Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Ace on March 04, 2007, 06:01:18 am
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Here's a small preview of something I've been slowly working on, a re-release of Twilight with the content brought on par with what is seen in Blackwater Operations. New command briefing animations, a few tweaks to the missions, fixing some of the problems with the existing mods and raising their quality.
The Ikeya system:
(http://www.savant-online.net/graphics/twi/ikeya_system.png)
New Scythes of Twilight squadron logo:
(http://www.savant-online.net/graphics/twi/squadron_scythes.png)
The GTD Morgain jumping to Ikeya:
(http://www.savant-online.net/graphics/twi/cb_morgainjump_blurred.png)
Subspace node chart- Ikeya:
(http://www.savant-online.net/graphics/twi/twi_node1.png)
Subspace node chart- Gehenna:
(http://www.savant-online.net/graphics/twi/twi_node2.png)
Forces of a rogue Admiral:
(http://www.savant-online.net/graphics/twi/cb_vasattack1.png)
The Laomedon Conclave's secret:
(http://www.savant-online.net/graphics/twi/cb_nodegen.png)
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a re-release of Twilight
Those words made my day.
Can't wait for it. :D
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Great news! :yes:
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Interesting. I've never played Twilight though.
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Cool. :):yes:
Interesting. I've never played Twilight though.
http://staff.hard-light.net/goober5000/downloads/twilight.zip
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Sweet!
But does this mean you've taken time away from BWO to do this?
Wraaagh! I'm torn!
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Kickass :yes:
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So that's why you're not FREDding? :p
I never did finish the original, it went wonky on me somewhere in Formalhaunt.
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why aren't you using the newer, nicer jump animation instead of the ancient one ?
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So that's why you're not FREDding? :p
I never did finish the original, it went wonky on me somewhere in Formalhaunt.
Considering that it's set only in Ikeya...
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How do the hell do you do the command briefing space/node animations?
In what 3D program? any plug-ins?
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why aren't you using the newer, nicer jump animation instead of the ancient one ?
Some people prefer the classic jump animation to the newer, uglier one?
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The new one isn't ugly, at least you can't see horrifying pixels all over the place with it.
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Maybe because the "new" one doesn't look like a high resolution version of the FS node effect?
Just like how I hate the "new" flak effect that looks like orange blobs with debris instead of a firestorm?
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How do the hell do you do the command briefing space/node animations?
In what 3D program? any plug-ins?
I'd really like this one answered...
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If you don't mind me asking, will this correct some of the spelling mistakes (ie. Maruder should be Marauder, and Charlitan should be Charlatan).
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Yes.
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Looks good, along with Admiral Nelson's LS backgrounds and Nameplating (which I assume you're picking up) Twilight should be a really nice looking campaign.
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Also, in the missions where you are supposed to be flying 'Kappa' for Laomedon Conclave, will you be using custom wing names?
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That's the plan ;)
One of the reasons for this upgrade is due to all of the changes due to the SCP.
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:eek2: sweet!
Uh, will you be fixing the crash in the first nebula mission, with the Creon (?) fighters? I never could play that mission, and debugs turned up nothing.
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The Creon fighters are going to be replaced either with BWO's Persephone or another model Dark made that I hadn't found a use for until recently.
The campaign will not be using Lightspeed's backgrounds, but new Skyboxes.
Similarly I will most likely make new nameplates.
Also, things like the glowmaps mean that I can finally do some things I wanted to when first making the campaign. (i.e. more Shivan eye candy in the finale)
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The Creon fighters are going to be replaced either with BWO's Persephone or another model Dark made that I hadn't found a use for until recently.
Dark model? Which model? Unreleased?
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i never did play twilight. was it any good? dont point me to a download, i'll wait for this.
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The Creon fighters are going to be replaced either with BWO's Persephone or another model Dark made that I hadn't found a use for until recently.
Hi-poly?
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Yup.
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so is Twilight set in the BWO universe or not?
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Yes.
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Ooh, I must have missed that when it was originally released. Looking forward to a revamped version :yes:
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Teaser screen:
(http://www.savant-online.net/graphics/twi/twi_scrn2.png)
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So are you planning on making it a little longer this time around, or is it still going to be set at 6 missions?
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This is a re-release, not a remake.
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This is a re-release, not a remake.
Fair enough.
If you'd like someone to help with spelling/grammar corrections (and there's lots the original certainly needs :P Just played through it today) PM me... this is short enough that I could easily fix them in a couple of hours.
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Nice Subspace thingies. Better than having those TTCs.