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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: shiv on February 20, 2007, 03:04:59 am

Title: Bug in warble_fs1.vp or in fs2_open???
Post by: shiv on February 20, 2007, 03:04:59 am
I've installed warble_fs1.vp. I made a mission with FS1 music. But only one ambient part(of three) is playing. What's wrog? I'm using an official 3.6.9 build. My music theme is Haunted. Other music themes are playing properly...
Title: Re: Bug in warble_fs1.vp or in fs2_open???
Post by: Goober5000 on February 20, 2007, 09:41:24 am
What version of the Port are you using?
Title: Re: Bug in warble_fs1.vp or in fs2_open???
Post by: shiv on February 20, 2007, 01:19:12 pm
I don't have fs_port. I've got onyl varble, because i need only FS1 music. :)
Title: Re: Bug in warble_fs1.vp or in fs2_open???
Post by: Goober5000 on February 20, 2007, 07:09:53 pm
I don't have fs_port. I've got onyl varble, because i need only FS1 music. :)
Then how, may I ask, did you select the music?  Warble_fs1 doesn't contain any table files.
Title: Re: Bug in warble_fs1.vp or in fs2_open???
Post by: shiv on February 21, 2007, 02:20:52 am
I've exproted it from fspoprt :) :lol: sorry i didn't remember to tell youabout it. It's from fsport 3.0.3
Title: Re: Bug in warble_fs1.vp or in fs2_open???
Post by: Goober5000 on February 21, 2007, 03:37:31 pm
Can you upload, or attach, your music.tbl file?
Title: Re: Bug in warble_fs1.vp or in fs2_open???
Post by: shiv on February 22, 2007, 02:02:29 am
Code: [Select]
;
; music.tbl
;
; Specifies which .wav files to use for the different sections of event-driven sound-tracks
;
; format:  $Name:  filename.wav  num_measures (samples_per_measure)
;
#SoundTrack Start
$Soundtrack Name: FS1-1: Fortress
$Name: m1_NRML1.ogg 31.9 36572 ; Normal 1
$Name: m1_AARV1.ogg 3.8 36150 ; Allied Arrival during Normal
$Name: m1_EARV1.ogg 3.8 36150 ; Enemy Arrival during Normal
$Name: m1_BTTL1.ogg 31.8 36150 ; Battle 1
$Name: m1_BTTL2.ogg 15.8 36150 ; Battle 2
$Name: none.wav 15.8 36150 ; Battle 3
$Name: m1_AARV2.ogg 3.8 36150 ; Allied Arrival during Battle
$Name: m1_EARV2.ogg 3.8 36150 ; Enemy Arrival during Battle
$Name: m1_VICT1.ogg 1.8 36150 ; Victory 1 ( goal completed )
$Name: m1_VICT2.ogg 33.8 35800 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m1_DEAD.ogg 19.8 35800 ; Player dies
$Name: m1_NRML2.ogg 15.9 36150 ; Normal 2
$Name: m1_NRML3.ogg 15.8 36150 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-2: March
$Name: m2_NRML1.ogg 27.8 52920 ; Normal 1
$Name: m2_AARV1.ogg 3.8 52920 ; Allied Arrival during Normal
$Name: m2_EARV1.ogg 3.84 52920 ; Enemy Arrival during Normal
$Name: m2_BTTL1.ogg 15.8 52920 ; Battle 1
$Name: m2_BTTL2.ogg 15.8 52920 ; Battle 2
$Name: none.wav 15.8 52920 ; Battle 3
$Name: m2_AARV2.ogg 1.8 52920 ; Allied Arrival during Battle
$Name: m2_EARV2.ogg 1.8 52920 ; Enemy Arrival during Battle
$Name: m2_VICT1.ogg 1.8 52920 ; Victory 1 ( goal completed )
$Name: m2_VICT2.ogg 26.8 52920 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m2_DEAD.ogg 9.8 52920 ; Player dies
$Name: m2_NRML2.ogg 28.8 52920 ; Normal 2
$Name: m2_NRML3.ogg 19.8 52920 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-3: Chaser
$Name: m3_NRML1.ogg 31.8 41344 ; Normal 1
$Name: m3_AARV1.ogg 3.8 41344 ; Allied Arrival during Normal
$Name: m3_EARV1.ogg 3.8 41344 ; Enemy Arrival during Normal
$Name: m3_BTTL1.ogg 31.8 41344 ; Battle 1
$Name: m3_BTTL2.ogg 25.8 41344 ; Battle 2
$Name: none.wav 25.8 41344 ; Battle 3
$Name: m3_AARV2.ogg 1.8 41344 ; Allied Arrival during Battle
$Name: m3_EARV2.ogg 1.8 41344 ; Enemy Arrival during Battle
$Name: m3_VICT1.ogg 1.8 41344 ; Victory 1 ( goal completed )
$Name: m3_VICT2.ogg 31.8 41344 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m1_DEAD.ogg 19.8 35800 ; Player dies
$Name: m3_NRML2.ogg 11.8 41344 ; Normal 2
$Name: m3_NRML3.ogg 7.8 41344 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-4: Worlds Apart
$Name: m4_NRML1.ogg 23.8 61535 ; Normal 1
$Name: m4_AARV1.ogg 1.8 61535 ; Allied Arrival during Normal
$Name: m4_EARV1.ogg 1.8 61535 ; Enemy Arrival during Normal
$Name: m4_BTTL1.ogg 19.8 54745 ; Battle 1
$Name: m4_BTTL2.ogg 15.8 54745 ; Battle 2
$Name: none.wav 15.8 54745 ; Battle 3
$Name: m4_AARV2.ogg 1.8 75600 ; Allied Arrival during Battle
$Name: m4_EARV2.ogg 1.8 75600 ; Enemy Arrival during Battle
$Name: m4_VICT1.ogg 2.8 66150 ; Victory 1 ( goal completed )
$Name: m4_VICT2.ogg 19.8 66150 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m2_DEAD.ogg 9.8 47500 ; Player dies
