Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: Unknown Target on March 12, 2007, 10:48:35 am

Title: Cross-platform multiplayer?
Post by: Unknown Target on March 12, 2007, 10:48:35 am
Hey :) I was wondering - can the Linux/Mac/Windows users all play against each other in the same lobby? Or are the different platforms mutually exclusive?
Title: Re: Cross-platform multiplayer?
Post by: Merlin-TC on March 12, 2007, 11:13:06 am
It should work if all have exactly the same version built from the same source.
I used to play with my freind who was playing in Windooze.
Title: Re: Cross-platform multiplayer?
Post by: taylor on March 12, 2007, 12:46:04 pm
FS2NetD doesn't work on PPC Mac at the very least.  It should work on/with everything else otherwise though.  The networking part of the game itself is (or should be, no additional bugs have been filed) fully cross-platform however.

All new FS2NetD code, which is fully cross-platform, is slated for 3.6.10.  It was supposed to be in 3.6.9, and the code was largely done in time, but there simply wasn't enough time to get everything tested and perfected.  Test builds will be available for public testing of the new FS2NetD code later this month.
Title: Re: Cross-platform multiplayer?
Post by: Bob-san on March 12, 2007, 01:23:44 pm
I would like to see some Windoze/XBox360/Linux/PS3/Mac/Wii cross-platform multiplayer... could be fun to compare all the different platforms for ease of use, etc...

Well... whatever!