Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: TrashMan on February 16, 2007, 04:16:36 pm
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The thing is availabe for Download on Hades-Combine.
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Well, I wouldn't anyway, but your pics dont seem to be loading for me anyway, so nyah.
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I love the ventral fins. Great work. :)
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The pics aint loading for me either
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Does it have < 10,000? No? Then it sucks. :P
Jokes aside, it's looking good except for that little part that's sticking out on the front. Did the old one have that?
It's loading for me.
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ImageShack can act up sometimes. If it doesn't load try refreshing.
And yes, the original has that little part sticking on the front.
I'm still smoothing some rougher edges and tweaking things, and I'm slowly running out of ideas what to add.
EDIT: So far, 4780 polys... trinagulated, unoptimized ( and by unoptimized I mean, the polygons on the merging surfaces of the two halfs weren't removed )
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Since Im going to assume its the same image as the other thread...
I dont like the changes to the typhon so far. Looks more like you made it fat, than anything else...
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Comparison shots?
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I like, but it still looks too much like the retail. or maybe that's just my imagination.
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it really does look too much like the original. And i just got done beating the mission versus the anvil and omega 2 died as well.
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You know it's not finished, right? 'Too much like the original' *indeed*.
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Isn't the point of hte HTL model to look like hte original, only more detialed?
But allrighty, here's a comparison shot :D
(http://img151.imageshack.us/img151/3985/typhonnew3kd0.th.jpg) (http://img151.imageshack.us/my.php?image=typhonnew3kd0.jpg)
Note that the rendering smooths the stock typhon far more than it does mine (actually it looks wore to me :D ), so it looks better under a D3d or Open GL scene render.
(http://img53.imageshack.us/img53/9523/typhonnew4vw1.th.jpg) (http://img53.imageshack.us/my.php?image=typhonnew4vw1.jpg)
I'll have to smooth some parts a bit more, and add more detail to the engine section, but after that...the Typhon is just one of those designs (like the Sobek) where there's really not much room for improvements. It's surface is supposed to be smooth and adding some struts or armor panels just won't work like on an Orion.
Oh, one more note - I'm gonna give the HTL Typhon 27-28 turrets (yeah, hate me).
Those who don't want the extra ones can just remove them from the ships tbl and I'm gonna use a different, more subtle model for the extra turrets (one that can pass for something else, like a sensor or comm stuff) to keep everyone happy....
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seeexy ;7
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That looks better. But the object of making something hi-poly is to make a better version of the original model, keep aspects of the original but making sure it's not a completely different model. Then again vasudan ships are pretty smooth ships compared to terrans blocky industrial look. The typhon is like the smoothest destroyer seen in the game, it's got smooth contours and such, and i like how that's being taken advantage. You're probably already doing this, but toss in something else with artistic license that would really set this typhon apart from original sort of like the htl orion vs the original.
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Basically what S-99 said... put some of your soul on that ship... try, experiment. Refer to the HTL Hecate\Ravana\Iceni\Cain to know what I mean.
Might take longer, granted, but in the end you will end up with far better results :)
From what ive seen from you, youve got the modelling skills. You are just still too "inside the box", instead of letting your creativy loose, which is a shame rly.
Consider it an advice from artist wannabe to artist wannabe :D
And pay no heed to "canon fanatics" either, when it comes to HTLising ships :P
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(http://img201.imageshack.us/img201/8747/typhonnew2yh5.th.jpg) (http://img201.imageshack.us/my.php?image=typhonnew2yh5.jpg)
Now Worship Me! ;7 :D
Sorry, just trying to see if I could get the links working... They still don't work for me.
http://img201.imageshack.us/my.php?image=typhonnew2yh5.jpg
Tried the link above, got:
The connection has timed out
The server at img201.imageshack.us is taking too long to respond.
...
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Try making some cuttings on the back part (the end parts for the engine).
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Put a version up without a million turrets
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@S-99 and Raven - I'll try, but I won't take big risks when it comes to HTL-ing canon ships. I've smoothed it a bit more and am currently making some modifications to the engine section, as well as trying to model in some more detail in accordance with the textures.
