Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Morick on March 15, 2007, 05:48:01 pm
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Hi, Im new to FS2 and FSopen but I'm pretty good at working things out like this but for the life of me I can't figure out why the FS2 cutscenes(the ones I downloaded from the release sticky on the top)won't play in d3d mode in-game but they will in opengl. I'd like to keep it in direct3d to take advantage of graphics but if I can I'd like to get the movies to play ingame. I'm using open 3.6.9 I installed that openal program so I think i have most every thing covered, I reinstalled a couple times, is there something I'm mission , perhaps something I need to check in the launcher?
PS: Thanks guys for reviving Freespace and the Space Sim genre!
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Direct 3D is no longer fully supported, try in Open GL, the graphics are far better anyway.
Report wherever you heard that D3D graphics were better, so that this can be updated... Open GL has been ahead for around a year now.
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http://scp.indiegames.us/e107_plugins/custompages/scpinstallation.php
under step 4 for the installation guide it says d3d is recommened to take advantage of the features; I mostly went by this installations guide for installing fs open, I just assumed this was the official website for the FS open team.
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...that guide is wrong. SCPs best feutures only work on opengl (mv_models,MVtextures, ect), but if you seriously want to run in direct3d, then get the MVE cutscene pack (very large)
http://fszmirror.com/files/
and while your at it grab mv_textures and fsport....for some reason.
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Hey Takashi, didn't I play with ya earlier? Tried to rejoin that one game but after open crashed kept sayin there was an identical player with my name(reminds me of the good ol' days in battle.net lol). Thanks for settin me straight with opengl I'll switch it over real quick.
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If you have problems with the openGL mode, upgrade your video drivers... if you don't know how, ask, I will tell you.
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don't play in D3D. D3D is broken all over the place and OpenGL has better performance anyway, especially if you have a nice nvidia card.
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add this to your command line, and the specular mapping will look better in OpenGL :)
-spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0
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Hey Takashi, didn't I play with ya earlier?
Oooh Errrr!!! :nervous:
:lol:
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no more erinyes for me after that match!
ps: d3d works perfect on my computer....you sure its broken all over the place? looks like its just boken when you use openGL only effects. self explanatory
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D3D probably works better for you because you're most likely using some ancient build or another. One of the more noticeable screwups is white textures for glass.
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who says i have that .vp active when i run in d3d?
and im using 3.6.9 and launcher 5.5a
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How about this though. I'm pretty sure that upstream, d3d support is being completely gutted because it's only any use on windows, and the SCP build is cross-platform. OpenGL is the only API even worth updating for. So, if you want to help out, stop using d3d now anyway, whether or not it works for you, because any bugs in OpenGL are all the scp team cares about at this point.
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Actually even as a cross-platform project we'd be happy to keep D3D in. The problem is that none of the coders who know D3D are willing to fix it.
So it's going to be removed in the future and it will be disabled in most future builds.
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...So we need to attract the attention of maybe 10 good D3D programmers? Get them hooked, then we're all set. :drevil:
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Where do you suppose we find 'em, then? :D
Point is, D3D's being phased out for the more effecient OGL. Hell, it uses less resources than D3D does. :D
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Go spam a few forums.. errr, wait, I already tried that *pats singed back*. Somehow make them aware of SCP, if they like space sims (think Star Wars and Star Trek fanboys), they'll come.
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if you can find d3d coders with knoledge of C++ then you might get a parade put on by freespace'ers with old graphics cards.
anyway, which .vp contains the interface art? (think main halls and weapon select screen). i think you dont need new drivers to view 2d images.......
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Point is, D3D's being phased out for the more effecient OGL.
Thing is that this isn't deliberate. We'd rather keep it. If we remove D3D then Taylor gets hit by a bus or gets sick of people asking for geomod and leaves we'd have to find an OpenGL guy rather than just a graphics guy who knew either API. Having D3D work means that if a bug appears in OpenGL everyone can just switch to D3D until it's fixed.
It's never a good idea to have a single point of failure.
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Everyone on windows that is. Mac and Linux people would have to use some sort of hackery like Winelibs or whatever to have a chance of getting the d3d version working.
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Still it's better than nothing. Besides we all know that it's the Windows users most likely to need a simple fix, don't we? :D
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Eh, doesnt' Microsoft give out a PC game development kit free? Would that help any?
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Maybe if someone wanted to rewrite the d3d engine from the ground up. But for fixing what's broken now and trying to use what already exists, I don't think it would help much. You're talking about XNA right?
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Whatever it was, the version for the consoles cost money, but the PC version was free. m showed it to me awhile ago.