Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: 5thHorseman on February 19, 2007, 04:31:18 pm

Title: Ship Concepts
Post by: 5thHorseman on February 19, 2007, 04:31:18 pm
Here are a couple ship concepts done in old fashioned pencil.  Opinions on designs is appreciated as well as recommendations for modeling software (which some of you use).  I would like to try and make some of these concepts using a program, rather than by hand.  Freeware or not, I don't mind, but please be sure to note.

Freighter: http://i72.photobucket.com/albums/i166/_5thHorseman_/IMG_1578.jpg
Capital Ship: (near the front of the vessel, notice the light sketch of the previous ship.  This is shown to compare the size.  A human is roughly twice the height of the window on the freighter) http://i72.photobucket.com/albums/i166/_5thHorseman_/IMG_1587.jpg
Capital Ship (shaded): http://i72.photobucket.com/albums/i166/_5thHorseman_/IMG_1594.jpg
Title: Re: Ship Concepts
Post by: Unknown Target on February 19, 2007, 04:53:49 pm
Wow, very interesting. I love your clean lines and your shadowing - how do you get all of that so smooth?

And I, of course, suggest Sketchup (www.sketchup.com). There's a free version that's fully featured except for exporting into other formats, and it borrows heavily from drawing on real life paper. If you can draw, I don't doubt that you'll pick up the program very quickly.
Title: Re: Ship Concepts
Post by: Iron Wolf on February 19, 2007, 04:56:36 pm
sooo, pretty. I prefer freighters to be pretty much square boxes, but yours works as well.
Title: Re: Ship Concepts
Post by: 5thHorseman on February 20, 2007, 09:12:54 am
Wow, very interesting. I love your clean lines and your shadowing - how do you get all of that so smooth?

A rolled up piece of paper, actually.  Just take a small strip, roll it up, and bend it in half.  Then smudge the lead with the bend.

Thanks for the suggestion.  I'll definitely check it out.  I'm guessing there aren't any free programs out there that can convert?
Title: Re: Ship Concepts
Post by: Unknown Target on February 20, 2007, 09:32:20 am
There aren't but any .skp file made in Google Sketchup can be easily converted by the full version of Sketchup, if you know someone who has it :)
Title: Re: Ship Concepts
Post by: 5thHorseman on February 24, 2007, 03:30:09 pm
I downloaded and tried out sketchup.  It's a better program than I thought it would be, to my surprise.
The ship doesn't look exactly how I drew it, but here are the results in images..:

(http://i72.photobucket.com/albums/i166/_5thHorseman_/goliath/Goliathtop.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/goliath/Goliathbottom.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/goliath/Goliathprofile.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/goliath/Goliath2.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/goliath/Goliath7.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/goliath/Goliath8.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/goliath/Goliath6.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/goliath/Goliath9.png)

If you look closely at the 4th picture down, you can see a small dot in the top right corner of the front of the ship. That's a person.

But since a video is worth a thousands pictures:
http://video.google.com/videoplay?docid=7692270938742123622
(allows you to see the size better)


Title: Re: Ship Concepts
Post by: Descenter on February 24, 2007, 06:18:28 pm
There aren't but any .skp file made in Google Sketchup can be easily converted by the full version of Sketchup, if you know someone who has it :)

There is a "student" version license, that says as long as your in school the price is cut to $58 for the license.

To 5thHorseMan:

Good job on the model.
Title: Re: Ship Concepts
Post by: Unknown Target on February 26, 2007, 03:19:44 pm
That's a pretty good model. Sketchup is an extremely powerful app if you give it half a chance. :)
Title: Re: Ship Concepts
Post by: asyikarea51 on February 27, 2007, 01:38:34 am
How the...

