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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: FUBAR-BDHR on February 15, 2007, 07:01:44 pm

Title: Problem with Faustus mission?
Post by: FUBAR-BDHR on February 15, 2007, 07:01:44 pm
Ran into this a couple days ago but forgot to post it.  Played the mission where you have to get the Faustus or the escape pod to the jump node.  Well I got the Faustus there with no problem but it would not jump out.  It just sat in the jump node until it took enough damage for the escape pod to launch.  Even after the mission was over the Faustus was still sitting there and never did die.  Not sure if this is a bug or just bad mission design.
Title: Re: Problem with Faustus mission?
Post by: Goober5000 on February 15, 2007, 09:24:41 pm
Bad mission design on the part of the original FREDders. :)
Title: Re: Problem with Faustus mission?
Post by: Mongoose on February 16, 2007, 01:04:14 am
I think the real problem with this mission has to do with the natural gameplay changes that occurred between FS1 and FS2.  As many times as I played this mission in the original game, I don't remember the Plato ever surviving for more than 30 seconds or so; the escape pod usually jettisoned soon before it was destroyed.  However, for whatever reason, the Shaitans in the FS2 version of the mission don't seem to get the job done, and so we're left with a half-dead Plato sitting alone in a jump node.  Goob, would it be possible to just throw a self-destruct event in the mission, so that its behavior matches that of the original version?
Title: Re: Problem with Faustus mission?
Post by: CaptJosh on February 16, 2007, 06:38:36 am
I'm just wondering if maybe there's something different about the bomber AI in FS2 or maybe the bomb strength is off?
Title: Re: Problem with Faustus mission?
Post by: Trivial Psychic on February 17, 2007, 11:53:58 pm
Could always switch some of the Shaitans from firing unknown bombs to firing Phoenix V missiles.  Those are faster and can't be intercepted.  Its a guaranteed death for the Plato, then just give those bombers AI ignore orders against the escape pod to give it a chance.
Title: Re: Problem with Faustus mission?
Post by: Mars on February 18, 2007, 12:01:14 am
The escape pod is invulnerable... or at least I thought it was.
Title: Re: Problem with Faustus mission?
Post by: FUBAR-BDHR on February 18, 2007, 01:52:11 am
Easiest way to fix it if you wanted to would be to just have the Plato have the same departure cue as the escape pod.  Then just add an or to the escape pod departed objective so it has escape pod or Plato departed. 
Title: Re: Problem with Faustus mission?
Post by: Trivial Psychic on February 18, 2007, 02:15:03 am
Debrief still is only voice acted for Plato-dies-escape-pod-survives scenario.
Title: Re: Problem with Faustus mission?
Post by: FUBAR-BDHR on February 18, 2007, 02:51:13 pm
Well hunt down the original voice actor and have him do another debriefing stage.   :D
Title: Re: Problem with Faustus mission?
Post by: ShivanSpS on February 20, 2007, 10:05:38 am
Could always switch some of the Shaitans from firing unknown bombs to firing Phoenix V missiles.  Those are faster and can't be intercepted.  Its a guaranteed death for the Plato, then just give those bombers AI ignore orders against the escape pod to give it a chance.

The AI will NEVER fire those Phoenix V at big ships unless they have the Bomb flag... i already tested it... some Athenas fully armed with phoenix V, against a Satis, they never fire a single missile...

And my Phoenix IV of TDA capaign, those one are a copy and paste of the Pheonix V, just with less speed and more damage, and they have the Bomb flag, and the AI use it well against big ships...

If i remember well in FS1 retail the Shaitans fire a bombs... and the faustus dont shoot at it...
Title: Re: Problem with Faustus mission?
Post by: Cobra on February 20, 2007, 11:08:01 am
Well hunt down the original voice actor and have him do another debriefing stage.   :D

How exactly do you think we're going to pay him? You don't hire a professional voice actor for free, ya know. :P
Title: Re: Problem with Faustus mission?
Post by: Mars on February 20, 2007, 11:49:53 am
His life for the recording
Title: Re: Problem with Faustus mission?
Post by: CaptJosh on February 20, 2007, 12:38:52 pm
Um, the FBI looks down on such threats. Why don't we just ASK NICELY if he'd like to do an alternative mission debriefing for "Out of the Dark, Into the Night" as a favor to us, to improve on the original game?