Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Woomeister on January 16, 2002, 04:41:00 pm
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Designed shortly after the loss of the Colossus at Capella. The Eleutherios is the first Juggernaught class vessel that can be massed produced. The design focussed on a powerful cannon that could destroy a Sathanas in a few shots from a far distance. However a lot of reactor power is needed just to fire once. The recharge rate is 2 minutes at peak effiency.
The designed was halted due to budget problems untill the recent threat by the Earth Alliance and the Shivans.
Model Details:
9995 polys
11105 verts
3.1km*793m*6km
65 turrets
Modelled in truespace 5
FS2 Low poly version:
Model Details:
1126 polys
1119 verts
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Nice ship
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Cool Hanger!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Did you use deform to make any of the shapes used their? Im trying to break out of angular designs.
[This message has been edited by Zeronet (edited 01-16-2002).]
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I only use a few tools for my models:
Sweep
Tip
Delete face
Add face
polygon draw
polygon bevel
Uv tools and glueing tools
I use no deforms or boolean on my ships. All are one one primitive which are swept out basically (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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No offense but it looks REALLY easy to make the Low version... just a cube extruded (= E)scalled (= S), E,S,E,S,E,S select new part, E,S,E,S, New part, E, S, other side, E S then do the little parts sticking out (on side beams, extrude endges on back and front to effect, finished, more or less...
The top one looks much better, unfortunatly I only have Amapi 4.15 (on a mag) so my High poly skills are limited... severly!
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Almost forgot the good! I like the hangar too! does it go right through?
I think the ship is REALLY cool (apart from the big beam thing, with out it it is better)
Textures are standard, in use but nicely done it looks good. over all I would say... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by LAW ENFORCER:
I think the ship is REALLY cool (apart from the big beam thing, with out it it is better)
it needs the big beam thing! think of homeworld:cataclysm, the KUUN-LAN (or whatever), was just a worthless mining ship that built really slow. But with the seige cannon it had some actual combat use!
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I meant in the looks department (essecily the LOW POLY version... Uhhgg!)
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The command ship isnt totally useless without the siege cannon. The rapid fire deck guns on it rip fighter wings apart, and once you get the energy cannon upgrade its even worse. You can lead assaults with the thing...
Anyway, back on topic..
That ship doesnt seem big, but it sure does look like it could take a beating and keep on going...
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Ships of the Line ("http://www.3dap.com/hlp/hosted/inferno/sotline.jpg")
This ship is the third of this design type, the cannon was added to make it a bit more different to the other two.
It was made from a cylinder, not a cube, the hangers don't go all the way through but are massive and it will be able to take a pounding (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Very nice (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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You know, I didn't like this thing at first glance. Actually, I still don't, but it certainly presents an imposing figure. I'd feel unsteady if I was flying into to try to take it down. For that, it gets a big (http://dynamic.gamespy.com/~freespace/ubb/noncgi/icons/icon14.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
In the Ships of the Line pic venom posted, I love the center one. Its gorgeous. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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Umm I posted the pic, venom has nothing to do with these ships
The middle one is the SOC Olemus, Infernos new flagship.
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I give it a "meh". With a "well..." added for concept. All in all, it reminds me a bit of my Ultimatum concept (which I'll never satisfactorally complete, what with my sucking at everything not RDS), what with the multiple bridges and all, but it looks like maybe 10 minutes of work copying turrets, lathing/extruding, and adding what detail there is. The fact that you deny using timesaving measures means little. Make it more complex, and you have a sweet-assed ship in the making, and next time I'll say something nice!
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(http://community.theunderdogs.org/smiley/armed/dark2.gif)
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Originally posted by Stryke 9:
The fact that you deny using timesaving measures means little.
???
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The booleans, etc. Boolean op takes about... lessee... 1/9 the time of any other method. Never mind. That wasn't even a factor in my final judgement. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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(http://community.theunderdogs.org/smiley/armed/dark2.gif)
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I haven't used them since my newbie days, they cause far too much clipping and create far too many unwanted verts.
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Ah... what prog? Truespace?
[sound of insane laughter rolls through forum]
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Sorry, didn't realize you were using... that. Gets extra credit for effort- up to a "hmm..."!
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(http://community.theunderdogs.org/smiley/armed/dark2.gif)
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Originally posted by Stryke 9:
Ah... what prog? Truespace?
[sound of insane laughter rolls through forum]
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Sorry, didn't realize you were using... that. Gets extra credit for effort- up to a "hmm..."!
Booleans in pretty much every 3d modeller suck, and should be avoided as much as possible. Admittedly, Truespace has some of the worst. However, if you've got half a clue about your tools, you can get the same affect as a boolean with nearly the same speed but much more reliably.
In fact, about the only thing I would trust to a boolean is a 2d polygon, and even then, copying points and building a whole new poly is probably just as fast.
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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Originally posted by mikhael:
In fact, about the only thing I would trust to a boolean is a 2d polygon, and even then, copying points and building a whole new poly is probably just as fast.
lol, in max, it's the one I avoid most, 2d polyguns, it will never remove the faces right
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I like it better than the Colossus! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Looks great!
By the way, what's the bottom one called? Just out of curiosity.
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No name yet
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Purdee dude me likes (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Can you fix boolean problems? I tend to use them quite a bit, although recently(30mins ago) i found sweep to be my new found favorite button.
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The only real way I know to fix it would to weild the verts...
good luck (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Well, with the rectangular hangar, I'd tend to agree. Just recess a poly, or extrude it. I was thinking more some of the other parts, and there are things you just flat-out cannot do without booleans, or a month to tinker... Of course, you do have... *snort* TrueSpace but some decent modelers out there do make minimal messes, and they're fairly easy to clean up anyhow...
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I dont use booleans much now, i can make much better things using sweep. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Stryke 9:
Well, with the rectangular hangar, I'd tend to agree. Just recess a poly, or extrude it. I was thinking more some of the other parts, and there are things you just flat-out cannot do without booleans, or a month to tinker... Of course, you do have... *snort* TrueSpace but some decent modelers out there do make minimal messes, and they're fairly easy to clean up anyhow...
I don't use booleans, dude, and it doesn't take a month for me to make a model (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Then you aren't trying to make the stuff I am. Try hollowing out an entire detailed series of tunnels in an asteroid without using Boolean op. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000203.html ("http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000203.html")
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Shut up!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Any minute now, I'll have the all-Booleans-and-primitives jump gate up, and you'll see!
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but I could do exactly the same with half your polycount (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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And in twice the time. This is for a movie, right now. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Also, mebbe I forgot to mention that I own a little function called "Decimate", as in dialogue saying "Remove [estimated percentage of unnecessaries here] polygons". (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Nice work, I'm glad to see that the Morrigan has some real competition. I thought everyone was entering the render contest but it looks like the model contest is just getting started. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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"Friendship is unnecessary, like philosophy, like art... It has no survival value; rather is one of those things that give value to survival."
- C. S. Lewis
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Originally posted by Stryke 9:
And in twice the time.
I bet no (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I'd like to see. Starting.... NOW!
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Cool ....You should consider making your own Textures, it would be alittle more original....Neat design tho 8)
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Got to be Psychopathic to use TS
United Space ("http://freespace.volitionwatch.com/us/dowabout.shtml")
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If I could I would, but I'm lousy in the art department (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Stryke 9:
I'd like to see. Starting.... NOW!
lol, I don't even have time to work on my own campaign right now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Damn, that's one fine ship. Nice. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)