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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on March 06, 2007, 06:10:29 am

Title: "Eternal Damage"
Post by: TrashMan on March 06, 2007, 06:10:29 am
I was plazing around with the Hell Repair Rate thingy and noticed something verz irritating.

Namely, that the damage effects persist even if the ship repairs itself. The sparks nad the smoke are still tehre. Even worse, once you get damaged AGAIN, more amage efects appear.

After 2-3 times you cant see your fighter from all the smoke.. :lol:

Someone should fix this.


Oh - It would be nice if htere was a 2D/3D shockwave checkbox or something... I hate the fact that the 3D one is foced on you in the media VP-s
Title: Re: "Eternal Damage"
Post by: karajorma on March 06, 2007, 09:29:06 am
Someone should fix this.

Someone should stick it in Mantis.
Title: Re: "Eternal Damage"
Post by: takashi on March 06, 2007, 06:29:21 pm
but i like the forever smoke...
Title: Re: "Eternal Damage"
Post by: Kaine on March 07, 2007, 12:39:53 am
maybe just a cap on the total amount of smoke/spark effects on any given ship, or when a damaged ship has been repaired, stop the smoke effects and most of the sparks, but leave a couple of spark effects - say the last 2 or 3 damage indicators started - in place. i reckon that'd be a good solution :)
Title: Re: "Eternal Damage"
Post by: Turey on March 07, 2007, 09:37:47 am
I was playing around with the Hell Repair Rate thingy

Yeah, it needs to be repaired. That place is a dump.  :P
Title: Re: "Eternal Damage"
Post by: takashi on March 07, 2007, 02:01:40 pm
on the topic of flaming ships....

if you burn a log, and it restores itself, does it keep burning?

and if you say that a ship is not a log, look at the erineyes.

(the ares is the GTT turkey btw)
Title: Re: "Eternal Damage"
Post by: FUBAR-BDHR on March 07, 2007, 03:07:10 pm
If you repair the log and put it in space then the fire would go out due to no atmosphere. 
Title: Re: "Eternal Damage"
Post by: takashi on March 07, 2007, 04:10:58 pm
but theres no sound in space either. unless of course GTVA ships have atmosphere generators incase of cockpit breach  :lol:
Title: Re: "Eternal Damage"
Post by: Turey on March 08, 2007, 01:58:55 am
but theres no sound in space either. unless of course GTVA ships have atmosphere generators incase of cockpit breach  :lol:

Your logic hurts my brain. Luckily, there's Occam's Razor.

The simplest possible explanation is that it sounds cool. The second simplest explanation is that GTVA fighters simulate sounds to increase pilot awareness of their surroundings.

Your explanation doesn't make top ten simplest. It dies a horrible death.

Oh, and you've got something against turkeys?  :mad2:
Title: Re: "Eternal Damage"
Post by: TrashMan on March 08, 2007, 05:44:06 am
I hope it's fixes soon..I jsut looks daft that a fighter/capship in top condition looks like it's about to fallapart.
Title: Re: "Eternal Damage"
Post by: jr2 on March 08, 2007, 09:47:38 am
but theres no sound in space either. unless of course GTVA ships have atmosphere generators incase of cockpit breach  :lol:

Your logic hurts my brain. Luckily, there's Occam's Razor.

The simplest possible explanation is that it sounds cool. The second simplest explanation is that GTVA fighters simulate sounds to increase pilot awareness of their surroundings.

Your explanation doesn't make top ten simplest. It dies a horrible death.

Oh, and you've got something against turkeys?  :mad2:

Here's my idea, to make sound in space fighter sims sound scientific:  (hah!)
The ship's subspace/warp drive is operating in several dimensions, one of which is parallel to the normal three (ie, if you're in point xyz there, you're in point xyz here) and the sounds are passed to it because of ship vibration.  Any other ship with a subspace/warp drive will pick these vibrations up, if it is close enough.
-sounds stupid, I know... but better than atmospheric generators.  :p
Title: Re: "Eternal Damage"
Post by: Kaine on March 08, 2007, 10:29:40 am
The simplest possible explanation is that it sounds cool. The second simplest explanation is that GTVA fighters simulate sounds to increase pilot awareness of their surroundings.

