Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Grizzly on March 11, 2007, 11:17:03 am
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Well, its on my site! all mediavps htl models now have cockpits on them... instructions on how to use them.. on my site! (http://members.lycos.nl/afdportal/WorkingCockpits.html)
Remember to disable JPG Tga textures... otherwise the Target Display isn't transperent (for a strange reason), or use the latest heae builds who use the DDS things first (NOT RECOMMENDED!)
the WIP is only there because not all the fighters have been HTL'ed or have cockpits on them, If that is solved, I will create a VP, for now... you can edit everything better ;)
And the herc II with showship now looks likes this:
(http://members.lycos.nl/afdportal/models/screen0007.jpg)
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while probably very helpful, this page is either very slow or very down.
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Great! where off to a great start!
Corrected the link... should learn not to use capitals in my htmls next time...
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This needs to be included in the next mediavp set! Thankyou!
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Personnally, I thought that there could be a seperate MediaVP for this (MV_Cockpits?).
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I second the idea for mv_cockpits.vp for the table data and to also possess the 3d cockpit models.
As for the modifications to the POF's themselves to make this possible, those should be added to the 3.6.9 assets,
unless the necessary information is already corrected in the 3.6.9 assets.
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Well ither a seperate vp or an option in the launcher that turns them on
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nice...using JAD2 to test stuff. anyway, is this for the media vp ships, or the individiual HTL download from the HTL releasr thread? i know theres differences in the non official ones....
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Releasing fixed eyepoints now wouldn't be a good idea, since the 3.6.9 mediavps are going to be released soon. Some values are going to be changed, so it'd be best not to release anything just yet.
But on a side note, Josh, you're a bit late, I've already done the cockpits, plus the FSPort ones. :) (Not trying to be arrogant or anything, just saying. :))
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nice...using JAD2 to test stuff. anyway, is this for the media vp ships, or the individiual HTL download from the HTL releasr thread? i know theres differences in the non official ones....
Well, I got all the mediavp ships by now, I wanted to do something about the apollo, but I only cna work on it by weekend.
But on a side note, Josh, you're a bit late, I've already done the cockpits, plus the FSPort ones. (Not trying to be arrogant or anything, just saying. )
I would say, share them (send them to me so I can upload them)
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Very cool. I've been wondering how to go about this for awhile, I'll have to give it a try.
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Releasing fixed eyepoints now wouldn't be a good idea, since the 3.6.9 mediavps are going to be released soon. Some values are going to be changed, so it'd be best not to release anything just yet.
But on a side note, Josh, you're a bit late, I've already done the cockpits, plus the FSPort ones. :) (Not trying to be arrogant or anything, just saying. :))
SOMEBODY should fix teh insignias on those HTL models.... it's just not the same without them...
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Not really, I hardly ever notice 'em anyway.
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That's couase a lot of campaigns don't make use of them... sadly.
4 wings flying, each from a differetn squadron - kinda spices up the atmosphere...just as the nameplates do :D
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SOMEBODY should fix teh insignias on those HTL models.... it's just not the same without them...
*TrashMan suddenly notices the quiet, and looks around, to discover everyone looking at him*
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UPDATE: added the Apollo
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the apollo pof link on your site doesnt work :(
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*TrashMan suddenly notices the quiet, and looks around, to discover everyone looking at him*
Seconded.
Get to work. :p
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Yah I have tried the Pegasus even with jpg/tga textures disabled (which is in itself a drag) I still get a black hud rather than a clear one. Couln't we just get rid of these fake huds all together? I mean we already have the real one that I guess must be in the pilot's helmet and the second fake one only gets in the way
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I decided to leave the Pegasus out, because of the really ****ty view the canopy provides.
There might be a different cockpit texture for the Pegasus, though. I have mine set to complete transparency, although that doesn't explain why the gauges are still there. :wtf:
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Damn I ment the Perseus. I keep getting thoes names confused :o
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Same thing, but I never had any problems with it.
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the apollo pof link on your site doesnt work :(
its corrected now (removed one slash, and now it links to the correct folder... I don't get HTML)
I decided to leave the Pegasus out, because of the really ****ty view the canopy provides.
There might be a different cockpit texture for the Pegasus, though. I have mine set to complete transparency, although that doesn't explain why the gauges are still there.
Oh, I kinda like it, Its a damn stealth ship remember, they are not designed to be confortamble.
Yah I have tried the Pegasus even with jpg/tga textures disabled (which is in itself a drag) I still get a black hud rather than a clear one. Couln't we just get rid of these fake huds all together? I mean we already have the real one that I guess must be in the pilot's helmet and the second fake one only gets in the way
You did not follow instructions carefully pilot.