Well your parallelism on the pencil pictures (for lack of a better word) is definitely better than mine. :)

But getting that picture into Sketchup, or drawing/modelling it in Sketchup and looking good already... that's something else.
Title: Re: Ship Concepts
Post by: Unknown Target on February 27, 2007, 01:26:41 pm
What I generally do is scan in the orthos from my drawing, and simply trace over it using the line tool in Sketchup. Either that or just scan the image in and import it, and just rough out the idea. I don't know how he did it though :)
Title: Re: Ship Concepts
Post by: 5thHorseman on February 27, 2007, 01:56:10 pm
I do have a scanner, but I started from scratch.  There are some things about the drawing that I actually screwed up on and so the dimensions aren’t correct.  You may have noticed, but nonetheless, if I scanned it in, it would not have been easy to recreate in three dimensions.  Also, this was my first time using it, so I wanted to start from the bottom up.  The final design of the ship (the one made with sketchpad) is better than that of the pencil design, in my opinion.  Also, if I scanned it in at that angle, I don’t think I’d be able to do much with it.  If I was to simply trace over it, wouldn’t it have to be of the profile, or from directly above? I have tried making shapes, and often times Sketchup will screw up the lines if they aren’t on the axes.  They look correct from where you draw them, but when you turn the camera, you notice otherwise.  I think it would be easier starting from scratch in my case wouldn’t it?

Thanks for the complements, btw  :)
Title: Re: Ship Concepts
Post by: Unknown Target on February 27, 2007, 02:01:48 pm
Well I just import the perspective drawings just so I can have the image in the workspace and not have to have it on a separate piece of paper :)
Title: Re: Ship Concepts
Post by: 5thHorseman on February 27, 2007, 02:26:41 pm
I see.
Here is another thing I made..it's suppose to be a castle.

(http://i72.photobucket.com/albums/i166/_5thHorseman_/NCastle/NehemiahsCastle5.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/NCastle/NehemiahsCastle4.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/NCastle/NehemiahsCastle3.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/NCastle/NehemiahsCastle8.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/NCastle/NehemiahsCastle6.png)
(http://i72.photobucket.com/albums/i166/_5thHorseman_/NCastle/NehemiahsCastle9.png)
Title: Re: Ship Concepts
Post by: Descenter on February 27, 2007, 05:08:49 pm
You sir...have a talent...  All I have to say is wwwwoooowwww.
Title: Re: Ship Concepts
Post by: Flipside on February 27, 2007, 06:21:12 pm
You certainly show a lot of creativity, particuarly with that 'castle' object, very non-conventional, I like :)
Title: Re: Ship Concepts
Post by: shrinkshooter on February 27, 2007, 10:49:47 pm
You certainly show a lot of creativity, particuarly with that 'castle' object, very non-conventional, I like :)

Actually, that castle thingy is my idea...

Although 5th, I have to say that there was no tree or town in the middle. Still, I know you took liberties with it, and all in all it's sweet. I wish I had those sketchbooks I forgot to bring with me...
Title: Re: Ship Concepts
Post by: 5thHorseman on February 27, 2007, 11:53:34 pm
yes, the original concept of the castle was created by shrink several years ago, with the intention of it being unbelievably large.  I remodeled it in sketchup (just recently, of course), though it doesn't look exactly as shrink intended, like he said.  I'm glad you guys like it though.
Title: Re: Ship Concepts
Post by: Raven2001 on February 28, 2007, 01:43:09 pm
Although your kind of draw "language" aint my favourite one, it certainly shows experience, so thumbs up on the drawings :)

On the other hand, if your looking for a free 3d modeling program, Id suggest using blender... its much more powerfull and doesnt suffer from those conversion issues when you wanna get your models into FS :D

Also, refrain from using the orthos of your sketches as a modelling aid. Its the same thing as drawing over a picture, which creates "fake" results
Title: Re: Ship Concepts
Post by: 5thHorseman on February 28, 2007, 02:36:50 pm
thanks
I checked out blender and the gallery pictures on the site look very nice.  If it is that much better than sketchup, and not too complicated, then I'll probably end up using that.  I'm surpreised something like that is free.  And as for using the orthos I don’t plan on it since I don’t know exactly what it is, but if it’s the same as drawing over, then I won’t.  I appreciate the advice  :D 
Title: Re: Ship Concepts
Post by: Raven2001 on February 28, 2007, 06:29:04 pm
Ortho stands for orthogonal view\perspective drawing