$Name: m4_NRML2.ogg 15.8 61535 ; Normal 2
$Name: m4_NRML3.ogg 27.8 44100 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-5: Spook
$Name: m5_NRML1.ogg 27.8 48109 ; Normal 1
$Name: m5_AARV1.ogg 3.8 48109 ; Allied Arrival during Normal
$Name: m5_EARV1.ogg 3.8 48109 ; Enemy Arrival during Normal
$Name: m5_BTTL1.ogg 21.8 48109 ; Battle 1
$Name: m5_BTTL2.ogg 19.8 48109 ; Battle 2
$Name: none.wav 19.8 48109 ; Battle 3
$Name: m5_AARV2.ogg 3.8 48109 ; Allied Arrival during Battle
$Name: m5_EARV2.ogg 3.8 48109 ; Enemy Arrival during Battle
$Name: m5_VICT1.ogg 1.8 48109 ; Victory 1 ( goal completed )
$Name: m5_VICT2.ogg 21.8 48109 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m5_DEAD.ogg 12.8 48109 ; Player dies
$Name: m5_NRML2.ogg 11.8 48109 ; Normal 2
$Name: m5_NRML3.ogg 29.8 48109 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-6: Haunted
$Name: m6_NRML1.ogg 32.8 44100 ; Normal 1
$Name: m6_AARV1.ogg 3.8 44100 ; Allied Arrival during Normal
$Name: m6_EARV1.ogg 3.8 44100 ; Enemy Arrival during Normal
$Name: m6_BTTL1.ogg 23.8 44100 ; Battle 1
$Name: m6_BTTL2.ogg 19.8 44100 ; Battle 2
$Name: none.wav 19.8 44100 ; Battle 3
$Name: m6_AARV2.ogg 3.8 44100 ; Allied Arrival during Battle
$Name: m6_EARV2.ogg 3.8 44100 ; Enemy Arrival during Battle
$Name: m6_VICT1.ogg 1.8 44100 ; Victory 1 ( goal completed )
$Name: m1_VICT2.ogg 33.8 36150 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m2_DEAD.ogg 9.8 52920 ; Player dies
$Name: m6_NRML2.ogg 45.8 44100 ; Normal 2
$Name: m6_NRML3.ogg 39.8 44100 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-7: Marauder
$Name: m7_NRML1.ogg 39.8 52920 ; Normal 1
$Name: m7_AARV1.ogg 1.8 58800 ; Allied Arrival during Normal
$Name: m7_EARV1.ogg 1.8 58800 ; Enemy Arrival during Normal
$Name: m7_BTTL1.ogg 23.8 58800 ; Battle 1
$Name: m7_BTTL2.ogg 15.8 58800 ; Battle 2
$Name: m7_BTTL3.ogg 19.8 58800 ; Battle 3
$Name: m7_AARV2.ogg 1.8 58800 ; Allied Arrival during Battle
$Name: m7_EARV2.ogg 1.8 58800 ; Enemy Arrival during Battle
$Name: m1_VICT1.ogg 1.8 36150 ; Victory 1 ( goal completed )
$Name: m2_VICT2.ogg 26.8 52920 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m7_DEAD.ogg 9.8 58800 ; Player dies
$Name: m7_NRML2.ogg 23.8 52920 ; Normal 2
$Name: none.wav 24.8 62258 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-8: Strike
$Name: m8_NRML1.ogg 15.8 66150 ; Normal 1
$Name: m8_AARV1.ogg 1.8 66150 ; Allied Arrival during Normal
$Name: m8_EARV1.ogg 1.8 66150 ; Enemy Arrival during Normal
$Name: m8_BTTL1.ogg 7.8 66150 ; Battle 1
$Name: m8_BTTL2.ogg 11.8 66150 ; Battle 2
$Name: m8_BTTL3.ogg 9.8 66150 ; Battle 3
$Name: m8_AARV2.ogg 1.8 66150 ; Allied Arrival during Battle
$Name: m8_EARV2.ogg 1.8 66150 ; Enemy Arrival during Battle
$Name: m1_VICT1.ogg 1.8 36150 ; Victory 1 ( goal completed )
$Name: m8_VICT2.ogg 31.8 52920 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m7_DEAD.ogg 9.8 58800 ; Player dies
$Name: m8_NRML2.ogg 15.8 66150 ; Normal 2
$Name: m8_NRML3.ogg 15.8 66150 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-9: Monolith
$Name: m9_NRML1.ogg 15.8 73500 ; Normal 1
$Name: m9_AARV1.ogg 1.8 66150 ; Allied Arrival during Normal
$Name: m9_EARV1.ogg 1.8 66150 ; Enemy Arrival during Normal
$Name: m9_BTTL1.ogg 23.8 37800 ; Battle 1
$Name: m9_BTTL2.ogg 23.8 37800 ; Battle 2
$Name: m9_BTTL1.ogg 23.8 37800 ; Battle 3
$Name: m9_AARV2.ogg 1.8 52920 ; Allied Arrival during Battle
$Name: m9_EARV2.ogg 1.8 52920 ; Enemy Arrival during Battle
$Name: m1_VICT1.ogg 1.8 36150 ; Victory 1 ( goal completed )
$Name: m8_VICT2.ogg 31.8 52920 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m7_DEAD.ogg 9.8 58800 ; Player dies
$Name: m9_NRML2.ogg 15.8 73500 ; Normal 2
$Name: m8_NRML3.ogg 15.8 66150 ; Normal 3
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: FS1-10: Darkside
$Name: m10_NRML1.ogg 39.8 52920 ; Normal 1
$Name: m10_AARV1.ogg 3.8 44100 ; Allied Arrival during Normal
$Name: m10_EARV1.ogg 1.8 44100 ; Enemy Arrival during Normal
$Name: m10_BTTL1.ogg 15.8 66150 ; Battle 1
$Name: m10_BTTL2.ogg 11.8 66150 ; Battle 2
$Name: m10_BTTL3.ogg 9.8 66150 ; Battle 3
$Name: m10_AARV1.ogg 3.8 44100 ; none.wav 00.0 00000 ; Allied Arrival during Battle
$Name: m10_EARV2.ogg 3.8 44100 ; Enemy Arrival during Battle
$Name: m2_VICT1.ogg 1.8 52920 ; Victory 1 ( goal completed )
$Name: m2_VICT2.ogg 26.8 52920 ; Victory 2 ( all enemies dead, goals completed )
$Name: none.wav 1.8 36150 ; Goal Failed
$Name: m1_DEAD.ogg 19.8 35800 ; Player dies
$Name: none.wav 00.0 00000 ; Normal 2
$Name: none.wav 00.0 00000 ; Normal 3
#SoundTrack End

