. The engine pods, Engine 65, took some major rework to fix them up right. One sided polygons sticking out everywhere! Probably would've taken me less time just to use the original engine as a guide and model to it from scratch.
I cut off half the body then did some vertex editing to match up the rear face to the front end of the engine pod, then mirrored the body. After that its was copy and paste. The weapons pods are standard GA Tri-Pods.
D'ye think it has that pirate-y look aboot it matey? Arrrrr.
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I like the one with the pods. Now put some wings on it.... *ducks and runs* :D
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I love the engines :yes:
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I agree with Aldo, the engines are rly the bomb... now go make another fighter design that makes a better use of engines like those :)
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Cool! The engines remind me of the Nahema. I must do something with this and the 'sleek'
What is that DoGA stuff you mention?
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DoGA is at http://www.doga.us Use the DirectX export option. You'll need either trueSpace 7, tS 6.0 with Conversion Pack, tS 6.5 with Conversion Pack 2.0 or 2.1 or tS 6.6 with Conversion Pack 2.1.
Conversion Pack 1 and 2.0 are 'out there' for those who know... 8)
The main issue with exporting parts from DoGA is they often need a bunch of rework. They have doubled up faces and lines and one-sided polygons on many of them. As far as importing into trueSpace, the DXF options don't work.
Other programs that can import DirectX files should work, some may be able to understand whatever funky things it does to the two DXF options. Better yet would be a way to directly translate DoGA's native SUF files, which are just plaintext.
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Shucks I only have TS 3.2. I suppose you get what you pay for. (nothing in this case.)
I have this poffed, but the shield mesh is not great, and the body needs to be boolean unioned.