Your explanation doesn't make top ten simplest. It dies a horrible death.

Oh, and you've got something against turkeys?  :mad2:

How about a variation on that explanation? Space isn't a *complete* vacuum, there is matter floating around, just very very little of it. Ships are fitted with directional sensors that pick up the minutest disturbances in the tiny amount of matter floating around in space, convert it to a sound wave, filter out the noise and feed the result to the pilot, giving him an awareness of enemy movement and fire without cluttering his HUD. Whee!

Oh and <3 the Erineyes (sp?) i think its hawt.

Oh and as for fire, just imagine the escaping fuel/oxygen/hydrogen from a hole in the ship being ignited by the red hot metal on the outside. You don't need atmosphere when the fuel is a gas. haven't ever wondered how thrusters work in space?
Title: Re: "Eternal Damage"
Post by: takashi on March 08, 2007, 06:32:03 pm
is this becomin a real vs. game kinda discussion?

my explanation makes sense in a game world just as much as your makes sense in the real world.
Title: Re: "Eternal Damage"
Post by: Turey on March 08, 2007, 06:38:49 pm
is this becomin a real vs. game kinda discussion?

my explanation makes sense in a game world just as much as your makes sense in the real world.

but theres no sound in space either. unless of course GTVA ships have atmosphere generators incase of cockpit breach  :lol:

You're saying... that the GTVA has its entire fleet creating oxygen from pure energy and pumping it into space in an effort to make sound travel.

That makes sense to you?
Title: Re: "Eternal Damage"
Post by: takashi on March 08, 2007, 09:10:10 pm
more like containing it in the energy shell (shield) . the SCP should make a distance where you cant hear things.

btw, the "air in the shield" thing corresponds witht the "particle movement2sound" theory.
Title: Re: "Eternal Damage"
Post by: RazorsKiss on March 08, 2007, 10:29:05 pm
The difference is - in one instance, the particles > sound, it's using ambient particles - ones already there.

In the second, a space fleet is actively expending energy (and surely gobs of money) to dump artificially generated air into the surrounding vacuum. 

Does that sound entirely brilliant to you?  Even surrounded by a shield?  The air costs energy and money to produce, and the shield definitely costs energy.  All as an elaborate expedient for fighter pilots to hear sounds?

Fighter pilots are considered expendable resources in most SF universes, so I wouldn't think that the expense would be either justified, or sane.

Do you see yet why people wonder what the heck you're talking about?   This is elementary science class stuff.  No, you don't pump air into a vacuum, so you can hear the sounds.  That is not very smart.
Title: Re: "Eternal Damage"
Post by: Kaine on March 09, 2007, 12:40:26 am
No, you don't pump air into a vacuum, so you can hear the sounds.  That is not very smart.

agreed, it is like pouring fresh water into the ocean so you can drink seawater. Why pour massive amounts of resources in when you can just sample and convert what is already there? (ie desalination)

My explanation is really just to expand and slightly modify the original "ship generates sound" story to make it that little bit easier to digest. ie/ there's no questions like "who decides what things sound like?", "what if the ship doesn't know the weapon/ship?" and "wouldn't the ship filter out really loud & high pitched sounds?" In my scenario, all the sounds are generated dynamically, a sort of quick and dirty style that fits much better into FS technology imho.

sorry for thread hijack btw!
Title: Re: "Eternal Damage"
Post by: jr2 on March 09, 2007, 03:00:28 am
Yeesh.  I like my idea better.  :p
Title: Re: "Eternal Damage"
Post by: takashi on March 09, 2007, 08:37:04 pm
why is it that you think this is real? ITS A GAME. A FREAKING GAEM. every single reason every person posted still makes no sense!

*pummled by fanboys*
Title: Re: "Eternal Damage"
Post by: jr2 on March 09, 2007, 08:38:16 pm
Yeah, but of all the ideas, mine has the best possibility of making sense, because the reasoning is based on a technology not developed yet, therefore the reality is unknown.  :p
Title: Re: "Eternal Damage"
Post by: Kaine on March 10, 2007, 12:59:21 am
Yeah, but of all the ideas, mine has the best possibility of making sense, because the reasoning is based on a technology not developed yet, therefore the reality is unknown.  :p

wow this is getting ridiculous. gg any kind of credibility you had. next thread please!
Title: Re: "Eternal Damage"
Post by: jr2 on March 10, 2007, 01:21:33 am
It was meant as a joke... although I am aware that some people have a hard time processing those correctly..
Title: Re: "Eternal Damage"
Post by: Turey on March 10, 2007, 02:30:12 am
why is it that you think this is real? ITS A GAME. A FREAKING GAEM. every single reason every person posted still makes no sense!