But there's really only so much I can make without breaking the smoothness and recognizable "vasudanity" of the ship :d
By Snail
Try making some cuttings on the back part (the end parts for the engine).
You mean on the side? I was planing to do that, since I will place 2 additional slashers there :D
By Mars
Put a version up without a million turrets
Don't worry, the extra turrets won't stand out, they will look more like some sort of smooth sensor pods :D
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No Extra Turrets on a HiPoly model! No no no! If you want to make an additional version, fine, but not for the media VPs.
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Why? This is the Typhon, the hilariously undergunned capital ship. Even as a committed purist, I don't think a few largely useless blob turrets are going to make ANY DIFFERENCE INGAME AT ALL, it just makes the ship less stupid.
It's like Colossus: one gun per HUNDRED METERS of length or something absurd like that. You could probably double the blob density of Colossus and nobody would ever notice... not least because the ship is rarely used.
Anyway Trashman, that's coming along great. Now you just have to shanghai a few artists to get the textures done! :)
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Adding turrets could conceivably break compatibility with some campaigns
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Compatibility turret-loadout wise or compatibility plotwise? If they don't look like guns and don't have guns by default, I don't see how they'll affect anything (unless a campaign had a Typhon with some crazy custom loadout and FSO has a problem slapping it in the larger turretset).
I'm a purist, not a player-campaign compatibility advocate, so if some campaigns I never played and don't care about stop working until I spend five seconds making a .tbm I'm fine with that. Half the campaigns I *do* like have been broken in one way or another by various changes over the years, who cares? :D
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Erm. Any and all turrets he adds wont be targetable, nor usable without a modded table. So, really. Theres absolutely no reason to add them if you plan to have others replace their stock Typhon with this one.
Also, how can you call yourself a purist and advocate adding weapons to a ship? The Typhon was the pinnacle of PVN military technology... in the 14-Years war. Its not meant to be uber powerful in FS2!
Seriously. There's a difference between a model appearence update and messing with its stats. Dont mess with its stats and attempt to call it a model upgrade.
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Because it won't make any difference? I simply don't care? As you say, they won't work without deliberate modification, so why NOT add the model features required? It's not going to change the game unless whoever uses it wants it to... so what's the problem? It's not like someone's slapped huge useless gun turrets on the side of a ship or anything.
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TrashMan, I'd like to refer you to the following image, which I pulled from one of Volition's own FS1 websites:
(http://www3.sympatico.ca/daniel.topps/pvdtyphon.jpg)
I was actually looking for the side image of the Typhon, which is part of the FS1 box, as it had a LOT more details to it, but this one has at least more than the stock model. Even if you don't attempt to make your model match this one, it could give you some inspiration.
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There's one thing the typhon had and was great at doing like the lucifer. The dual fighterbays on each side of the ship. It's quite unlike the orion in this fashion.
The typhon really is a cool destroyer. i wish it was used more in campaigns.
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he can add turrets to the model and they can be easily disabled in the table (or mission)
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Erm. Any and all turrets he adds wont be targetable, nor usable without a modded table. So, really. Theres absolutely no reason to add them if you plan to have others replace their stock Typhon with this one.
Also, how can you call yourself a purist and advocate adding weapons to a ship? The Typhon was the pinnacle of PVN military technology... in the 14-Years war. Its not meant to be uber powerful in FS2!
Seriously. There's a difference between a model appearence update and messing with its stats. Dont mess with its stats and attempt to call it a model upgrade.
It will come with 2 sets of tables. The normal turrets will have the normal loadout just as the stock typhon (altough dobule barrled rotating turrets will actually BE double barreled and will rotate).
The extra turrets will be just plain laser turrets, with maby a flak or two thrown in for good mesure (and 2 Vas Slashers). Note that these turrets will conform with the hull, and will look duifferently (current model is like a frozen tear, lying on the hull with the weapon opening on the thick end). Looks nice and can pass for a observation deck or sensors of some kind :d Will post renders later.
