Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: EAD_Agamemnon on February 25, 2007, 11:50:28 pm
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I finally got 3.6.9 to work, and I have the latest media VPs.
With several fighters/bombers where the cockpit is there it is all white where there should be the 'glass' map. The Leviathan model is all whited out while the Fenris is okay. I'm sure I have issues elsewhere but have not bothered to check. If this problem is on other models its most definitely from the same problem. I receive no errors or anything.
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Are you using OpenGL or Direct3D?
IIRC that sometimes happens with D3D. And you really ought to be using OpenGL anyway as D3D has atm no coder support.
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ah...thing is that my old card that I havent had the need to replace because its been sufficient for my needs....FSO 369 dont seem to like it much...
in the morning though I'll take a closer look and see what I can do with this new info
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someone really needs to either disable or add a warning message on to the direct3d option in the launcher :doubt:
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it ran FS2 okay in previous Open versions....right now it runs them but im missing some textures. It appears all terran ships have that cockpit in them and when I view them in MODView, the cockpits show up but not the "glass" texture (so it white outs the view of the guy in the cockpit). also in modview the fenris shows up just fine but the leviathan dont. and so on as theres prob other probs with other models...
if I actually had the money I'd get a much better card. But my comp (my previos one went kaput) is a tad slower than my previous (a athlon 1.3 instead of a P1.4). I'd rather have a much better comp to go along with the better card to make sure things work all hunky doory with each other
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@EAD_Agamemnon: Are you using the -jpgtga cmdline option? Newer builds (post-3.6.9) have it always enabled, and the option is removed, but all other builds still need it in order to show textures properly.
@Kaine: D3D is disabled in all builds now (post-3.6.9). Regardless of what you set in the Launcher, the game will force the use of OGL. :)
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Oh great. SO no hope of me using it at all until HIS or ATi release working drivers for my card. :sigh:
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Oh great. SO no hope of me using it at all until HIS or ATi release working drivers for my card. :sigh:
Well, no one will fix the D3D code. In another week or two it won't even be able to build, much less work, so there really isn't much choice in the matter. This has been coming for quite a while though, and it was already announced that 3.6.9 would likely be the last build to support D3D, so it shouldn't really be a surprise to anyone.
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yes I believe I have the jpgtga thing enabled
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Oh great. SO no hope of me using it at all until HIS or ATi release working drivers for my card. :sigh:
Well, no one will fix the D3D code. In another week or two it won't even be able to build, much less work, so there really isn't much choice in the matter. This has been coming for quite a while though, and it was already announced that 3.6.9 would likely be the last build to support D3D, so it shouldn't really be a surprise to anyone.
's not a surprise... just a disappointment. nothing unusual.
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wait...so even though openGL mode shows no interface artwork, when i swicth to D3D ships and stuff are still openGL? and thats why cockpits never show up? and i was thinking it was a media vp/graphics card error.
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wait...so even though openGL mode shows no interface artwork, when i swicth to D3D ships and stuff are still openGL? and thats why cockpits never show up? and i was thinking it was a media vp/graphics card error.
Unless you are using one of my X builds, D3D is still enabled. There haven't been any public builds since the change was made, so anything current still supports both D3D and OGL. But all future builds will be OGL only, until we get a D3D coder anyway.
Of course, if you have a problem with OGL mode then you need to work it out pretty quickly, since it won't be long before your screwed.
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i might ahve to live with 367...its given me WAY less trouble than 369....by none I mean zero, zilch, nada.... curse my not having the funds to get a better system
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Well, what video card do you have now?
We are actually more compatible in OGL with 3.6.9 than we were with 3.6.7, and that compatibility support will be improved even further with 3.6.10.
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Well, what video card do you have now?
We are actually more compatible in OGL with 3.6.9 than we were with 3.6.7, and that compatibility support will be improved even further with 3.6.10.
say what? i thought it was going to be 3.7.0?
anyway, in open GL mode, gameplay looks great. everywhere else, interface artwork is missing.
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3.6.10 is the next stable build. There won't be many new features in it. Just improvements on the old stuff mostly.
3.7 has lots of new features but is way off in the future.
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kay. still any hope for my missing interface in OGL mode?
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kay. still any hope for my missing interface in OGL mode?
What video card and drivers are you using now? What cmdline options? Run a debug build and see what it complains about, then post a link to your fs2_open.log file so that I can see what the init stuff is turning up.
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takashi.... are you sure you even have the interface files that are "missing"? You did have tha issue before where you didnt make a complete installation.
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im missing music, voice, and the mysterious "tango" files which i have no idea what they do. other than that im okay.
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you uh... need those tango vps afaik. the others wouldn't hurt either.
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im missing music, voice, and the mysterious "tango" files which i have no idea what they do. other than that im okay.
Takashi:
1. Download (http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip).
2. Unzip all of it.
3. Run.
4. Stop having most of your problems.
It sounds like you've got an incomplete sparky_fs2.vp or sparky_hi_fs2.vp.
BTW, the tango vps are the Command Briefing animations.
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my sparky files are perfect. thats why the 2d images still show in d3d. but for some reason opengl cant understand that they are there....
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my sparky files are perfect. thats why the 2d images still show in d3d. but for some reason opengl cant understand that they are there....
Give me the sizes of your sparky_fs2.vp and your sparky_hi_fs2.vp and we'll check.