;
#Menu Music Start
$Name: FS1-BRIEF1
$Filename: Brief1.ogg ; briefing music 1

$Name: FS1-BRIEF2
$Filename: Brief2.ogg ; briefing music 2

$Name: FS1-BRIEF3
$Filename: m5_nrml3.ogg ; briefing music 3

$Name: FS1-BRIEF4
$Filename: m8_nrml3.ogg ; briefing music 4

$Name: FS1-BRIEF5
$Filename: m2_nrml3.ogg ; briefing music 5

$Name: FS1-BRIEF6
$Filename: m4_nrml3.ogg ; briefing music 6

$Name: FS1-BRIEF7
$Filename: m10_nrml1.ogg ; briefing music 7

$Name: Success
$Filename: Debrief01.ogg ; debriefing success music

$Name: Average
$Filename: Debrief01.ogg ; debriefing average music

$Name: Failure
$Filename: Fail1.ogg ; debriefing failure music

$Name: Aquitaine
$Filename: Cinema.ogg ; Main menu music

$Name: Psampik
$Filename: Title.ogg ; Vasudan menu music

$Name: Cinema
$Filename: Cinema.ogg ; credits music
#Menu Music End

Title: Re: Bug in warble_fs1.vp or in fs2_open???
Post by: Goober5000 on February 22, 2007, 09:54:22 am
Aha.  You're using an out-of-date version of the table that's missing a few flags.  We upgraded it for 3.1; I forget whether we included those changes in 3.0.4 or not.  Anyway, here is the most current version.