Then why the **** did you try to explain it yourself?  :wtf:
Title: Re: "Eternal Damage"
Post by: Kaine on March 10, 2007, 08:46:43 am
It was meant as a joke... although I am aware that some people have a hard time processing those correctly..

you fail at joke  :rolleyes:
Title: Re: "Eternal Damage"
Post by: S-99 on March 10, 2007, 11:03:13 am
Hmmmm. sound in space. I always thought it was added because of the fact it was a game. Just imagine trying to sell a game like fs without sound. You wouldn't do it. It's added in the game to boost immersion and awareness and cool factor. Of course you can't have sound in a vacuum, but you can in a game ;7

Originally in space you can only hear the sounds that your ship produces, such as weapons firing, hum of your instruments, and **** colliding with your ship, but that's thinking realistically.
Title: Re: "Eternal Damage"
Post by: FUBAR-BDHR on March 10, 2007, 12:30:03 pm
I believe there is sound in space.  In order to not have sound you would need a vacuum.  Space is NOT a vacuum so sound should travel.  Now can it travel so that anyone can here it?  No.   Could technology be developed to make it so it could be picked up or reproduced?  Who knows.  We know almost nothing about dark matter and even less about dark energy and both are abundant in space .  Could sound effect either of them in some way that could be picked up and converted back to normal sound?  Guess will have to wait for science to answer that one.
Title: Re: "Eternal Damage"
Post by: Agent_Koopa on March 10, 2007, 10:29:38 pm
I believe there is sound in space.  In order to not have sound you would need a vacuum.  Space is NOT a vacuum so sound should travel.  Now can it travel so that anyone can here it?  No.   Could technology be developed to make it so it could be picked up or reproduced?  Who knows.  We know almost nothing about dark matter and even less about dark energy and both are abundant in space .  Could sound effect either of them in some way that could be picked up and converted back to normal sound?  Guess will have to wait for science to answer that one.

Um... Are you drunk/high/ignorant?

Space is a near-vacuum, for the most part. For sound to travel, the molecules that make up our environment (the atmosphere, the ocean) collide with each other, forming shockwaves from the impact. Our ears interpret the pressure waves as sound. I guess you could hear something if the escaping gases from an explosion impacted your fighter's hull or something, and you would definitely hear something if you collided with another ship, but that's it. IIRC, dark matter is simply the matter that we can't see that makes up a large part of the mass in our universe. I just looked it up on Wikipedia, and dark matter is simply the matter that we can't observe for various reasons, but we know exists because of its gravitational influence. You're saying that sound could affect neutrinos and such, which is incorrect because neutrinos are passing through you right now. If shockwaves affected them you would have trillions of bullet-holes in you every second.

This whole discussion is moot because sound is almost never defined as anything other than shockwaves in a gas or liquid or solid.
Title: Re: "Eternal Damage"
Post by: Turey on March 10, 2007, 10:35:12 pm
Um... Are you drunk?

If you need to ask that question, It's obvious you don't know FUBAR very well.
Title: Re: "Eternal Damage"
Post by: Unknown Target on March 10, 2007, 11:53:48 pm
Lollerskates. FUBAR, that's one of the best things I've heard all night. :D
Title: Re: "Eternal Damage"
Post by: Agent_Koopa on March 11, 2007, 10:53:25 am
Um... Are you drunk?

If you need to ask that question, It's obvious you don't know FUBAR very well.

