Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Goblix on March 08, 2007, 11:11:35 pm

Title: Turning problem..
Post by: Goblix on March 08, 2007, 11:11:35 pm
Hi i was playing INFA last night and out of no where my ship just started turning down, i have no idea what i did and its the same with every mod and just normal FS2 SCP help would be great, thanks.

EDIT: its seems to be fixed now, which is good.
Title: Re: Turning problem..
Post by: Arkangel on March 08, 2007, 11:54:59 pm
Maybe it was your joystick? Try jostling it around or re-calibrating if the problem persists.
Title: Re: Turning problem..
Post by: jr2 on March 09, 2007, 03:32:26 am
I'm gonna burn out the weapons board one of these days...
Gunnery Control, target Goblix.  Commence plasma core inser-- say what?  They're still in from last time?  Oh, well... don't have sensor lock yet?  Well, just fire, you'll hit him, he doesn't post -err, move much.  :lol:
:welcome:
Welcome to Hard Light Productions. Exits are to your rear. In case of emergency, Flamethrowers can be found under your seats. They're empty though, so you'll have to beat others to death with them.

If, for some strange, as-yet-unknown reason you find yourself crawling through one of the nearby airducts, you are quite possibly going to run into a shivan. Five legs, glowing red eyes. You cant miss 'em. It's probably just Carl, though. Give him whatever food you have on you, and he should leave you alone. If you have none, take comfort in the fact that your death will, at least, be quick (if not painless).

There are Plasma rifles located in the forward storage lockers, however these can only be accessed by an Admin, :v:, God, or Hyperintelligent shade of the color blue. Be warned that the door to the Command Bridge is guarded by subspatial claymore mines.

The SCP is all that is good. Mention eF eS thr33 at your own peril. And have a nice day.


Title: Re: Turning problem..
Post by: Unknown Target on March 09, 2007, 09:21:40 am
It might be that your stick is slightly off-center. I have the same problem with mine, where it rolls my ship to the right little by little. Try a recalibration or increasing your stick deadzone/decreasing sensitivity.
Title: Re: Turning problem..
Post by: Arkangel on March 09, 2007, 04:45:48 pm
what does deadzone do?
Title: Re: Turning problem..
Post by: Cobra on March 09, 2007, 07:28:56 pm
Deadzone basically determines how much you have to move the stick before the game will pick up the movement.
Title: Re: Turning problem..
Post by: Arkangel on March 09, 2007, 07:32:22 pm
So the higher the deadzone the faster the reaction?
Title: Re: Turning problem..
Post by: Turey on March 09, 2007, 07:54:00 pm
So the higher the deadzone the faster the reaction?

Other way around, i believe.
Title: Re: Turning problem..
Post by: jr2 on March 09, 2007, 08:34:07 pm
Other way around, i believe.
Correct.  :)
Title: Re: Turning problem..
Post by: Cobra on March 09, 2007, 08:38:50 pm
Yeah, I should have been a little more descriptive. My bad. :o
Title: Re: Turning problem..
Post by: Goblix on March 09, 2007, 08:54:42 pm
Thanks guys! i think it might have been the joystick, plugged it back in the other day and didnt notice till then but still, thanks!