Code: [Select]
;
; music.tbl
;
; Specifies which .wav files to use for the different sections of event-driven sound-tracks
;
; format:  $Name:  filename.wav  num_measures (samples_per_measure)
;
#SoundTrack Start
$Soundtrack Name: 1: Genesis
$Name: FS2_Amb_A01.wav 25.0 105840 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_B01.wav 3.8 81415 ; * Enemy Arrival during Normal
$Name: FS2_Btl_A01.wav 25.8 66150 ; * Battle 1
$Name: FS2_Btl_A02.wav 27.8 81415 ; * Battle 2
$Name: FS2_Btl_A03.wav 39.8 81415 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_B02.wav 3.8 81415 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 2: Exodus
$Name: FS2_Amb_B01.wav 17.0 132300 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_B01.wav 4.8 81415 ; * Enemy Arrival during Normal
$Name: FS2_Btl_B01.wav 39.8 132300 ; * Battle 1
$Name: FS2_Btl_B02.wav 23.8 75600 ; * Battle 2
$Name: FS2_Btl_B03.wav 31.8 75600 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_B04.wav 4.8 75600 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_B02.wav 40.8 88200 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 3: Leviticus
$Name: FS2_Amb_C01.wav 16.0 98916 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_C01.wav 3.8 99225 ; * Enemy Arrival during Normal
$Name: FS2_Btl_C01.wav 11.8 216491 ; * Battle 1
$Name: FS2_Btl_C02.wav 7.8 192437 ; * Battle 2
$Name: FS2_Btl_C03.wav 28.8 99225 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_C01.wav 3.8 99225 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 4: Numbers
$Name: FS2_Amb_A01.wav 25.0 105840 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_D01.wav 3.8 99362 ; * Enemy Arrival during Normal
$Name: FS2_Btl_D01.wav 15.8 115764 ; * Battle 1
$Name: FS2_Btl_D02.wav 23.8 115764 ; * Battle 2
$Name: FS2_Btl_D03.wav 23.8 115764 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_D01.wav 3.8 99362 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_B02.wav 40.8 88200 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 5: Deuteronomy
$Name: FS2_Amb_B01.wav 16.0 132300 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_D01.wav 3.8 99362 ; * Enemy Arrival during Normal
$Name: FS2_Btl_F01.wav 23.8 117600 ; * Battle 1
$Name: FS2_Btl_F02.wav 15.8 117600 ; * Battle 2
$Name: FS2_Btl_F03.wav 20.0 117600 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_D01.wav 3.8 99362 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_B02.wav 40.8 88200 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 6: Joshua
$Name: FS2_Amb_C01.wav 16.0 98916 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_E02.wav 1.8 147000 ; * Enemy Arrival during Normal
$Name: FS2_Btl_G01.wav 25.8 88200 ; * Battle 1
$Name: FS2_Btl_G02.wav 19.8 88200 ; * Battle 2
$Name: FS2_Btl_G03.wav 31.8 88200 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_G02.wav 3.8 88200 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 7: Revelation
$Name: FS2_Amb_E01.wav 14.0 73500 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_E02.wav 1.8 147000 ; * Enemy Arrival during Normal
$Name: FS2_Btl_E01.wav 27.8 147000 ; * Battle 1
$Name: FS2_Btl_E02.wav 23.8 88200 ; * Battle 2
$Name: FS2_Btl_E03.wav 22.8 88200 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_E02.wav 1.8 147000 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-1: Fortress
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m1_NRML1.wav 31.9 36572 ; Normal 1
;;FSO 3.6.0;; $Name: m1_AARV1.wav 3.8 36150 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m1_EARV1.wav 3.8 36150 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m1_BTTL1.wav 31.8 36150 ; Battle 1
;;FSO 3.6.0;; $Name: m1_BTTL2.wav 15.8 36150 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 15.8 36150 ; Battle 3
;;FSO 3.6.0;; $Name: m1_AARV2.wav 3.8 36150 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m1_EARV2.wav 3.8 36150 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m1_VICT1.wav 1.8 36150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m1_VICT2.wav 33.8 35800 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m1_DEAD.wav 19.8 35800 ; Player dies
;;FSO 3.6.0;; $Name: m1_NRML2.wav 15.9 36150 ; Normal 2
;;FSO 3.6.0;; $Name: m1_NRML3.wav 15.8 36150 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-2: March