So basicly if you want the "stock" typhon, simply use the tbl that has turrets 15-27 removed from the table.
@Trivial Psychic:
Interesting pic. That's [V]'s original concept for the Typhon?
It does look somehow more armoured..
The main difference as far as I can see are the arms (don't quite like the claw like endings), the things in front of the bridge and a few different texture jobs, mainly on the front...Hmmmm
Well, who would like me to make it like this?
Maby I should make a poll?
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I was actually looking for the side image of the Typhon, which is part of the FS1 box, as it had a LOT more details to it, but this one has at least more than the stock model.
Uhm...
http://www.mobygames.com/game/descent-freespace-the-great-war/cover-art
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personally i would like the one Trivial Phsychic posted a picture of, but your version looks cool too. :)
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Apparently :v: had high-poly versions of many models, but they were only used for animations and were never released.
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TrashMan, I'd like to refer you to the following image, which I pulled from one of Volition's own FS1 websites:
(http://www3.sympatico.ca/daniel.topps/pvdtyphon.jpg)
I was actually looking for the side image of the Typhon, which is part of the FS1 box, as it had a LOT more details to it, but this one has at least more than the stock model. Even if you don't attempt to make your model match this one, it could give you some inspiration.
I'd definately say reference this one, it's the closest you can get to a 'canon' remodelling. The Silent Threat shivan-ship-bashy animation also has this model.
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Apparently :v: had high-poly versions of many models, but they were only used for animations and were never released.
... Most of the FS1 renders etc. are now half-destroyed... :sad:
They were doing a feasibility check on whether to hire a data recovery specialist or not... knock on wood, cross your fingers, whatever...
... Drop :v: a line at [email protected] and plead on your hands and knees, (but don't bug 'em too much, I guess they are pretty busy sometimes... I waited a few months for things to cool down, if you check the date below.) I guess... :doubt:
RE: Clarification :)
You’re looking for Freespace 1 renders, correct? Not FS2? It doesn’t look good for FS1 L Some of the tapes are damaged and we need to evaluate whether or not it’s worth sending to a data recovery specialist.
From: Joshua Richards
Sent: Monday, July 31, 2006 4:30 AM
To: - Vol v-webmaster
Subject: RE: Clarification :)
Hi,
This is Josh checking back in. Just wondering if you finished all those projects you were busy with. If you are, could you check into that old FS data you have on tape? If you're still busy, though, I don't mean to be a bother, I was just wondering if you had the spare time yet. :)
Thanks,
Josh
PS If you've got time and are interested, they've got screenies of the work they've been doing with the new graphics... and even these are outdated!
http://www.hard-light.net/forums/index.php/topic,35998.0.html 3.6.8 Screenies Thread
http://www.hard-light.net/forums/index.php/topic,25406.0.html A Celebration of Freespace
- Vol v-webmaster wrote:
It's not a simple process to get all the data off the tapes. It would
require hours and hours of work, something nobody has the time to do at this
stage :(
To be more specific, I'd be doing the work and I'm totally and utterly
swamped. Try me in a couple months after I've knocked down some of my
workload. I have quite a number of time sensitive, major projects that need
to get underway.
I do need to get the data off those tapes before long, and it's nice of you
to offer to buy the equipment, but that's not necessary. It's not the cost
of the equipment - it's the timesink and the possibility of needing a data
recovery specialist.
Even then I can make no promises about whether or not the original source
art to produce the renders will be on those tapes.
I'm really not trying to cop out here, although it certainly does look that
way ;)
-----Original Message-----
From: Joshua Richards
Sent: Saturday, March 04, 2006 10:51 AM
To: - Vol v-webmaster
Subject: Clarification :)
Hi, guys,
thanks for the response! (I was afraid everything was
dead up there, as the "Contact" page wasn't working
for a few weeks when I tried the first time.)
I was just wanted to clarify, though,
a) exacly what *kind* of tape drive would you need?
