Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: ZmaN on February 22, 2007, 07:33:17 pm
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http://www.gamespot.com/news/6166288.html?tag=latestnews;title;0
http://www.gamespot.com/news/show_blog_entry.php?topic_id=25353425
Holy Crap! And Its FOR REAL THIS TIME!
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Kiss goodbye to FreeSpace 3 then and say hello to Red Faction VI and Saint's Row XIV.
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Might be good. RF1 was pretty entertaining for a little while, compared to RF2. Hopefully it won't be too bad.
And you were holding out for another FS installment? *teleports before hailstorm of FS3 *****ing ensues*
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wasn't there already a thread about this?
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Kiss goodbye to FreeSpace 3 then and say hello to Red Faction VI and Saint's Row XIV.
how can they make RF VI (4) if there isn't 3? huh?!?! well?!, thats what i thought!
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wasn't there already a thread about this?
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Kiss goodbye to FreeSpace 3 then and say hello to Red Faction VI and Saint's Row XIV.
how can they make RF VI (4) if there isn't 3? huh?!?! well?!, thats what i thought!
Or a Saints Row XIV when there's not a II, III, IV, V, VI, VII, VIII, IX, X, XI, XII or XIII! :o! Shocking!
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VI is 6, not IV which is 4. God. Kids these days.
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yeah, don't they learn latin in school anymore?
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no... learning is for sucka's.
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VI is 6, not IV which is 4. God. Kids these days.
You fail at humor.
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VI is 6, not IV which is 4. God. Kids these days.
You fail at humor.
you fail at http://www.savant-online.net/|Blackwater Operations|Nodewars
:tumbleweed: :wakka:
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you fail at http://www.savant-online.net/|Blackwater Operations|Nodewars
I'm sorry, but...
pwned!
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Oh ye of little faith...
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That was cold.
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Omgwtfbbq'd - 10 hp to Ace.
Seriously, ouch :p
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are they still promoteing geomod? (was it in SR?)
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Isn't that all Red Faction has going for it?
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yeah, but the've made other games sense then.
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Mmmm I'd be interested to see geo-mod on a more modern CPU. They were always saying they wanted to be able to do more.
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i have the feeling the pc version will be a cheap hack again. intresting though, it is no longer possible for me to run rf1 or 2 on this computer. my dx version is too high(9).
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i have the feeling the pc version will be a cheap hack again. intresting though, it is no longer possible for me to run rf1 or 2 on this computer. my dx version is too high(9).
what? it runs for me...
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well 2 runs but is unstable as hell, it tends to crash after each 10 minutes of play. rf1 has shredded polys, like it didnt know how to play connect the dots right.
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i have the feeling the pc version will be a cheap hack again. intresting though, it is no longer possible for me to run rf1 or 2 on this computer. my dx version is too high(9).
oh, you think ther'll be a PC version?
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doubtfull.
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i have the feeling the pc version will be a cheap hack again. intresting though, it is no longer possible for me to run rf1 or 2 on this computer. my dx version is too high(9).
oh, you think ther'll be a PC version?
dunno, if there is, it'll be a piss-poor console port.. THQ hasn't had a good track record for console ports..
i equally doubt that the hallmark of the series, "Geomod" will make a comeback for this, it was gimmicky at best..
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i have the feeling the pc version will be a cheap hack again. intresting though, it is no longer possible for me to run rf1 or 2 on this computer. my dx version is too high(9).
oh, you think ther'll be a PC version?
i would hope they did...
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I don't see how they could make a red faction without geomod, I mean that'd be like making a freespace inside a small enclosed area.
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Yeah I'm sure geomod will be there.
A PC version of this will be completely out of the question though unfortunately.
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Yeah I'm sure geomod will be there.
A PC version of this will be completely out of the question though unfortunately.
wouldnt it make more sense to make the game a PC version first and then port to console? Isnt PC supirior to all consoles?
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Yeah I'm sure geomod will be there.
A PC version of this will be completely out of the question though unfortunately.
wouldnt it make more sense to make the game a PC version first and then port to console? Isnt PC supirior to all consoles?
You should know by now that Volition has long since forsaken us lowly PC gamers.
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I don't see how they could make a red faction without geomod, I mean that'd be like making a freespace inside a small enclosed area.
oh i'll agree, but given that it's only worked all that well for Red Faction, RF2's use of it wasn't as grand, let's hope they mix that with a decent physics engine to bring a whole new dimension to it..
for example, take HL2's gravity gun, and launch a filing cabinet through a wall at somebody.. the ability to make a warzone LOOK the part would be rather interesting, especially in multiplayer where opponents can make or obliterate cover.
