Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: shiv on February 22, 2007, 09:33:00 am

Title: A new carrier. WIP
Post by: shiv on February 22, 2007, 09:33:00 am
A new GTVA(?) carrier with a two hangar gates.

(http://mcyw.w.interia.pl/extras/car1.JPG)
(http://mcyw.w.interia.pl/extras/car2.JPG)

(http://mcyw.w.interia.pl/extras/car6.JPG)


Please, notice, that it's my first model ;)

THe rest of images here:

http://mcyw.w.interia.pl/extras/car3.JPG
http://mcyw.w.interia.pl/extras/car4.JPG
http://mcyw.w.interia.pl/extras/car5.JPG
http://mcyw.w.interia.pl/extras/car7.JPG
Title: Re: A new carrier. WIP
Post by: Col. Fishguts on February 22, 2007, 10:00:36 am
Actually that's quite an interesting design. For a first model it's very :yes:
Title: Re: A new carrier. WIP
Post by: Scooby_Doo on February 22, 2007, 04:34:30 pm
At that scale it looks a bit like a modern house  :D
Actually wouldn't mind seeing something like that for the Sims
Title: Re: A new carrier. WIP
Post by: bizzybody on February 23, 2007, 02:47:01 am
Looks good so far!  :yes:

But please keep in mind that Sketchup is known for producing some truly horrendous geometry like vertexes and edges occupying the same space, but not connected. In other words they should be a single vertex or edge, not two in the same space.

Another problem I've seen with models from Sketchup is internal faces in what should be a solid piece. An example would be a cube with a face defined between two diagonally opposite edges.

What formats can Sketchup export to?
Title: Re: A new carrier. WIP
Post by: CaptJosh on February 23, 2007, 07:13:11 pm
Nice launch bay. Where's the rest of it?
Title: Re: A new carrier. WIP
Post by: Getter Robo G on February 23, 2007, 08:40:03 pm
Agreed...

But to me it looks more like a station than a ship... Maybe you should elaborate that impression?  :D
Title: Re: A new carrier. WIP
Post by: Unknown Target on February 23, 2007, 10:02:46 pm
Looks good so far!  :yes:

But please keep in mind that Sketchup is known for producing some truly horrendous geometry like vertexes and edges occupying the same space, but not connected. In other words they should be a single vertex or edge, not two in the same space.

Another problem I've seen with models from Sketchup is internal faces in what should be a solid piece. An example would be a cube with a face defined between two diagonally opposite edges.

What formats can Sketchup export to?

Sketchup basic can only export to it's proprietary format. But the full version can do .OBJ, .3DS, and a few others.

Anyway, Sketchup isn't "known" for bad geometry - it's just known for making bad geometry look like good geometry, and modelers not taking the time to fix it. None of the models I've made have had bad geometry (just problems with exporting smoothing groups). - it's just because I'm careful. Like for instance, that round bit on the right hand launch bay thing looks like it'll produce some bad errors when exported. :)
Title: Re: A new carrier. WIP
Post by: Scooby_Doo on February 23, 2007, 10:35:40 pm
Looks good so far!  :yes:

But please keep in mind that Sketchup is known for producing some truly horrendous geometry like vertexes and edges occupying the same space, but not connected. In other words they should be a single vertex or edge, not two in the same space.

Another problem I've seen with models from Sketchup is internal faces in what should be a solid piece. An example would be a cube with a face defined between two diagonally opposite edges.

What formats can Sketchup export to?

Sketchup basic can only export to it's proprietary format. But the full version can do .OBJ, .3DS, and a few others.

Anyway, Sketchup isn't "known" for bad geometry - it's just known for making bad geometry look like good geometry, and modelers not taking the time to fix it. None of the models I've made have had bad geometry (just problems with exporting smoothing groups). - it's just because I'm careful. Like for instance, that round bit on the right hand launch bay thing looks like it'll produce some bad errors when exported. :)

*Shudders at the words "problems with smoothing groups"*  :nervous: :shaking:
Title: Re: A new carrier. WIP
Post by: shiv on February 24, 2007, 02:03:39 am
After texturing:

http://mcyw.w.interia.pl/extras/car9.JPG
http://mcyw.w.interia.pl/extras/car10.JPG
http://mcyw.w.interia.pl/extras/car11.JPG
http://mcyw.w.interia.pl/extras/car12.JPG
http://mcyw.w.interia.pl/extras/car13.JPG
http://mcyw.w.interia.pl/extras/car14.JPG
http://mcyw.w.interia.pl/extras/car15.JPG


(http://mcyw.w.interia.pl/extras/car11.JPG)
(http://mcyw.w.interia.pl/extras/car12.JPG)
(http://mcyw.w.interia.pl/extras/car15.JPG)

Please, tell me. How to export it into FreeSpace. I've got only Free Version of Sketchup...
Title: Re: A new carrier. WIP
Post by: Unknown Target on February 24, 2007, 12:19:02 pm
Simple answer: You can't. The free version of Sketchup can only export to it's proprietary .skp files. There was a little talk about a ruby script plugin that lets you export to .POF, but I have no idea where that went.
Title: Re: A new carrier. WIP
Post by: Getter Robo G on February 24, 2007, 01:31:44 pm
Is anyone else having longer than normal wait times for his pic links? Or is it just me?