(What kind of tape would it have to be able to
handle?)
b) And, if I can get the answer to a), what's you
guys' mailing address? (If you guys have any time and
are agreeable to doing that sort of thing)
c) If I get a & b, would you guys be able to upload
that content, or get it to one of us (HLP) somehow? I
don't want to be a bother, but I figure it can't hurt
to ask, you can always say "no" ;-)
The reason for my asking all of this is that I'm
pretty sure the folks at HLP ( www.hard-light.net )
would love to get that stuff, (specifically in this
case, they're trying to port the FS main hall for the
FSPort project [they already have one version, but I
think they'd like the high-res renders, as it'd look
prettier]
http://www.hard-light.net/forums/index.php/topic,22550.0.html
) As I said, the original FS stuff would probably help
them alot for other FS Source Code Project designs. (
homepage: scp.indiegames.us , but it's usually more
cutting edge at www.hard-light.net/forums under Source
Code Project, they've got the recent CVS builds and
such there).
So, I'm trying to see how much it would cost to get
that drive for you guys, assuming
1) It wouldn't cost a million bucks
2) You guys wouldn't mind getting it to us somehow
3) There's no legal issue with all of this (please, no
:( )
PS I've let three of the HLP members know that I've
contacted you, they'd probably know alot more (about
the project as well as which other members' projects
could use the stuff) as they're admins and such. But
I just decided to see if anything was possible to get
that stuff into circulation. The three knowing about
this are Goober5000 , karajorma , and WMCoolmon .
They said it couldn't hurt for me to try.
Any info appreciated, and if what I'm asking isn't
possible, feasible, or desirable for you or me/us,
sorry for bugging & wasting your time! :)
Thanks again.
Josh
(jr2)
--- - Vol v-webmaster
wrote:
Sorry, all our old Freespace data is on some tapes
that we don't have a
reader for ;) They're nice and safe, but we can't
get the data off them
until we buy the right device. And we don't really
have a need for it.
Sorry to disappoint!
-----Original Message-----
From: joshuap
[mailto:joshuap
Sent: Tuesday, February 28, 2006 3:49 PM
To: - Vol v-webmaster
Subject: Question
Name: jr2
Email: ________________@yahoo_com
Comments: Hi, do you guys have any old FreeSpace
renders lying around that
haven't ever been published? Specifically, I'm
looking for the Galatea and
Bastion mainhalls in high-res.
I appreciate any help
Thanks
jr2
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I'm not fussed on TP's concept shot: it looks quite different than the ingame model, and I'm not sure I like the differences. But the boxshot that was mentioned (on the three-part foldout thing) had much more detail than the ingame model (since I believe it was art, not a render). It'd be worth looking for that?
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Apparently the model is going after the one that trivial posted. But when it comes to texturing and possible other refrences the box one should definitely be used. The box one should definitely be used for texturing in the least and it'd look awesome.
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Uhm...
http://www.mobygames.com/game/descent-freespace-the-great-war/cover-art
It's not in there, is it?
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Argh...decisions, decisions.. I may end up making TWO versions..sheesh.
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The boxart does seem to be very close to TP's concept shot.
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... combine the two, and make yours better than either. :D
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The BoxArt IS TPs shot, so you know... its a sideview render of that same Typhon model :P
Tbh that shot\boxart should b taken into account BUT add somthin of your own sa well I think... no matter how good it is, the original Typhon is very simple model\design, so guess that should b changed
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That's actually what I don't like about the concept shot - it's very different to the bland brown Typhon we've had for a decade. It seems quite 'busy' next to the simple, clean lines of other Vasudan ships.
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So, which is more "canon" - the in-game graphics, or the concept art? I'd say concept art - the in-game graphics are what :v: was limited to because of time, cost, and technological limitations.
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on the other hand... remember that concepts are not final... lots of stuff is changed when passing from concept to actual model
however, I dont think the Vassie ships should stay "plain" anyways, but on that concept theres lots of blocky chunks that could be a bit more "vasudanish" on the htl model :nod:
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... They went through all that concept art work and then decided to make it plain, because they wanted to?