Ah. I haven't been here very long, you see.
Title: Re: "Eternal Damage"
Post by: jr2 on March 11, 2007, 03:08:41 pm
effed up beyond all recognition/reason
use Google, type
Code: [Select]
define:fubar(replace "fubar" with whatever you want defined)
Title: Re: "Eternal Damage"
Post by: FUBAR-BDHR on March 11, 2007, 08:17:37 pm
I believe there is sound in space.  In order to not have sound you would need a vacuum.  Space is NOT a vacuum so sound should travel.  Now can it travel so that anyone can here it?  No.   Could technology be developed to make it so it could be picked up or reproduced?  Who knows.  We know almost nothing about dark matter and even less about dark energy and both are abundant in space .  Could sound effect either of them in some way that could be picked up and converted back to normal sound?  Guess will have to wait for science to answer that one.

Um... Are you drunk/high/ignorant?

Space is a near-vacuum, for the most part. For sound to travel, the molecules that make up our environment (the atmosphere, the ocean) collide with each other, forming shockwaves from the impact. Our ears interpret the pressure waves as sound. I guess you could hear something if the escaping gases from an explosion impacted your fighter's hull or something, and you would definitely hear something if you collided with another ship, but that's it. IIRC, dark matter is simply the matter that we can't see that makes up a large part of the mass in our universe. I just looked it up on Wikipedia, and dark matter is simply the matter that we can't observe for various reasons, but we know exists because of its gravitational influence. You're saying that sound could affect neutrinos and such, which is incorrect because neutrinos are passing through you right now. If shockwaves affected them you would have trillions of bullet-holes in you every second.

This whole discussion is moot because sound is almost never defined as anything other than shockwaves in a gas or liquid or solid.

Well first of all I did state that you would not be able to here it but it is generated.  Since all ships have mass and therefore a gravitational pull they should have some gas built up around the hull.  Again that gas may be almost non existent but is there.  Sound would effect this and therefore does travel.  Maybe only a fraction of an inch but it does travel.  Why couldn't sensors pick that up the minute distortions caused by the sound waves near the object that produced them and transfer it back into sound at a distance? 

Maybe dark matter isn't effected but what about dark energy?  We know nothing about it except that it should exist.  For all we know it could have all kinds of properties some of which we can't even begin to comprehend yet.   
Title: Re: "Eternal Damage"
Post by: Unknown Target on March 11, 2007, 09:10:07 pm
Except it doesn't travel. One molecule does not equal sound moving. It requires several million molecules to make even the tiniest peep.
Analogy? It's like touching a BB to the Empire State Building and trying to hear a sound from thirty miles away.
Title: Re: "Eternal Damage"
Post by: jr2 on March 11, 2007, 09:12:56 pm
...Which you could probably do in about 300 years... ;)
Title: Re: "Eternal Damage"
Post by: Unknown Target on March 11, 2007, 09:14:18 pm
Except you couldn't - the laws of physics don't allow it. Eventually the sound energy would peter out and you couldn't pick it up anymore.
Title: Re: "Eternal Damage"
Post by: jr2 on March 11, 2007, 09:38:54 pm
Right, but FUBAR was meaning using a sort of sensor; it would have to be an active one.  Is it possible to tell what two people are talking about in a room?  Yes, nowadays you use a laser to pick up the vibrations on the glass window.  300 years from now?  At least the sensitivity would increase, plus prolly the range as different frequencies and intensities of lasers were developed.
Title: Re: "Eternal Damage"
Post by: takashi on March 11, 2007, 09:46:25 pm
not to mention this is in a world with taking fish people flying ships with pulse lasers fighting spider thins with 5 legs... >.>
Title: Re: "Eternal Damage"
Post by: Unknown Target on March 11, 2007, 09:51:39 pm
That are aliens. Which are much more logical to have exist than having ships pump out billions of tons of atmospheric gas for the sole purpose of being able to hear sound in space.
Title: Re: "Eternal Damage"
Post by: takashi on March 11, 2007, 09:55:23 pm
they use tons of non-atmospheric gas every hour just to make the lasers magenta. and then theres the issue of fuel....and life support.....
Title: Re: "Eternal Damage"
Post by: Turey on March 11, 2007, 09:58:05 pm
they use tons of non-atmospheric gas every hour just to make the lasers magenta. and then theres the issue of fuel....and life support.....

Wait, what?