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m2_NRML1.wav 27.8 52920 ; Normal 1
;;FSO 3.6.0;; $Name: m2_AARV1.wav 3.8 52920 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m2_EARV1.wav 3.84 52920 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m2_BTTL1.wav 15.8 52920 ; Battle 1
;;FSO 3.6.0;; $Name: m2_BTTL2.wav 15.8 52920 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 15.8 52920 ; Battle 3
;;FSO 3.6.0;; $Name: m2_AARV2.wav 1.8 52920 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m2_EARV2.wav 1.8 52920 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m2_VICT1.wav 1.8 52920 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m2_VICT2.wav 26.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m2_DEAD.wav 9.8 52920 ; Player dies
;;FSO 3.6.0;; $Name: m2_NRML2.wav 28.8 52920 ; Normal 2
;;FSO 3.6.0;; $Name: m2_NRML3.wav 19.8 52920 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-3: Chaser
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m3_NRML1.wav 31.8 41344 ; Normal 1
;;FSO 3.6.0;; $Name: m3_AARV1.wav 3.8 41344 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m3_EARV1.wav 3.8 41344 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m3_BTTL1.wav 31.8 41344 ; Battle 1
;;FSO 3.6.0;; $Name: m3_BTTL2.wav 25.8 41344 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 25.8 41344 ; Battle 3
;;FSO 3.6.0;; $Name: m3_AARV2.wav 1.8 41344 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m3_EARV2.wav 1.8 41344 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m3_VICT1.wav 1.8 41344 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m3_VICT2.wav 31.8 41344 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m1_DEAD.wav 19.8 35800 ; Player dies
;;FSO 3.6.0;; $Name: m3_NRML2.wav 11.8 41344 ; Normal 2
;;FSO 3.6.0;; $Name: m3_NRML3.wav 7.8 41344 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-4: Worlds Apart
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m4_NRML1.wav 23.8 61535 ; Normal 1
;;FSO 3.6.0;; $Name: m4_AARV1.wav 1.8 61535 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m4_EARV1.wav 1.8 61535 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m4_BTTL1.wav 19.8 54745 ; Battle 1
;;FSO 3.6.0;; $Name: m4_BTTL2.wav 15.8 54745 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 15.8 54745 ; Battle 3
;;FSO 3.6.0;; $Name: m4_AARV2.wav 1.8 75600 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m4_EARV2.wav 1.8 75600 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m4_VICT1.wav 2.8 66150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m4_VICT2.wav 19.8 66150 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m2_DEAD.wav 9.8 47500 ; Player dies
;;FSO 3.6.0;; $Name: m4_NRML2.wav 15.8 61535 ; Normal 2
;;FSO 3.6.0;; $Name: m4_NRML3.wav 27.8 44100 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-5: Spook
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m5_NRML1.wav 27.8 48109 ; Normal 1
;;FSO 3.6.0;; $Name: m5_AARV1.wav 3.8 48109 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m5_EARV1.wav 3.8 48109 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m5_BTTL1.wav 21.8 48109 ; Battle 1
;;FSO 3.6.0;; $Name: m5_BTTL2.wav 19.8 48109 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 19.8 48109 ; Battle 3
;;FSO 3.6.0;; $Name: m5_AARV2.wav 3.8 48109 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m5_EARV2.wav 3.8 48109 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m5_VICT1.wav 1.8 48109 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m5_VICT2.wav 21.8 48109 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m5_DEAD.wav 12.8 48109 ; Player dies
;;FSO 3.6.0;; $Name: m5_NRML2.wav 11.8 48109 ; Normal 2
;;FSO 3.6.0;; $Name: m5_NRML3.wav 29.8 48109 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-6: Haunted
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m6_NRML1.wav 32.8 44100 ; Normal 1
;;FSO 3.6.0;; $Name: m6_AARV1.wav 3.8 44100 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m6_EARV1.wav 3.8 44100 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m6_BTTL1.wav 23.8 44100 ; Battle 1
;;FSO 3.6.0;; $Name: m6_BTTL2.wav 19.8 44100 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 19.8 44100 ; Battle 3