Ok
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mby yes, mby not, guess well never know. they can have devided to make it plain dure to poly constraits as well, but like I said, we will never know...
but what I said above is the truth, in everything game\movie related: sketches are rough guides, nothing definitive. Just take a look at the concept art on the credits of FS1\2, and see how much some ships have changed from the sketch to model
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...True...but I don't think a 233MHz would handle a model implementation of the sketch. :D
...but like I said, we will never know...
It's a long shot, but...
[email protected]
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... They went through all that concept art work and then decided to make it plain, because they wanted to?
Ok
You've seen concept art for things like Star Wars, right? Without knowing if they were simply throwing ideas around or working on finalised designs, there's no way of knowing if (for instance) the Shivan ships are 'supposed' to look like some of the very different concept art, or if that idea was abandoned for whatever reason. I think it's deeply foolish to simply get anything ever produced by [V] and decide to somehow try and use it all.
The Typhon is completely different, of course, since it's on the boxart rather than being some wholly internal early sketch. I think it looks a little 'busy', but it seems that's what [V] wanted us to see.
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On the other hand you gotta agree that that typhon doesnt look that right... has those blocky\ square bits which are rly out of place...
@Trash: use your imagination, do somthing cool and different... and nvm all that cannon stuff. We were "blessed by high polys by the SCP, so no point on making dull jobs when we HTLise FS ships... their there for our creativity now, not Vs
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Well if someone is willing enough to help me texture I'll make both versions...
Not that I couldnt do it all by myself, but I got the HTL vbersion of the Shrike, Phoenix, Vas-Shiv hybrid destroyer, Demon, Armageddon, Claymore, Lightbringer and several other models in varrying stages of develpoment (most are around 50%-80% complete, some only need texturing) so it's kinda stressing...
Not to mention that I have a campiagn to FRED and so on...
The first one (that just looks like a more detailed version fo the stock model) is allmost done. (the boxy things on the arms are separate object, I was jsut testing something when I made the screenshot)
(http://img391.imageshack.us/img391/3262/typhonnew5ku6.th.jpg) (http://img391.imageshack.us/my.php?image=typhonnew5ku6.jpg)
After looking at that boxart I see some good things that could be implemented (mostly on the rear half of the ship), maby not all of it, as some do look a bit odd..
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Maybe that's the way to go? All the differences seem to be additions, so concentrate on finishing the 'regular' one. If you feel the need you could release a 'with knobs on' version.
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That looks so much better than any of the typhons now. That plain brown just sucks for the typhon really. Something more to add for color differentiation besides the only poop brown typhon.
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I'm now texturing and tewaking.. It prolly needs a better job than what I'm doing, but I guess will see. Won't be long now....
(http://img382.imageshack.us/img382/1177/typhonnew6kn1.th.jpg) (http://img382.imageshack.us/my.php?image=typhonnew6kn1.jpg)
(http://img158.imageshack.us/img158/5339/typhonnew7dh3.th.jpg) (http://img158.imageshack.us/my.php?image=typhonnew7dh3.jpg)
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It looks bloated from the top.
Good texturing though. :):yes:
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Rly, work some more on the model, your going in the right direction already, just dont call it a day, do more :)
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(http://img201.imageshack.us/img201/8747/typhonnew2yh5.th.jpg) (http://img201.imageshack.us/my.php?image=typhonnew2yh5.jpg)
Now Worship Me! ;7 :D
(http://img368.imageshack.us/img368/9717/worshipqc3.gif)
You pwn.
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It does look a bit bloated from the front - the dorsal slope to the nose seems to go down too far, and the docking arm 'waist' seem to be too high/thick. However, the concept additions are great and I think you should use them. :) Awesome work as usual.
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ARGH!
I went to merge the two halfs in 3D MAX and it messed up part of the texturing! Not a massive parts, but considerbale one..
Dang, I only wish I knew a way to merge two halfs seemlesly in TS :(
Hm....Mayhaps....yesss... I'm gonan try something...
