Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: IPAndrews on February 21, 2007, 07:59:03 am
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Looks like I did badly in that mission. Now I'm screwed in the next one because the enemy has a fleet of over a million ships compared to mine which is limited at about 50. That's okay I'll retake the mission. There I did better this time and finished it with more ships surviving. Oh but now the dynamic difficulty has kicked in and the enemy has over three trillion ships. But oh isn't it pretty. Admiring the beautiful backgrounds and in the foreground my fleet being repeatedly raped from behind by suprise ambushes.
My apologise for this belated attack on Homeworld 2. I tend to buy games very cheaply on budget because I am a cheapskate.
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I share your pain. Homeworld and Homeworld 2 both built enemy fleets based on the size of your own. The trick is to enter the mission with an iddy biddy fleet and then build like the devil once it all kicks off ;)
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:nervous: i thought HW 2 was too easy... i had no real probs in it.. Sure your fleets gets slaughtered every once in a while but good recon prevents most of those
There were no real challenges like the sphere made from 100+ ion frigates (or thereabouts) or like the asteroid collision mission in HW 1
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There were no real challenges like the sphere made from 100+ ion frigates (or thereabouts)
Hehe, by the end of that mission I had something like 20 salvage corvettes and 50 Ion Frigates that I'd captured with them. Cloaked fighters and Cloak Generators worked a treat ;)
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Sometime I really must make a fraps or something of the 9+ Vaygr Battlecruiser wave on Balcora.
But hey, now you too can go whack the New Age mod on Gamewarden to get moving again.
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I beat it fine without knowing this but the secret, if it's too hard for you, is to destroy your entire fleet before completing each mission.
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I remember beating that mission that had fifteen hostile battle cruisers with a single higaraan BC and ten bombers/interceptors and four workers. It was crazy.
Sure there were some hard parts, like that one second to last mission where four BCs two carriers and the dreadnought jump you at once. And then there was the third mission. Other than that it wasn't too bad. I'm still gonna wait a while before playing it again, though.
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Strangely enough, I installed the Homeworld 2 Demo the other day, only for it to CTD every time I try to run it! :hopping: Anyone have any idea why this might be??
Computer Specs
1.7ghz mobility chip
128mb Graphics card (Not an onboard chip)
512mb DDR
Realtek sound card (unsure which model, think it has a HD in the title)
Running Windows XP Home Media Edition
Not at that computer ATM therefore cannot give better specs than this.
Cheers in advance! :D
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don't know.
I guess it just doesn't like you. If anything I'd say the graphics card.
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It went wierd on me. I had to reinstall my graphics driver. That fixed it.
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HW2 was always easy to me, does anyone knows of good mods for it?
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as far as mods go, I thought PDS (http://www.pds.hwaccess.net/news.php) was fun.... makes the fights a lot less boring. Only problem is there's like 5 different versions and they are all completely different. I don't remember which one I played.
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@PDS: get 7.3.2
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the original was much better. they killed the capture dynamic in HW2. I managed to capture every capital ship bar the Raider carrier by the time I got to the Kadesh Gardens plus the odd "trophy" fighter/corvette. My pc was too weedy to run those missions properly :doubt:
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Actualy HW1 and 2 seemed rather easy to me with the ocasional exceptions ! There were 3 or 4 missions in total that i had real trouble with but the rest was quite a breaze! Hope there will be a new HW soon. I rather liked the games.
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the original was much better. they killed the capture dynamic in HW2. I managed to capture every capital ship bar the Raider carrier by the time I got to the Kadesh Gardens plus the odd "trophy" fighter/corvette. My pc was too weedy to run those missions properly :doubt:
I did that in Cataclysm :)
I'm gonna have to... umm... 'procure' HW1 sometime. It sounds like a really good game.
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Yeah, HW1 was awesome. I beat HW2 fairly easily, only missions I ever had trouble with were the last, the one inside Balcora, the one where you had to protect Balcora Gate (once half my fleet warped in like 300 miles behind my mothership, so I couldn't get them in firing range fast enough to save the generators), and that's about it.
What mission are you stuck on?
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@PDS: get 7.3.2
Sorry to ask but what era is it? They got at least 4 on the site. :nervous:
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http://www.pds.hwaccess.net/forum/viewthread.php?forum_id=2&thread_id=823
and here is the DL url
http://files.filefront.com/PDS732rar/;6688707;;/fileinfo.html
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http://www.pds.hwaccess.net/forum/viewthread.php?forum_id=2&thread_id=823
and here is the DL url
http://files.filefront.com/PDS732rar/;6688707;;/fileinfo.html
Many thanks.
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Actually if you want homeworld they released the source code here: http://www.relic.com/rdn/ not sure if that's all you need to play the game and all, but at least its legal.
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Hrhr, Homeworld 1 was great, I think I captured every single frigate, destroyer and battleship that crossed my way. Damn that armada was huge. ^^
Well, Homeworld 2 is difficult, but once you get a good tactic (e.g. destroying BC-engines with bombers) everything went fine.
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Hrhr, Homeworld 1 was great, I think I captured every single frigate, destroyer and battleship that crossed my way. Damn that armada was huge. ^^
Well, Homeworld 2 is difficult, but once you get a good tactic (e.g. destroying BC-engines with bombers) everything went fine.
Gets annoying after a bit, though, having a huge fleet. I usually sell all my destroyers when I reach that ghost ship mission (immediatley after the kadesh episodes) and fill up on missle destroyers too.
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Sometime I really must make a fraps or something of the 9+ Vaygr Battlecruiser wave on Balcora.
But hey, now you too can go whack the New Age mod on Gamewarden to get moving again.
