Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: mikhael on January 19, 2002, 11:20:00 pm

Title: Another Cheeseball contest entry
Post by: mikhael on January 19, 2002, 11:20:00 pm
I figured I'm sitting around doing nothing useuful, so I'll throw out another contest entry. The Nathaniel class heavy carrier, a 4.4km long beast that grew out of the same design process as the Waterdancer. She's as much a fleet command ship as a carrier.

 (http://www.404error.com/ruhk/3dart/nate05.jpg)
Zeronet should be well pleased: She's got four huge launch platforms (though you cannot see them clearly in this image) that all connect to a 1km long super hangar in the middle of the ship.

This model is approximately 7000 polys, built in TS3.1. She took about three weeks to get to this stage, which looks radically different from the original concept shots.

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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
Title: Another Cheeseball contest entry
Post by: Martinus on January 20, 2002, 12:14:00 am
Very very cool!

This should give Shrike something to cheer about, original design and good effort  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

If all the models are this quality the model contest is going to be good  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Another Cheeseball contest entry
Post by: Ryx on January 20, 2002, 04:58:00 am
Looks good! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif)

*waits for mikhael to make a render* (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Another Cheeseball contest entry
Post by: Setekh on January 20, 2002, 07:20:00 am
Highly, highly cool! If you want, I'll do that render for you. Not that you're incapable, but...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Another Cheeseball contest entry
Post by: Zeronet on January 20, 2002, 07:24:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)!! Hangers are good for the mind  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Another Cheeseball contest entry
Post by: Shrike on January 20, 2002, 12:21:00 pm
Cool.  Looks like something I'd build.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Another Cheeseball contest entry
Post by: mikhael on January 20, 2002, 12:49:00 pm
 
Quote
Originally posted by Setekh:
Highly, highly cool! If you want, I'll do that render for you. Not that you're incapable, but...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Setekh, I'd love to hand you this model for a render. However, to do so, I'd have to remodel her from scratch. Somewhere along the line, the Nathaneil COB file and all the scenes it was in are gone. Just vanished. All I have is the various concept and process renders.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

If I do rebuild it, it would have no textures. There's a big differenece between the way I work in Lightwave and Truespace. In Truespace, I depend on intersecting solids, usually cylindrically or spherically textured. In Lightwave, I build my objects as a contiguous mesh, with no hidden polys or intersecting bits. This means that that textures don't work properly when using a cylindrical or spherical projection and have to be applied (to look decent) using a planar projection on a per-face basis, or a UV map. Either of these cases requires more skill than I currently have.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

If I ever do get her remodelled, I'll likely do it with much higher detail, and I'll get some decent textures on it somehow. Then I'll throw it at you.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline