Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Wanderer on February 25, 2007, 04:05:14 pm
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Would it be possible to get adjustable shield recharge rate? Quite like subsys and armor repair rates currently are. As now only way that i know how to control shield recharging is to set the 'power output' to zero as that seems to disable all repair functions.
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Bob made a build that specifies hte power output (makes hte Power Outpur line in ships.tbl actually do something) :D
But you'll have to wait for 3.7.0. for that methinks
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Well i was thinking something in line with current $Hull Repair Rate: and $Subsystem Repair Rate:
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He made a build where you just add a _ (turning Power Output: into Power_Output: ) and then the number behind will be take into account (currently tehy al lhave a default value).
that build didn't work for me, but I hope in 3.7.0. everything will work...
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It's just been implemented!
$Shield Regeneration Rate and $Weapon Regeneration Rate (http://ml.warpcore.org/pipermail/fs2source-dev/2007-February/001894.html) :yes:
Sure the note says 'for WCS' but everyone can use these new table values. Thanks Goober and MikeStar :)
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:eek2: wow..
Yay! :yes:
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:eek2: wow..
Yay! :yes:
What he said :)
Thanks a lot for adding this :yes:
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This means you can make wierd things.. ships with a weak reactor having insane weapon re-charge rates...
Shouldn't this be just tied with reactor output?
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This means you can make wierd things.. ships with a weak reactor having insane weapon re-charge rates...
Shouldn't this be just tied with reactor output?
why would you want to do that? I, for one, would like to have full control over power output.
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This means you can make wierd things.. ships with a weak reactor having insane weapon re-charge rates...
Then don't do that.
If we took out every feature in the game which can be stupidly abused we wouldn't have any left. :p