EDIT: I followed the lines of the original typhon so it shouldn't be any "thicker".. Maby I should add more polys... the basic hull (no fins or antennas) is 2700 polygons merged :confused:
And yet it looks very smmoth... dang I'm good! :D
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Dang you don't have over 80k polies yet! :P
J/k, but I dont think I can see any 'major' detail uppings on your model. Please carry on.
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I think it's good that Trashman is being conservative for a change.
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Conservatives? Where?
Crappy jokes aside, I still think it needs a little more detail. And some new stuff. Like the Orion had lots of nooks and crannies everywhere. This needs some more stuff too. And make indentations where the textures try to make it look like so, etc.
If I'm coming off sounding like a bossy busy body, then sorry. It's just what I would do if I could model.
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well it ain't gonna happen. trashman's already texturing it. Microwave HTL, ready to go.
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How sez I can't or won't add more detail?
I just havn't decided it I will do it now or later :D
No really, I have all the extra parts needed for the boxart version, and I can very well add more polys to this one, it's just that the places where I can add them TO HAVE ANY VISIBLE EFECT are few.
Smoothing can only go so far before it starts being a waste. All panel-like areas are rather small. Adding stuff to the large brown areas is non-cannon.
But tell you want.. If I relese it like it is consider ita Beta (or alpha) version. Something to tie you over.
I got models that require my time and atention (as they are for the campaign), but the demon and typhon I started to do since I though you freespacers would want them more. Not that I don't want them myself, but pushing them up the construction list was "becoause of the people".
so hang tight peeps... I'll have to think this over.
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Hey! we are glad for it what ever you choose. If you want to put it on hold to make it better then we should be willing to wait. If we are impatient then thats our problem. It's not like your getting paid! :)
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EDIT: Statement retracted due to the following post.
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Bad idea. People will all be writing complaining about problems with the "beta" and there'll be no end of headache >..>;
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Trashman, can we get a 'side on' shot, to compare it with the boxart? I'm curious to see if the 'nose' lines up with the 'arms' and the bridge the way it does on the boxart, and the dorsal shot you posted earlier seems to confuse me with perspective. :)
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...I still think it needs a little more detail. And some new stuff. Like the Orion had lots of nooks and crannies everywhere. This needs some more stuff too. And make indentations where the textures try to make it look like so, etc.
But the Orion is Terran. The Typhon is Fishy... I mean Vasudan.
There's supposed to be a difference. ;)
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ARGH!
I went to merge the two halfs in 3D MAX and it messed up part of the texturing! Not a massive parts, but considerbale one..
Dang, I only wish I knew a way to merge two halfs seemlesly in TS :(
What exactly happened? I've never seen a UV error from symmetrical merges.
Hm....Mayhaps....yesss... I'm gonan try something...
EDIT: I followed the lines of the original typhon so it shouldn't be any "thicker".. Maby I should add more polys... the basic hull (no fins or antennas) is 2700 polygons merged :confused:
And yet it looks very smmoth... dang I'm good! :D
2700? Add more :) ;)
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ARGH!
I went to merge the two halfs in 3D MAX and it messed up part of the texturing! Not a massive parts, but considerbale one..
Dang, I only wish I knew a way to merge two halfs seemlesly in TS :(
What exactly happened? I've never seen a UV error from symmetrical merges.
All tiling was reverted to 1:1..
The UV mapping was perserved, so ti's not that bad - I just have to re-pain the ship.
I would KILL for a 3D program that can combine both Truespace and 3Dmax feautres....
Hm....Mayhaps....yesss... I'm gonan try something...
EDIT: I followed the lines of the original typhon so it shouldn't be any "thicker".. Maby I should add more polys... the basic hull (no fins or antennas) is 2700 polygons merged :confused:
And yet it looks very smmoth... dang I'm good! :D
2700? Add more :) ;)
Yeah..I know....I will but that will require me to re-texture the thing, so I'll leave that for version 2.
and that ting I tired failed..