What UT was meaning was that you drew the top and side views if the ships, and model on top of it... something I must strongly stand against :P

Draw sketches to catch the grasp and feel of what you intend to model, also to experiment with forms, etc. Once you have a very clear idea of what you want, then pass to the modelling phase, but dont be shy to change things a bit if you see that the concept isnt rly working as good on 3d as it was on paper :)

Title: Re: Ship Concepts
Post by: 5thHorseman on February 28, 2007, 09:28:19 pm
Yes, I agree with you about modeling on top.  I never drew the top or side of the ship on paper..I started at the angle you see.  Actually, here's the first sketch http://i72.photobucket.com/albums/i166/_5thHorseman_/IMG_1581.jpg.  Like you said, the concept wasn't really working so I changed it. 
Anyway, I downloaded Blender and wow is it more sophisticated.  Definitely not something you can just start experimenting with (which also made me surprised it didn't come with a how-to with the file). 


Title: Re: Ship Concepts
Post by: Unknown Target on February 28, 2007, 09:47:54 pm
I never liked Blender, although I don't see how it is more powerful than Sketchup. I've made some super-detailed models using the latter, and with a plugin or two, I even can make ray-traced renders.
But hey, to each his own :)
Title: Re: Ship Concepts
Post by: 5thHorseman on March 01, 2007, 06:47:10 am
From, the looks of it, my computer won't be strong enough run smoothly in blender...
I guess I'll be sticking with sketchup for the time being
Title: Re: Ship Concepts
Post by: shrinkshooter on March 01, 2007, 02:32:58 pm
Lol. Your computer.

It's not too bad for its age...I mean, Doom3 was just fine on it.

Wait, no it wasn't, was it? It was jerky...ugh, i remember now...

nevermind, that thing is a piece of sh|t.
Title: Re: Ship Concepts
Post by: Raven2001 on March 03, 2007, 01:28:57 pm
Hmm strange your PC isnt handling blender... blender is small and takes away too few resources, are you sure everythings allright with it?
Title: Re: Ship Concepts
Post by: 5thHorseman on March 07, 2007, 10:05:19 pm
no, I'm not sure so I may be wrong, but I made a few simple spheres and they took much longer than they should have, IMO, to render.
Title: Re: Ship Concepts
Post by: Raven2001 on March 08, 2007, 02:56:56 pm
to render in real time? or an actual render?

also, if I may ask, what are your sistem specs?
Title: Re: Ship Concepts
Post by: 5thHorseman on March 12, 2007, 01:29:29 pm
to render in real time, I think (pressing F12 while working).  I'm not using my computer now so I can't check the specs, and I don't know them off the top of my head, but it's roughly 3 or 4 years old.  Maybe I just haven't tried blender enough and I'm just assuming, but I'm going to get a new computer within the next two years anyway.
Title: Re: Ship Concepts
Post by: S-99 on March 26, 2007, 03:35:38 am
I don't suppose sketchup could be used to make models for fs?
Title: Re: Ship Concepts
Post by: 5thHorseman on March 28, 2007, 09:11:37 am
As far as I've been told, no.  There might be some way of doing it (without getting the pro version) but I'm not sure.
Title: Re: Ship Concepts
Post by: S-99 on March 29, 2007, 02:42:57 am
I've been to the website, it lets you download a trial version of the program. astalavista.com and crack that sucker is what i was thinking.
Title: Re: Ship Concepts
Post by: jr2 on March 29, 2007, 02:51:08 am
5thHorseman, I must say, your sketchup stuff was sweet!  8) man!