(whisper look here Shiv):  http://my.imageshack.us  and  http://s22.photobucket.com

l8tr!
 

Title: Re: A new carrier. WIP
Post by: shiv on February 24, 2007, 01:56:47 pm
Simple answer: You can't. The free version of Sketchup can only export to it's proprietary .skp files. There was a little talk about a ruby script plugin that lets you export to .POF, but I have no idea where that went.

No!!! It's imposible!

Can I open it in another(free) program??? Blender or TrueSpace?
Title: Re: A new carrier. WIP
Post by: Turey on February 25, 2007, 04:08:45 am
No!!! It's imposible!

Can I open it in another(free) program??? Blender or TrueSpace?

Nope. That's what "proprietary" means.
Title: Re: A new carrier. WIP
Post by: Snail on February 25, 2007, 10:38:51 am
BTW, even if you did export it to FS, it would need some map reduction by the looks of it. Having so many maps can cause HTL to slow down.
Title: Re: A new carrier. WIP
Post by: bizzybody on February 26, 2007, 01:31:33 am
Try this quick test. Create a simple object like a sphere, then save the .skp file. Try opening the .skp in Notepad. If all you see is normal numbers and letters, it's an ASCII text format file.

If you see a bunch of weird characters, then it's a binary format file.

It's much easier for someone to create a conversion program for ASCII text files because they can be directly read. Binary files first have to be decoded, sometimes the first thing is figuring out the compression scheme used- then decoding the 3D data.
Title: Re: A new carrier. WIP
Post by: Davin on February 26, 2007, 08:30:30 am
Is anyone else having longer than normal wait times for his pic links? Or is it just me?

(whisper look here Shiv):  http://my.imageshack.us  and  http://s22.photobucket.com

l8tr!
 



Nope it isn't just you, it seems to take forever to load the pics, if it doesn't stall then stop halfway through.
Title: Re: A new carrier. WIP
Post by: shiv on February 26, 2007, 11:10:03 am
http://www.sketchup.com/?sid=37

Here i found a plugin. It makes sketchup able to export model into OBJ.

Could anyone test it? I don't know how to use it, because I'm begginer in modelling.
Title: Re: A new carrier. WIP
Post by: Mobius on February 26, 2007, 06:23:25 pm
Stupid question: sketch up is easy to use?
Title: Re: A new carrier. WIP
Post by: Dysko on February 27, 2007, 01:13:58 am
Everybody finds it easy.

Except for me: when I try to draw a plan (i.e. a square used as the lowest poly of a ship) it always make one vertices in 3D... :doubt:
Title: Re: A new carrier. WIP
Post by: shiv on February 27, 2007, 10:18:36 am
Quote
Stupid question: sketch up is easy to use?

I leardned it in 1,5 hour. It's easy.

Google is sharing video tutorials in sheptchup :)
Title: Re: A new carrier. WIP
Post by: Mobius on February 27, 2007, 02:56:01 pm
How big it is? Anything above 20mb is impossible to DL with my connection...
Title: Re: A new carrier. WIP
Post by: shiv on February 28, 2007, 07:18:16 am
About 25 megs.
Title: Re: A new carrier. WIP
Post by: aldo_14 on February 28, 2007, 10:25:30 am
NB: I think you have too high (texture tiling) repetitions for that model.  It's a common mistake - one I've made myself - to have high repetitions because it looks more detailed and adds a sense of larger size; however, what usually happens IMO is that the model just looks messy, the high amount of tiling also serves to make the artificial nature of the model more apparent by highlighting the edges of polygons (where tiles change).  Plus, it tends to look like wallpaper.
Title: Re: A new carrier. WIP
Post by: Mobius on March 03, 2007, 05:34:18 pm
Link! Link!
Title: Re: A new carrier. WIP
Post by: shiv on March 04, 2007, 01:04:00 am
Lol... It's a few seconds in google... :doubt:

but okay... http://www.sketchup.com/index.php?id=1439
Title: Re: A new carrier. WIP
Post by: Black Wolf on March 05, 2007, 12:15:40 am
Texture tiling is way, way too high. It's a really good model being let down by dodgy texturing. Try also looking for some textures other than [V]'s ones, or better yet, drawing some yourself.