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PhysX anyone?......
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PhysX anyone?......
that's one thought, particularly with the beginnings of proper fluid physics in a game, it'll certainly be one part of geomod that was supposed to be there, but was cut out.
i wouldn't mind also the AI taking note of the geometry modification, by blasting holes in the wall to get at you, or driving large vehicles through the wall, it'd also be interesting for scripted events, too.
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PhysX anyone?......
that's one thought, particularly with the beginnings of proper fluid physics in a game, it'll certainly be one part of geomod that was supposed to be there, but was cut out.
i wouldn't mind also the AI taking note of the geometry modification, by blasting holes in the wall to get at you, or driving large vehicles through the wall, it'd also be interesting for scripted events, too.
I think both Ps3 and 360 have some form of PhysX support (the former IIRc has a more complete version with some added fluid dynamics, as they can give it a processing unit all to itself), so it'd seem a natural thing to use.
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I don't see how they could make a red faction without geomod, I mean that'd be like making a freespace inside a small enclosed area.
oh i'll agree, but given that it's only worked all that well for Red Faction, RF2's use of it wasn't as grand, let's hope they mix that with a decent physics engine to bring a whole new dimension to it..
for example, take HL2's gravity gun, and launch a filing cabinet through a wall at somebody.. the ability to make a warzone LOOK the part would be rather interesting, especially in multiplayer where opponents can make or obliterate cover.
That's a kickass idea. I'd play a game just for that - you should send them that idea via email :D
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I don't see how they could make a red faction without geomod, I mean that'd be like making a freespace inside a small enclosed area.
oh i'll agree, but given that it's only worked all that well for Red Faction, RF2's use of it wasn't as grand, let's hope they mix that with a decent physics engine to bring a whole new dimension to it..
for example, take HL2's gravity gun, and launch a filing cabinet through a wall at somebody.. the ability to make a warzone LOOK the part would be rather interesting, especially in multiplayer where opponents can make or obliterate cover.
That's a kickass idea. I'd play a game just for that - you should send them that idea via email :D
what'd be a really kickass tech demo for the idea would be sitting behind a cinderblock wall (in a game enviroment) during an (unrealisitcally strong) hurricane and seeing various things just bash their way through the walls arbitrarily, kinda like cannonballs at a castle.
again, i'd LOVE to see proper liquid dynamics appear in a game, and with geomod, you could, say, realistically model the destruction of a dam and watch it's effects of water and debris on a town below, all done with geomod and physics.. or you could blow the dam from the water side and ride the torrent of water as it tears down a valley. ;)
a long way off, yes, ambitious, definitely, but i'd love to see a game company come up with that, even from the engine licensing alone, it'd be almost perfect Particularly our beloved lads up in volition. may they be separated at the hip from having to deal purely with consoles and THQ.. admittedly THQ's not all bad.. they did publish Dawn of war after all.
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BF:BC seems like it will beat RF3 to the punch for first next gen geomod.
It also looks absolutely amazing.
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BF:BC seems like it will beat RF3 to the punch for first next gen geomod.
It also looks absolutely amazing.
that acronym means nothing to me.
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Ah, I thought I was the only one...
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Ah, I thought I was the only one...
i figured as much..
and deepblue, never say "looks absolutely amazing" when mentioning games... your track record about games being wonderous based on mere screenshots is poor..
saw this, thought of you.. (scanned from MAD magazine)
(http://img.photobucket.com/albums/v625/Turnsky/dullgames.jpg)
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BF:BC seems like it will beat RF3 to the punch for first next gen geomod.
It also looks absolutely amazing.
T
the only thing seen for it is a brief scripted trailer and a press release. And that doesn't show anything particularly unique.
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As to Battlefield: Bad Company (thank you for letting us know what you're talking about Deep...): it looks pretty but jesus...another modern-day themed shooter? I have better things to spend money on (if I even had a 360).
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As to Battlefield: Bad Company (thank you for letting us know what you're talking about Deep...): it looks pretty but jesus...another modern-day themed shooter? I have better things to spend money on (if I even had a 360).
oh THAT thing... geeze.. we need another modern day themed shooter like we need ANOTHER WW2 game. i wouldn't expect much gameplay innovation (or lack therof) beyond "shoot first, shoot some more, and when everybody's dead, lob a grenade or six".
aka, yes it will look pretty, but again, deep, you're easily distracted by shiny objects.