You're saying that the LIFE SUPPORT SYSTEMS are doing this?
Title: Re: "Eternal Damage"
Post by: jr2 on March 11, 2007, 10:01:00 pm
That's not possible.  The life support systems recycle the used air, FYI, takashi.  Fuel is prolly nuclear, or a combination nuclear and other.  The lasers use something to do with mesons.  (Source: FS1 Campaign)
EDIT: Of course the mesons could be caused by the Lucy's shield, who knows..
Title: Re: "Eternal Damage"
Post by: takashi on March 11, 2007, 10:17:19 pm
then lets just all admit we cant even argue about technology 300-900 years in the future. sooner or later a some-one who actualy did serious research on how freespace tech works is going to stumble across this topic and make us all look like idiots.
Title: Re: "Eternal Damage"
Post by: FUBAR-BDHR on March 11, 2007, 10:19:50 pm
Right, but FUBAR was meaning using a sort of sensor; it would have to be an active one.  Is it possible to tell what two people are talking about in a room?  Yes, nowadays you use a laser to pick up the vibrations on the glass window.  300 years from now?  At least the sensitivity would increase, plus prolly the range as different frequencies and intensities of lasers were developed.

This is exactly the type of thing I am talking about.  If you can do it with a laser and glass today why not sensors and a ships hull at some point.  Maybe the sound of the blast doesn't travel outward from the craft but it would still travel through the structure of the craft. 
Title: Re: "Eternal Damage"
Post by: FUBAR-BDHR on March 11, 2007, 10:21:22 pm
then lets just all admit we cant even argue about technology 300-900 years in the future. sooner or later a some-one who actualy did serious research on how freespace tech works is going to stumble across this topic and make us all look like idiots.

Or they might read it and say you know there's an idea that would be easy and actually make it work.  Just like lasers were pure sci-fi at one time.
Title: Re: "Eternal Damage"
Post by: takashi on March 11, 2007, 10:43:52 pm
and what if i told you my *relative* was one of those people?
Title: Re: "Eternal Damage"
Post by: Unknown Target on March 11, 2007, 10:47:33 pm
Then I'd tell you that you got dropped on the head as a baby.

Oh wait, your relative is doing serious research on a sci-fi game that's 8-9 years old. Maybe not!
Title: Re: "Eternal Damage"
Post by: takashi on March 11, 2007, 10:49:07 pm
no, more like he's on the knoledge evel of a scientist. who the heck researches freespace!?
Title: Re: "Eternal Damage"
Post by: Unknown Target on March 11, 2007, 10:51:37 pm
Er...you just said he was.

Quote
then lets just all admit we cant even argue about technology 300-900 years in the future. sooner or later a some-one who actualy did serious research on how freespace tech works is going to stumble across this topic and make us all look like idiots.

---

Quote
(By FUBAR)Or they might read it and say you know there's an idea that would be easy and actually make it work.  Just like lasers were pure sci-fi at one time.

---

Quote
and what if i told you my *relative* was one of those people?
Title: Re: "Eternal Damage"
Post by: Flipside on March 12, 2007, 04:22:19 pm
For those of you who disagree with Freespaces' sound effects physics, please feel free to turn the volume down.

It's a game. Here we are shouting because there is sound, yet I bet people would have shouted a lot louder if there hadn't been any in the game.
Title: Re: "Eternal Damage"
Post by: RazorsKiss on March 12, 2007, 04:37:16 pm
Yes, but could you have *heard* them?

:D
Title: Re: "Eternal Damage"
Post by: jr2 on March 12, 2007, 04:50:09 pm
I do hope no-one is shouting... I'm not.  I think its all... well,
fun and games!!  :lol:
Title: Re: "Eternal Damage"
Post by: Turey on March 12, 2007, 05:13:59 pm
Yes, but could you have *heard* them?

:D

Ouch.


BAD joke.  :P
Title: Re: "Eternal Damage"
Post by: Flipside on March 13, 2007, 07:42:23 pm
:lol: :p

Either way, there's no real point to discussing the physics of sound in space, the reason [v] included sound was because they wanted to hear their ships go 'Boom' in a nice satisfying way, and frankly I agree with them, Physics can go suck a lollypop for all I care :p
Title: Re: "Eternal Damage"
Post by: jr2 on March 13, 2007, 08:02:41 pm
:yes: