Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diceman111 on March 04, 2007, 04:49:34 pm
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Ok well I really dont know how to explain this prob so here is a screenshot:
(http://i153.photobucket.com/albums/s227/diceman101_photo/screen0024.jpg)
Well as you can see there are black boxes around the fire from the Subach HL-7 (Same for all weapons)
Ok well I think I have had this problem before but couldent find the answer when I searched the board (Dont kill me if you have answered this a thousand times already)
Command line settings:
F:\Games\FreeSpace2\fs2_open_3_6_9.exe -mod FOW_Chapter3,LS_Nebuale,mediavps -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -targetinfo -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -snd_preload -fps
And yes I use OpenGL it works fine in Direct 3D but since I heard that Direct 3D soon wont be suported I figured I should get this one fixed.
Any help would be helpful
/Dice
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I doubt that you have the 710 patches (http://www.hard-light.net/forums/index.php/topic,39905.0.html) for the mediavps.
they're the three links right above the link for mv_zpack.
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What mod is that? Me wants. (If me doesn't already have...)
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Its the New: Flames Of War Chapter 3
However the planet proberly comes from INF:A you will have to ask thrashman about that he is the one who is fixing all the models and stuff (and he makes really good ones to)
However I do have the 710 patches and they are in my mediavps folder (and the mod.ini points to it)........
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If you are running mods then the mediavp effects are probably overridden with the mod stuff or are simply not used at all. So the problem is most likely in the files the mods use. Black boxes appear if you have graphic file using needlessly (ie. background is black, not transparent) full alpha as game then uses alpha blending instead of additive blending for these effects. Unless you cant get fixed effects from the mod team then probably the easiest way is to fix it is to save the respective graphics files in 24-bit instead of 32-bit format.
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Could be the weapons... the effects used for them are still not done and I was borrowing from here and there..
but that-s a Subach HL-7R he-s fireing, which is a upgrade of the basic one, and accordingly, it should use the same effects..
will have to check it in the tables.
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Hmm well I dont know its the same prob with any mod and any wepon but nevermind my computer got a little screwe today so I will proberly just install Vista and se if it work then
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I, too, am having this problem. I downloaded the 710 patches but to no avail. Any ideas what the matter could be? I'd gladly submit my command line with all the features I am using if I knew how to get at it.
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I, too, am having this problem. I downloaded the 710 patches but to no avail. Any ideas what the matter could be? I'd gladly submit my command line with all the features I am using if I knew how to get at it.
In the launcher, on the features tab, in the uneditable box.
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Bink! Here you go. Dunno how I missed that before, to be honest.
C:\Games\FreeSpace2\fs2_open_3_6_9.exe -mod derelict,mediavps -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -snd_preload
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Does the problem occur if you play the main campaign while using medivps?
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Where did you get your media VPs from? If you used Turey's installer or got them from the same thread the 710 patches are on you're fine. But if you got them from the SCP website then you've actually patched the 3.6.7 VPs and not the 3.6.8 Zeta ones (Which contained some fixes for black boxes).
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@Wanderer: Yes, it does. No difference between the main campaign and custom missions.
@Karajorma: Oh, I DID get them from the SCP site. Well, then, I'll just have to download them again from that thread.
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your mod command line should be:
-mod mediavps, derelict
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I doubt that would cause any problem in this case but it really shouldn't be that way round.
Derelict is the mod the person in question is trying to play. It should come first on the list or any changes it has made to ship models or textures will be overridden by the files in the media VPs. While you might not get problems with Derelict that way round it would completely screw you over in any campaign using a reskinned model for instance.
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Actually, though I had loaded Derelict and forgotten about it, I was actually playing the main Freespace2 campaign. I just forgot to unload Derelict when I captured the command line for you. Nonetheless, the problem remains even if I unload the mod and still play the main campaign. Here is the revised, non-mod command line:
C:\Games\FreeSpace2\fs2_open_3_6_9.exe -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -snd_preload
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Did you upgrade to the 3.6.8 Zeta media VPs?
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ok well the installation of vista (most likely the new drivers for nvidia) seems to have solved this problem for me, however now I get another error model <none> or something like that, most likely a model file that is wrong or something but tables I understand and will most likeyl be able to fix it myself so thx for the help.
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If you are running mods then the mediavp effects are probably overridden with the mod stuff or are simply not used at all. So the problem is most likely in the files the mods use. Black boxes appear if you have graphic file using needlessly (ie. background is black, not transparent) full alpha as game then uses alpha blending instead of additive blending for these effects. Unless you cant get fixed effects from the mod team then probably the easiest way is to fix it is to save the respective graphics files in 24-bit instead of 32-bit format.
that problem can be soulved by copying the mediavp patches into your mod folder.
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If he is running mods that do not use mediavp effects then copying mediavp patches into the mod folder is certainly not going to resolve the problems.