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bahhh dont be lazy :P
do more :D
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TS has features? :O
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I made version one, set up the scene for export and everything.. I get a stack overflow error (the hull itself exports fine tough). The problem must be either in the turrets or the fins..GAH... :sigh:
I'm currently testing to see what's causing this..
This version ended up looking fine. 7222 polys with all 27 turrets :D
The next one should be more detailed and everything...
EDIT: the stock model is causing this! Unbelivable! :D
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Works in-game..
But I can't get it to convert WITH the stock models as LOD's????
(http://img134.imageshack.us/img134/3900/screen0053ye7.th.jpg) (http://img134.imageshack.us/my.php?image=screen0053ye7.jpg)
Dang, this imagashack converter darkens the pics too much..
(http://img136.imageshack.us/img136/1655/screen0056nw1.th.jpg) (http://img136.imageshack.us/my.php?image=screen0056nw1.jpg)
(http://img516.imageshack.us/img516/7961/screen0055mj2.th.jpg) (http://img516.imageshack.us/my.php?image=screen0055mj2.jpg)
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:eek2::yes:
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release, release, release !
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One tiny *****ing from me here, but the typhon's windows seem to be as if a zod engineer puked windows and they all splashed onto the typhon with no apparent design conforming. I see the model and i see glowing windows being cut off by stuff like the fighterbays and being wrapped around a curve. The windowing is too random and it's not really in a good way.
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Well, you've seen the insides of zod ships. You know it's all funky and non-terran. I don't think that is should look like a freaking Orion ****-Block(tm) here...
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Compared with the mentu, aten, and the hatshepsut which don't have window messes, not to mention several of the zod freighters don't have window messes either, the typhons windows are a mess.
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Things like the Hatshepsut don't seem to have nearly as many windows - just cooking up a new texture for the hull with less windows/meter would work well.
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Things like the Hatshepsut don't seem to have nearly as many windows - just cooking up a new texture for the hull with less windows/meter would work well.
Lol, quoting myself because i don't want to type those ships again, it goes past window messes, the windows on the mentioned ships are also pretty organized and conform to the design they're on as well.
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release, release, release !
I would, but I can't get the friggin LOD's to work!
Does anyone have a clue as to how to get around this stupid "Stock Overflow : Too many polygons in hte same average location" thingy?
I tried moving hte lower lvl lods around but so far it aint working...
@S-99
to what windows are you refering to? The ones on the brownish texture of the bluish ones?
Stock Typhon textures suck big time. No matter how you tile them or rotate, stretch, UV map them, something allways looks wrong (or out of place). It was a nightmare getting it in the shape it is now...
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Stock Typhon textures suck big time. No matter how you tile them or rotate, stretch, UV map them, something allways looks wrong (or out of place). It was a nightmare getting it in the shape it is now...
This is a job for...... freespaceking!! :)
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Give him a break dude, he's already texturing the Demon, and just about every ship in Inferno. :P
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He just finished the encedalus.
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so does anyone have a clue how to get around that error or will you settle with a 1 LOD version for DL?
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I'm talking about all the white glowing windows on the typhon. They're a mess, they have no conformity to the shape of the ship at all, and in this manner they make no sense. There's plenty of the white glowing windows being cut off by a different part of the texture, or another white glowing window will be wrapped around to the other side of the ship if there's a white glowing window that was near an edge of the ship.
On other ships where's theres windows, it's obviously the bridge, a viewing station, or some some other room, the typhon is horrible with it's white glowing window placement. With other ships i'm saying the white glowing windows make a lot more sense, while the typhon is like wtf?
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Right.
The thing is availabe for Download on Hades-Combine.
No LODs yet.
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i thought mipmaps were used anyway... LODs were legacy
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LOD textures maybe, but we still need LOD models, right?
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LOD textures maybe, but we still need LOD models, right?
Right, for now anyway... :drevil:
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On that topic, has anyone tried doing away with LODs entirely and simply using detail boxes for a model?
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The HTL Hecate should have it to an extent