Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Grizzly on March 13, 2007, 02:08:20 pm
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It would be nice to have an -? or -help flag on the builds wich shows all the flag options avaible in that build.
WIki doesn't always work, Launcher isn't updated for the latest head builds...
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The Launcher will already only show options that are available in the active exe. That doesn't include options which require an additional argument though, those you have to enter manually.
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What about FRED2? Sounds like it might be helpful there.
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Just run the FRED2 exe from the Launcher, it will show you the same options as what the normal exe does. The only one that doesn't show, and is exclusive to FRED2, is -fredhtl, but that will almost certainly get removed in the next version and just default to using HTL mode.
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Now that is a great solution. Can you Wiki or sticky that in the FRED forum? I know I've been reading stuff on here for months and that's the first I've heard about FRED in the launcher.
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Just run the FRED2 exe from the Launcher, it will show you the same options as what the normal exe does. The only one that doesn't show, and is exclusive to FRED2, is -fredhtl, but that will almost certainly get removed in the next version and just default to using HTL mode.
/me gasps.
Will there be an option to turn off HTL? FRED doesn't work on my comp with the -fredhtl flag.
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Will there be an option to turn off HTL? FRED doesn't work on my comp with the -fredhtl flag.
Yeah, -nohtl, just like always. It's just rather stupid at this point to have FRED do the opposite of the main game binary, since we have fixed most of the HTL bugs in FRED (mostly thanks to phreak). I think that it's simply at the point where most people probably either want, or need, HTL in FRED and it doesn't make as much sense as it used to by keeping it optionally enabled rather than optionally disabled.
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To be honest I think we passed that point over a year ago but I assumed the SCP had good reason for leaving it this way round :D
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... but I assumed the SCP had good reason for leaving it this way round :D
Only laziness. ;)
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That's a good reason :)
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That's a good reason :)
That's always a good reason. :)
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The Launcher will already only show options that are available in the active exe. That doesn't include options which require an additional argument though, those you have to enter manually.
er... no, it doesn't? Atleast not with the 5.5a launcher, That one did show some options who where not on the HEAD build (jpg tga?)
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er... no, it doesn't? Atleast not with the 5.5a launcher, That one did show some options who where not on the HEAD build (jpg tga?)
My bad, you're right. It is actually still listed as an option made available to the Launcher. Something of a snafu on my part, forgetting to remove that line, but it's easily fixed.
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and then, off-course, you have some options who are not on the launcher (spec_point, ambiance, no emissive light etc.)
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then put them in the launcher!
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then put them in the launcher!
Flags that require numerical values can't be put in the launcher. However, -noemissivelight could.