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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jc4jc on March 14, 2007, 01:25:29 am

Title: My Capital weapons won't work with Custom objecttypes.tbl
Post by: jc4jc on March 14, 2007, 01:25:29 am
I am trying to get a custom objecttype.tbl to work for TAP and I finaly got it to work. Now it won't let any of the capital ships ( frigates and carriers are all I have at the moment ) use the big weapons what am I missing.
Title: Re: My Capital weapons won't work with Custom objecttypes.tbl
Post by: WMCoolmon on March 14, 2007, 07:21:51 pm
/me sets thread to notify]

Can you post a sample entry that the weapons aren't working on?

And by you say "won't let", do you mean that
- They can be added to ships in FRED but they don't fire
- They can't be added to ships in FRED
- They don't fire even if you manually specify them in ships.tbl (Does it throw an error?)
(In fact a good question is, have you run a debug build yet)


Sorry to throw all this at you, it's easier than trying to play PM tag, I just want to get an idea of what exactly you mean and have tried.
Title: Re: My Capital weapons won't work with Custom objecttypes.tbl
Post by: jc4jc on March 15, 2007, 08:52:52 pm
I am able to get them in Fred2 and in game however they will not use there defaults weapons I have put on them in the ship.tbl.

In Fred2 they are not listing the weapons I have and they work when I use the older Object types. Also they only use weapons that do not have the "Big Ship" Flag.

Hope this clarifies my question
Title: Re: My Capital weapons won't work with Custom objecttypes.tbl
Post by: takashi on March 15, 2007, 09:23:22 pm
have you by chance checked the table section of the fswiki? if so, then copy over a weapons.tbl entry and work off that. you just might have syntax errors.

Title: Re: My Capital weapons won't work with Custom objecttypes.tbl
Post by: Wanderer on March 15, 2007, 11:37:05 pm
Do these ship classes happen to have 'beams hit easily' option set to no?