;;FSO 3.6.0;; $Name: m6_AARV2.wav 3.8 44100 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m6_EARV2.wav 3.8 44100 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m6_VICT1.wav 1.8 44100 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m1_VICT2.wav 33.8 36150 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m2_DEAD.wav 9.8 52920 ; Player dies
;;FSO 3.6.0;; $Name: m6_NRML2.wav 45.8 44100 ; Normal 2
;;FSO 3.6.0;; $Name: m6_NRML3.wav 39.8 44100 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-7: Marauder
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m7_NRML1.wav 39.8 52920 ; Normal 1
;;FSO 3.6.0;; $Name: m7_AARV1.wav 1.8 58800 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m7_EARV1.wav 1.8 58800 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m7_BTTL1.wav 23.8 58800 ; Battle 1
;;FSO 3.6.0;; $Name: m7_BTTL2.wav 15.8 58800 ; Battle 2
;;FSO 3.6.0;; $Name: m7_BTTL3.wav 19.8 58800 ; Battle 3
;;FSO 3.6.0;; $Name: m7_AARV2.wav 1.8 58800 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m7_EARV2.wav 1.8 58800 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m1_VICT1.wav 1.8 36150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m2_VICT2.wav 26.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m7_DEAD.wav 9.8 58800 ; Player dies
;;FSO 3.6.0;; $Name: m7_NRML2.wav 23.8 52920 ; Normal 2
;;FSO 3.6.0;; $Name: none.wav 24.8 62258 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-8: Strike
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m8_NRML1.wav 15.8 66150 ; Normal 1
;;FSO 3.6.0;; $Name: m8_AARV1.wav 1.8 66150 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m8_EARV1.wav 1.8 66150 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m8_BTTL1.wav 7.8 66150 ; Battle 1
;;FSO 3.6.0;; $Name: m8_BTTL2.wav 11.8 66150 ; Battle 2
;;FSO 3.6.0;; $Name: m8_BTTL3.wav 9.8 66150 ; Battle 3
;;FSO 3.6.0;; $Name: m8_AARV2.wav 1.8 66150 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m8_EARV2.wav 1.8 66150 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m1_VICT1.wav 1.8 36150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m8_VICT2.wav 31.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m7_DEAD.wav 9.8 58800 ; Player dies
;;FSO 3.6.0;; $Name: m8_NRML2.wav 15.8 66150 ; Normal 2
;;FSO 3.6.0;; $Name: m8_NRML3.wav 15.8 66150 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-9: Monolith
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m9_NRML1.wav 15.8 73500 ; Normal 1
;;FSO 3.6.0;; $Name: m9_AARV1.wav 1.8 66150 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m9_EARV1.wav 1.8 66150 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m9_BTTL1.wav 23.8 37800 ; Battle 1
;;FSO 3.6.0;; $Name: m9_BTTL2.wav 23.8 37800 ; Battle 2
;;FSO 3.6.0;; $Name: m9_BTTL1.wav 23.8 37800 ; Battle 3
;;FSO 3.6.0;; $Name: m9_AARV2.wav 1.8 52920 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m9_EARV2.wav 1.8 52920 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m1_VICT1.wav 1.8 36150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m8_VICT2.wav 31.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m7_DEAD.wav 9.8 58800 ; Player dies
;;FSO 3.6.0;; $Name: m9_NRML2.wav 15.8 73500 ; Normal 2
;;FSO 3.6.0;; $Name: m8_NRML3.wav 15.8 66150 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-10: Darkside
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m10_NRML1.wav 39.8 52920 ; Normal 1
;;FSO 3.6.0;; $Name: m10_AARV1.wav 3.8 44100 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m10_EARV1.wav 1.8 44100 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m10_BTTL1.wav 15.8 66150 ; Battle 1
;;FSO 3.6.0;; $Name: m10_BTTL2.wav 11.8 66150 ; Battle 2
;;FSO 3.6.0;; $Name: m10_BTTL3.wav 9.8 66150 ; Battle 3
;;FSO 3.6.0;; $Name: none.wav 00.0 00000 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m10_EARV2.wav 3.8 44100 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m2_VICT1.wav 1.8 52920 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m2_VICT2.wav 26.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m1_DEAD.wav 19.8 35800 ; Player dies
;;FSO 3.6.0;; $Name: none.wav 00.0 00000 ; Normal 2
;;FSO 3.6.0;; $Name: none.wav 00.0 00000 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;
#Menu Music Start
$Name: Brief1
$Filename: FS2_Brief_01.wav ; briefing music 1