You will need the HTL Zeus for cockpits to work correctly, since that one got the right maps (tercoc01 and everything)
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SOMEBODY should fix teh insignias on those HTL models.... it's just not the same without them...
*TrashMan suddenly notices the quiet, and looks around, to discover everyone looking at him*
Oh, I allready did that. I play with extracted and fixed versions of the HLT fighters/bombers.
It's really easy - jsut import the insignia from a stock model and move them by 0.1 or 0.2 to the sides (since HTL models are a bit bulkier).
Thing is, for a few models it doesn't look so good, since the place where the insignia was on the stock model now looks completely different - either it's not flat but round or it has some holes and indents :(
Nothing that can't be fixed by moving hte insiginas or scalem them down tough..
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I dled the HTL Zues and it is in the correct folders, ill check if that file is there though
EDIT: yah all the .dds are in the maps folder (including teroco01), the pof. in the models folder, and the .ibx in the cache
EDIT: in some cases it works but with the perseus. the black part of the hud becomes a miror showing what is behind, and with the apollo it refracts all light showing stuff at oblique angles but not what is right in front of you. It could be environment lighting reflecting off of black ill check.
EDIT 3: HA i found my problem, for some reason i had compress non-compressed textures flag on on accident thinking i had cache bitmaps in between missions. In any case, it all works when i turn off tga/jpg textures. however now my Apollo is now invisible. I have the latest version of the HTL Apollo (http://www.hard-light.net/forums/index.php/topic,35943.150.html) which apparently was done entirly of Tga/jpg textures, ill try an older version on the htl thread, but the later one looks allot better and is has alot sharper textures. We need to figure out a way to get huds working and have tga/jpg textures because allot of stuff uses them. Perhaps i can convert the newer ones textures to .bmp or .dds format or something, ill look into it. Not that I have a clue what im doing
EDIT 4: On second thought, ill just deal with it and leave that for someone else. I know how to convert the files, I cant figure out how to get the POF to use the new ones instead
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Correct me if I'm wrong, but doesn't the POF get associated with textures of the same name? I'm just guessing here, but I think that's how it works... I haven't ever played around with that stuff, as far as I can remember, but it sounds about right, as I don't think its in a table file...
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aaargh...perseus eyepoint is screwed up. and why are cockpits clear from the inside? this is a huge problem for those ones withou bars running up them...
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Did you download the corrected version? I put them on my site for a reason you know ;)
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I dled the HTL Zues and it is in the correct folders, ill check if that file is there though
EDIT: yah all the .dds are in the maps folder (including teroco01), the pof. in the models folder, and the .ibx in the cache
EDIT: in some cases it works but with the perseus. the black part of the hud becomes a miror showing what is behind, and with the apollo it refracts all light showing stuff at oblique angles but not what is right in front of you. It could be environment lighting reflecting off of black ill check.
EDIT 3: HA i found my problem, for some reason i had compress non-compressed textures flag on on accident thinking i had cache bitmaps in between missions. In any case, it all works when i turn off tga/jpg textures. however now my Apollo is now invisible. I have the latest version of the HTL Apollo (http://www.hard-light.net/forums/index.php/topic,35943.150.html) which apparently was done entirly of Tga/jpg textures, ill try an older version on the htl thread, but the later one looks allot better and is has alot sharper textures. We need to figure out a way to get huds working and have tga/jpg textures because allot of stuff uses them. Perhaps i can convert the newer ones textures to .bmp or .dds format or something, ill look into it. Not that I have a clue what im doing
EDIT 4: On second thought, ill just deal with it and leave that for someone else. I know how to convert the files, I cant figure out how to get the POF to use the new ones instead
You might want to thjat the latest HEAD Builds have JPG/TGA On by default, but puts DDS in the highest proirtity, fixing all the problems.
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For those having trouble with the cocpit not being transparent, using the latest cvs builds in combination with the HTL GTB Zeus maps will solve this problem, these builds have JPG and TGA Activated by default, but since DDS is top priority now, it isn't a problem.
You could also extract the complete contents of MV_models and MV_models_710 (in that order) to data, then remove all tercoc01's, and add the zeus versions in..
And as a last resort, you could just wait for the 3.6.9 mediavps to come out ;)
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i just retexture tercoc01 to have a hud panel thats pure alpha chanel. you can see right through it WITH the jpgtga flag.
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Wow, you're a real genius at Photoshop. :rolleyes:
Pretty much what I did though.
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i just retexture tercoc01 to have a hud panel thats pure alpha chanel. you can see right through it WITH the jpgtga flag.
[email protected] ;)
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And... added the peggy.
thats the pegasus.