Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on March 04, 2007, 02:12:18 pm
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How the hell does that work?
I extracted a few stock ones and made my own (standard ones, and fade out version) and I tested them in AniView. So I replaced a 2-3 stock icons with my own in the icons.tbl but all I get is a blank space wher ethe icon should be?
And even more important - how to add icons for new ship classes? Where is that specified. The icons so far are just listed one below another with the class/type definions commented out (so only for ease of overview).
I want to add a carrier for instance... :confused:
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Well, I can't help you with the animations themselves, but as for selectable icon classes, Taylor has indicated that such a change is on the board, but I wouldn't expect it anytime soon. TBP could really make use of the custom icon classes.
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Make sure you're using the right palette for the icons. It contains something like 16 shades of gray and nothing else. You can extract it from one of the existing icons.
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16 shades of gray?
But it has to have 256 colours (or at least it sez so in anibuilder).
I made a render of a ship, converted it to grayscale then back to indexed colour (256) and used those images to make an ani (completely black background, ship is in varioius stages of whiteness..).
I also tried converting the pics to local (preceptual) indexed colour with 16 colours but it still doesnt show up.
What I need is someone who knows how to to them, as ALL of my icons (weapons, ships) end up looking like crap.
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I've done a few icons meself, usually working with existing ones to produce semi-new things.
What program do you use to edit? Using MS Paint works fine for me...
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16 shades of gray?
But it has to have 256 colours (or at least it sez so in anibuilder).
I made a render of a ship, converted it to grayscale then back to indexed colour (256) and used those images to make an ani (completely black background, ship is in varioius stages of whiteness..).
I also tried converting the pics to local (preceptual) indexed colour with 16 colours but it still doesnt show up.
What I need is someone who knows how to to them, as ALL of my icons (weapons, ships) end up looking like crap.
It's actually a 256 color palette, but with just the 16 grays in it. As I said, you need to extract this palette from one of the default icons.
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Paste it onto a ready-made one and it should get the palette... It worked for me.
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extract and save the pallet from a frame of one of the existing animations. use a microsoft pallete format instead of an adobe format, i find that the adobe format gets the order wrong. make a series of icons (can be rendered or screenshots), in grayscale. then colorize it to the proper color of each frame. then convert it to index making sure to load the pallette from the fs ani. the ani converter requires a 4 letter name followed by a number starting at 0000. so it should be something like anim0000.pcx anim0001.pcx and so on. you can use the command line but i used to just drop the first frame onto the ani converter. i really would like effs for icons though.
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I use Photoshop (8.0 and CS..have both).
Ill try following your instructions Nuke.. thanks :D
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Make sure you're using the right palette for the icons. It contains something like 16 shades of gray and nothing else. You can extract it from one of the existing icons.
I used the same procedure to make Head animations. Do Head animations have to be the same, or can I use 256 grayscale or even 256 colour?
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Still no dice... :(
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Paste it onto a ready-made one and it should get the palette... It worked for me.
You sure it didn't work?
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I'll try again when I come back home on the weekend...