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As to Battlefield: Bad Company (thank you for letting us know what you're talking about Deep...): it looks pretty but jesus...another modern-day themed shooter? I have better things to spend money on (if I even had a 360).
oh THAT thing... geeze.. we need another modern day themed shooter like we need ANOTHER WW2 game. i wouldn't expect much gameplay innovation (or lack therof) beyond "shoot first, shoot some more, and when everybody's dead, lob a grenade or six".
aka, yes it will look pretty, but again, deep, you're easily distracted by shiny objects.
To be fair on DB, it's not a 360 exclusive.
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As to Battlefield: Bad Company (thank you for letting us know what you're talking about Deep...): it looks pretty but jesus...another modern-day themed shooter? I have better things to spend money on (if I even had a 360).
oh THAT thing... geeze.. we need another modern day themed shooter like we need ANOTHER WW2 game. i wouldn't expect much gameplay innovation (or lack therof) beyond "shoot first, shoot some more, and when everybody's dead, lob a grenade or six".
aka, yes it will look pretty, but again, deep, you're easily distracted by shiny objects.
To be fair on DB, it's not a 360 exclusive.
point, but since it's on the PS3 too, it might as well be a 360 exclusive :p
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Harsh.
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Speaking of deformation and geomod...
http://www.youtube.com/watch?v=lVpLWnF3MWA :eek2:
http://www.youtube.com/watch?v=WgwhzGFebnQ&mode=related&search=
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$50 it never makes it to PC.
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$50 it never makes it to PC.
I'm with you on that.
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Now what I want to do is take that physics and geomodding engine and slap it onto a terrain engine like the one in Quake Wars.
Then make a game sort of like Magic Carpet, but being a wizard on foot and being able to do things such as tearing forests apart (and on fire) with meteor swarms.
Then steal a page from Dark Sun and have sides gain and lose power based on preserving or defilement ;) (i.e. preserver players start with more mana but it's harder to play as you need to use shielding spells to protect trees, villages, etc. they also need to be more careful in their offensive spells)
Couple this sort of physics engine with some good particle and shader effects and you could have in addition to the standard destruction too many arcane spells cause 'arcane corruption' as well. Nothing quite like a prestine forest becoming a sorched wasteland with charred tree trunks and strange wisps of magic everywhere...
Similarly tossing in liquid physics for use in water and things like magic shielding would be good, even low resolution liquid physics. (just imagine a sphere being distorted and pounded by the impact of incoming effects, and the goal isn't actually to dispell the shield 'damage points' wise, but to distort its shape enough for it to dispell)
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Halo 3 should have very nice liquid physics from what I've read. :)
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Now what I want to do is take that physics and geomodding engine and slap it onto a terrain engine like the one in Quake Wars.
Then make a game sort of like Magic Carpet, but being a wizard on foot and being able to do things such as tearing forests apart (and on fire) with meteor swarms.
Then steal a page from Dark Sun and have sides gain and lose power based on preserving or defilement ;) (i.e. preserver players start with more mana but it's harder to play as you need to use shielding spells to protect trees, villages, etc. they also need to be more careful in their offensive spells)
Couple this sort of physics engine with some good particle and shader effects and you could have in addition to the standard destruction too many arcane spells cause 'arcane corruption' as well. Nothing quite like a prestine forest becoming a sorched wasteland with charred tree trunks and strange wisps of magic everywhere...
Similarly tossing in liquid physics for use in water and things like magic shielding would be good, even low resolution liquid physics. (just imagine a sphere being distorted and pounded by the impact of incoming effects, and the goal isn't actually to dispell the shield 'damage points' wise, but to distort its shape enough for it to dispell)
If hardware graphics had gone the way of the voxel this would be so easy to pull off... :(
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Yea, and would've looked ugly as hell :p
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Halo 3 should have very nice liquid physics from what I've read. :)
"should" and "has" are two different things.. :P
by the way, if they refer to "fluid" physics, just be careful of the context, 'cuz it might mean that its physics engine is silky smooth. ;)
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Specifically with reference to water. The last few updates have had sections dedicated to talking about progress made with the water in the game. For example, it flows around objects and has dynamic turbulence among other cool things.
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Specifically with reference to water. The last few updates have had sections dedicated to talking about progress made with the water in the game. For example, it flows around objects and has dynamic turbulence among other cool things.
i have to see a vid direct from bungie to believe it, or see the article myself citing a direct source from bungie, 'cuz as it is, i find it difficult to take you at your word. :)