Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: minilogoguy18 on March 11, 2007, 07:23:06 pm
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i was reading around and last i heard is that bump mapping isnt supported. hopefully showing its abilities will encourage the coders out there to consider it. heres a couple of images of a model, first one is just the model, second 2 are the model with bump maps, im sure you cant miss the huge increase in detail, this will especially help since people wont have to waste polygons on small things...
(http://img246.imageshack.us/img246/1268/xwingea7.jpg)
(http://img246.imageshack.us/img246/7078/xwingbumpmappedtk1.jpg)
(http://img246.imageshack.us/img246/9518/xwingbumpprotonjd0.jpg)
hopefully bump mapping wont slip by the coders unnoticed...
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Patience, young Padawan. The implementation of normal mapping is somewhere on the horizon. :)