Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: shiv on February 22, 2007, 09:33:00 am
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A new GTVA(?) carrier with a two hangar gates.
(http://mcyw.w.interia.pl/extras/car1.JPG)
(http://mcyw.w.interia.pl/extras/car2.JPG)
(http://mcyw.w.interia.pl/extras/car6.JPG)
Please, notice, that it's my first model ;)
THe rest of images here:
http://mcyw.w.interia.pl/extras/car3.JPG
http://mcyw.w.interia.pl/extras/car4.JPG
http://mcyw.w.interia.pl/extras/car5.JPG
http://mcyw.w.interia.pl/extras/car7.JPG
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Actually that's quite an interesting design. For a first model it's very :yes:
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At that scale it looks a bit like a modern house :D
Actually wouldn't mind seeing something like that for the Sims
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Looks good so far! :yes:
But please keep in mind that Sketchup is known for producing some truly horrendous geometry like vertexes and edges occupying the same space, but not connected. In other words they should be a single vertex or edge, not two in the same space.
Another problem I've seen with models from Sketchup is internal faces in what should be a solid piece. An example would be a cube with a face defined between two diagonally opposite edges.
What formats can Sketchup export to?
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Nice launch bay. Where's the rest of it?
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Agreed...
But to me it looks more like a station than a ship... Maybe you should elaborate that impression? :D
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Looks good so far! :yes:
But please keep in mind that Sketchup is known for producing some truly horrendous geometry like vertexes and edges occupying the same space, but not connected. In other words they should be a single vertex or edge, not two in the same space.
Another problem I've seen with models from Sketchup is internal faces in what should be a solid piece. An example would be a cube with a face defined between two diagonally opposite edges.
What formats can Sketchup export to?
Sketchup basic can only export to it's proprietary format. But the full version can do .OBJ, .3DS, and a few others.
Anyway, Sketchup isn't "known" for bad geometry - it's just known for making bad geometry look like good geometry, and modelers not taking the time to fix it. None of the models I've made have had bad geometry (just problems with exporting smoothing groups). - it's just because I'm careful. Like for instance, that round bit on the right hand launch bay thing looks like it'll produce some bad errors when exported. :)
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Looks good so far! :yes:
But please keep in mind that Sketchup is known for producing some truly horrendous geometry like vertexes and edges occupying the same space, but not connected. In other words they should be a single vertex or edge, not two in the same space.
Another problem I've seen with models from Sketchup is internal faces in what should be a solid piece. An example would be a cube with a face defined between two diagonally opposite edges.
What formats can Sketchup export to?
Sketchup basic can only export to it's proprietary format. But the full version can do .OBJ, .3DS, and a few others.
Anyway, Sketchup isn't "known" for bad geometry - it's just known for making bad geometry look like good geometry, and modelers not taking the time to fix it. None of the models I've made have had bad geometry (just problems with exporting smoothing groups). - it's just because I'm careful. Like for instance, that round bit on the right hand launch bay thing looks like it'll produce some bad errors when exported. :)
*Shudders at the words "problems with smoothing groups"* :nervous: :shaking:
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After texturing:
http://mcyw.w.interia.pl/extras/car9.JPG
http://mcyw.w.interia.pl/extras/car10.JPG
http://mcyw.w.interia.pl/extras/car11.JPG
http://mcyw.w.interia.pl/extras/car12.JPG
http://mcyw.w.interia.pl/extras/car13.JPG
http://mcyw.w.interia.pl/extras/car14.JPG
http://mcyw.w.interia.pl/extras/car15.JPG
(http://mcyw.w.interia.pl/extras/car11.JPG)
(http://mcyw.w.interia.pl/extras/car12.JPG)
(http://mcyw.w.interia.pl/extras/car15.JPG)
Please, tell me. How to export it into FreeSpace. I've got only Free Version of Sketchup...
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Simple answer: You can't. The free version of Sketchup can only export to it's proprietary .skp files. There was a little talk about a ruby script plugin that lets you export to .POF, but I have no idea where that went.
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Is anyone else having longer than normal wait times for his pic links? Or is it just me?
(whisper look here Shiv): http://my.imageshack.us and http://s22.photobucket.com
l8tr!
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Simple answer: You can't. The free version of Sketchup can only export to it's proprietary .skp files. There was a little talk about a ruby script plugin that lets you export to .POF, but I have no idea where that went.
No!!! It's imposible!
Can I open it in another(free) program??? Blender or TrueSpace?
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No!!! It's imposible!
Can I open it in another(free) program??? Blender or TrueSpace?
Nope. That's what "proprietary" means.
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BTW, even if you did export it to FS, it would need some map reduction by the looks of it. Having so many maps can cause HTL to slow down.
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Try this quick test. Create a simple object like a sphere, then save the .skp file. Try opening the .skp in Notepad. If all you see is normal numbers and letters, it's an ASCII text format file.
If you see a bunch of weird characters, then it's a binary format file.
It's much easier for someone to create a conversion program for ASCII text files because they can be directly read. Binary files first have to be decoded, sometimes the first thing is figuring out the compression scheme used- then decoding the 3D data.
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Is anyone else having longer than normal wait times for his pic links? Or is it just me?
(whisper look here Shiv): http://my.imageshack.us and http://s22.photobucket.com
l8tr!
Nope it isn't just you, it seems to take forever to load the pics, if it doesn't stall then stop halfway through.
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http://www.sketchup.com/?sid=37
Here i found a plugin. It makes sketchup able to export model into OBJ.
Could anyone test it? I don't know how to use it, because I'm begginer in modelling.
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Stupid question: sketch up is easy to use?
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Everybody finds it easy.
Except for me: when I try to draw a plan (i.e. a square used as the lowest poly of a ship) it always make one vertices in 3D... :doubt:
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Stupid question: sketch up is easy to use?
I leardned it in 1,5 hour. It's easy.
Google is sharing video tutorials in sheptchup :)
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How big it is? Anything above 20mb is impossible to DL with my connection...
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About 25 megs.
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NB: I think you have too high (texture tiling) repetitions for that model. It's a common mistake - one I've made myself - to have high repetitions because it looks more detailed and adds a sense of larger size; however, what usually happens IMO is that the model just looks messy, the high amount of tiling also serves to make the artificial nature of the model more apparent by highlighting the edges of polygons (where tiles change). Plus, it tends to look like wallpaper.
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Link! Link!
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Lol... It's a few seconds in google... :doubt:
but okay... http://www.sketchup.com/index.php?id=1439
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Texture tiling is way, way too high. It's a really good model being let down by dodgy texturing. Try also looking for some textures other than [V]'s ones, or better yet, drawing some yourself.