$Name: Brief2
$Filename: FS2_Brief_02.wav ; briefing music 2

$Name: Brief3
$Filename: FS2_Brief_03.wav ; briefing music 3

$Name: Brief4
$Filename: FS2_Brief_04.wav ; briefing music 4

$Name: Brief5
$Filename: FS2_Brief_05.wav ; briefing music 5

$Name: Brief6
$Filename: FS2_Btl_A01.wav ; briefing music 6

$Name: Brief7
$Filename: FS2_Cinema2.wav ; briefing music 7

$Name: Success
$Filename: FS2_DB_01.wav ; debriefing success music

$Name: Average
$Filename: FS2_DB_02.wav ; debriefing average music

$Name: Failure
$Filename: FS2_DB_03.wav ; debriefing failure music

$Name: Aquitaine
$Filename: Aquitaine.wav ; Main menu music

$Name: Psampik
$Filename: Psampik.wav ; Vasudan menu music

$Name: Cinema
$Filename: FS2_Cinema2.wav ; credits music

;;FSO 3.6.0;; $Name: FS1-BRIEF1
;;FSO 3.6.0;; $Filename: Brief1.wav ; briefing music 1

;;FSO 3.6.0;; $Name: FS1-BRIEF2
;;FSO 3.6.0;; $Filename: Brief2.wav ; briefing music 2

;;FSO 3.6.0;; $Name: FS1-BRIEF3
;;FSO 3.6.0;; $Filename: m5_nrml3.wav ; briefing music 3

;;FSO 3.6.0;; $Name: FS1-BRIEF4
;;FSO 3.6.0;; $Filename: m8_nrml3.wav ; briefing music 4

;;FSO 3.6.0;; $Name: FS1-BRIEF5
;;FSO 3.6.0;; $Filename: m2_nrml3.wav ; briefing music 5

;;FSO 3.6.0;; $Name: FS1-BRIEF6
;;FSO 3.6.0;; $Filename: m4_nrml3.wav ; briefing music 6

;;FSO 3.6.0;; $Name: FS1-BRIEF7
;;FSO 3.6.0;; $Filename: m10_nrml1.wav ; briefing music 7

;;FSO 3.6.0;; $Name: FS1-Success
;;FSO 3.6.0;; $Filename: Debrief01.wav ; debriefing success music

;;FSO 3.6.0;; $Name: FS1-Failure
;;FSO 3.6.0;; $Filename: Fail1.wav ; debriefing failure music

;;FSO 3.6.0;; $Name: FS1-Choco Mousse
;;FSO 3.6.0;; $Filename: Title.wav ; Main menu music

;;FSO 3.6.0;; $Name: FS1-Cinema
;;FSO 3.6.0;; $Filename: Cinema.wav ; credits music

#Menu Music End
Title: Re: Bug in warble_fs1.vp or in fs2_open???
Post by: shiv on February 24, 2007, 02:05:49 am
Thanks for your help, Goober.
Title: Re: Bug in warble_fs1.vp or in fs2_open???
Post by: Goober5000 on February 24, 2007, 11:21:36 am
You're welcome. :)