Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: MP-Ryan on February 14, 2007, 01:23:30 am

Title: LS Nebulae and 3.6.9 MediaVPs
Post by: MP-Ryan on February 14, 2007, 01:23:30 am
What are the chances they are going to be included this time out?
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: ARSPR on February 14, 2007, 10:07:08 am
They are included in Advanced Effects.

(WIP)
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: MP-Ryan on February 14, 2007, 03:54:03 pm
That's rather unfortunate.  Plenty of systems that can't run adveffects see no performance drop with the LS nebulae.
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: neoterran on February 20, 2007, 04:49:57 pm
That's rather unfortunate.  Plenty of systems that can't run adveffects see no performance drop with the LS nebulae.

The only problem with Adv-effects are the silly looking 3D shockwaves. Just rip them out and use 2D shockwaves instead.
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: jr2 on February 21, 2007, 01:36:37 am
... wasn't someone, Bobbaou, I think, supposed to apply some sort of compression tech to the shockwaves to make them less CPU - intensive?  How did that come along?  (I believe he already did it on the beams and was going to try the same with the shockwaves.)
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: wolf on February 21, 2007, 06:49:19 am
... wasn't someone, Bobbaou, I think, supposed to apply some sort of compression tech to the shockwaves to make them less CPU - intensive?
The shockwave textures are already compressed, yet still they require 80MB of video memory. The whole idea here is simply broken by design.
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: jr2 on February 21, 2007, 09:41:29 am
...Bob? ...comments?
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: Bobboau on February 21, 2007, 10:31:40 am
umm... wah?

you're probably just thinking of texture compression.
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: neoterran on February 21, 2007, 05:28:57 pm
they're not CPU intensive. The problem is they take up too much video memory for most cards that have 128 MB on board. therefore, you must wait while they are paged in to local vid card memory.
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: jr2 on February 22, 2007, 03:54:37 am
umm... wah?

you're probably just thinking of texture compression.
I coulda swore you wrote in a post you were gonna try something new...
rats, now I'll have to find it... :nervous:
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: Harbinger of DOOM on February 22, 2007, 07:00:02 pm
That's rather unfortunate.  Plenty of systems that can't run adveffects see no performance drop with the LS nebulae.
Don't forget LS's site.... the ones there look better IMO than the ones in the MVPs...
Hell... everything there looks better than the ones in the MVPs.............. probably because they're TGAs...
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: Polpolion on February 23, 2007, 12:05:04 pm
That's rather unfortunate.  Plenty of systems that can't run adveffects see no performance drop with the LS nebulae.

you could find them yourself and use them without the adveffects. It's not the end of the world. Only a crapload of people did that before they were in the VPs.
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: MP-Ryan on February 23, 2007, 03:43:24 pm
That's rather unfortunate.  Plenty of systems that can't run adveffects see no performance drop with the LS nebulae.

you could find them yourself and use them without the adveffects. It's not the end of the world. Only a crapload of people did that before they were in the VPs.

I have, thanks.  For months.

I was simply wondering if this component, which the majority of new mods/campaigns are using, was going to be included in the standard effects VP package.
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: jr2 on February 24, 2007, 02:52:41 am
... so why don't they get put in effects instead of adveffects?
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: jr2 on March 02, 2007, 04:56:05 pm
umm... wah?

you're probably just thinking of texture compression.
I coulda swore you wrote in a post you were gonna try something new...
rats, now I'll have to find it... :nervous:
@Bobboau:
http://www.hard-light.net/forums/index.php/topic,38935.msg793323.html#msg793323
More Sane Version of Animated Beamglows...
I have a long memory... but that might be texture compression you were talking about, I dunno.. you tell me.  :)
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: DaBrain on March 05, 2007, 02:21:08 am
The old adanced effects VP used the super-high-end version (for 512 MB cards).

New upcomming one will use the high-end version, which needs a lot less ram.

The medium version will be in the effects VP.

If you don't like the 3d shockwave, you can easily replace it with a 2d one. This topic has been discussed before and it was decided to use the 3d effect in the VPs.
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: jr2 on March 05, 2007, 02:49:03 am
Awesome, DaBrain.  Good ideas.  Use the power for awesome  :D :yes:

Hey, wouldn't even your mid-quality shockwaves benefit from mipmaps though?

I agree with the replacing of the mv_adveffects animated glowmaps.  Already tried it with the bigger ones.  But I really think that if someone does this officially, they should also slow down the framerate... it looks ridiculous now (some at up to 60, a few even at 130), and noticably looped, viewed in such a short time.  A slower framerate makes it more fluid and organic.
Thanks for your feedback. ;)

And again a good idea from you. I shall recompress the shockwaves with the new nvDXT and add mip maps too. 



Did you notice a huge performance gain? I'm very interested in this. It works a lot faster for me (yeah "noticeable"!).
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: Wanderer on March 05, 2007, 02:53:10 am
Easily replaced is a bit of an overstatement but yes.. its doable
Title: Re: LS Nebulae and 3.6.9 MediaVPs
Post by: DaBrain on March 05, 2007, 01:48:07 pm
Hehe, we'll see about that. ;)

If my idea works, it will be easy.