Are you walking about the mission before encountering the Vaygr Flagship, because there was NOT nine Battlecruisers when I did that mission, try 48...Still won by spearheading every bomber squadron into that group, while my Battlecruisers and Destroyers took out the some 400 frigates. I can't exactly remember how many Vagyr ships there were but there was well over 500 total.
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HW2 scales exactly the same way HW1 did - bigger fleet = harder enemies.
I seem to remember there being some pre-patch issues that rather distorted the effect to ridiculous lengths.
It wasn't a bad game, not as much fun as HW1 though - fewer little tricks, no grand theft starfleet, no bouncing battle balls and generally less complete control.
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What is this stuff about ship fleets equal to the player, I'd like to see that, because two Battlecruisers should not get attacked by nine, 12, 36, or 48, maybe four or five.
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Not equal, scaled, based on total on the total RU cost of your existing ships. And as noted, it was a bit out of whack pre patch.
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Ugh, now that I've really played through most part of Homeworld2, I say Homeworld 1 beats it by a large margin. Way too much constant replacing constant building. Game's too darn frustating. :mad:
Btw how do you cheat and create a ship (like a scout) with massive attack points to clear out the battlecruisers? In HW1 it wasn't too difficult.
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never heard of doing that. How'd you do it in HW1?
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Modding the files. Same basic principle, tweak some values, or just add hardpoints.
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Changing the .ini's (R1 / R2). You could give the Scouts ion beams, although that's not too smart as they'd never get a shot off before overshooting their target. Giving them a speed of 20,000 m/s is fun though. ;7
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Well, as long as this thread is up here, I'll post a screenie
http://img106.imageshack.us/img106/5490/ss00044eh4.jpg (http://img106.imageshack.us/img106/5490/ss00044eh4.jpg)
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Theres not enough battle cruisers in that pic... you'll need at least another half dozen or more.... :hopping: LOL
Changing the .ini's (R1 / R2). You could give the Scouts ion beams, although that's not too smart as they'd never get a shot off before overshooting their target. Giving them a speed of 20,000 m/s is fun though. ;7
Or better yet, make salvage corvettes super fast super strong, and gravity wells that are super strong and last for ages... you can capture the entire fleet :lol:
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In HW1 at least, salvettes benefitted more from increasing the nolightdockdistance then actual speed. They slow down when attempting to capture anyway, but the nolightdocking is how far away they are when they can be considered 'locked on' - make it an absurd distance and you can grab ships via esp.
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You could also force frigates to dock before hyperspacing to the next mission, that way you can massive number of frigates. Otherwise they'll try to line up information and a few won't be able to because of world region limits.
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Hmm, I should get a screenshot of my HW1 fleet. I don't know how crazy any of you got with salvage corvettes, but I at least tripled the amount of every type of capital ship the limit allows, and had way more RU than I ever would need. I salvaged everything I could, including every fuel pod in the gardens of Kadesh. They were pretty valuable, bringing in roughly 400 RU each. I had so many capital ships that even in wall formation, the game could not draw them all at one time. There'd always be a couple on the far edge being lost to the draw distance. It was insane. In military parade formation, the frigates just seemed to stretch out forever.
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On one playthrough, I got 70% or so of the frigate sphere on bridge of sighs before it drifted away.
I was a big time salvager. The best captures were also the most frustrating though - those Turanic Missile Corvettes. They don't seem to run out of fuel, and they're only around long before grav traps. Still, they have bar none the best special in the game. 20 or so of them, a bandbox and Z, and watch the destruction.
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At least there, there was some strategy involved, in hw2, especially last couple missions i've managed to somewhat play, (recovering sabath and the progenitor gate) it's basically build ships and throw them in to get destroyed nearly instantly. No strategy just pure dumb luck. And the ship classes are so far out of shape.
Major disappointment, I've been waiting to play it since it came out. :ick:
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Well, as long as this thread is up here, I'll post a screenie
http://img106.imageshack.us/img106/5490/ss00044eh4.jpg (http://img106.imageshack.us/img106/5490/ss00044eh4.jpg)
Ah, Point Defense Systems right? Love that mod. Makes the battles so intense... ;7
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Changing the .ini's (R1 / R2). You could give the Scouts ion beams, although that's not too smart as they'd never get a shot off before overshooting their target. Giving them a speed of 20,000 m/s is fun though. ;7
:nervous: :wtf: :eek2: :eek: The possibilities!!!!!!!!!!!
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Oh yeah...there was a little Robotech mod for Homeworld that added the Macross, *Sigh...* the weapons I gave that thing...priceless...
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I liked to collect "trophy" kadesh Swarmers using the kami-salvage method.
Homeworld was one of the first PC games I really got into (I'd always had consoles prior to IIRC 1999). My bro came home with that and SS2. The other two prior were AvP & C&C Tiberian Sun.
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Well, in an effort to spread PDS to all of you, here is 127 screenshots.
http://dl030.filefactory.com/dl/f/92ccc8/b/1/h/23259dce05994bde/
EDIT: I think that worked. If it did, you won't have to follow all those stupid links on the hosting site.
If it didn't work; http://www.filefactory.com/file/92ccc8/
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Do multiplayer, 8 players, massive resource injections quickly. Then salvage everything :lol:
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Well, in an effort to spread PDS to all of you, here is 127 screenshots.
http://dl030.filefactory.com/dl/f/92ccc8/b/1/h/23259dce05994bde/
EDIT: I think that worked. If it did, you won't have to follow all those stupid links on the hosting site.
If it didn't work; http://www.filefactory.com/file/92ccc8/
The funny thing about that is: 127 screenshots are looked at extremely fast, I passed the first three images before I realized I already looked at them all.
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As withmost bulk screenshot files, some are better than the others.