Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Spectre on February 25, 2001, 02:42:00 pm

Title: New Renders
Post by: Spectre on February 25, 2001, 02:42:00 pm
Well Here are some FS renders I have made in Max3.Enjoy.
 http://home.att.net/~spectrecm/LeavingEarth.jpg (//"http://home.att.net/~spectrecm/LeavingEarth.jpg")
 http://home.att.net/~spectrecm/Moonflight.jpg (//"http://home.att.net/~spectrecm/Moonflight.jpg")
 http://home.att.net/~spectrecm/CruiserAttack.jpg (//"http://home.att.net/~spectrecm/CruiserAttack.jpg")

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Doin' the bull dance, feelin' the flow, feelin' it.

[This message has been edited by Spectre (edited 02-25-2001).]

[This message has been edited by Spectre (edited 02-25-2001).]

[This message has been edited by Spectre (edited 02-25-2001).]

[This message has been edited by Spectre (edited 02-25-2001).]
Title: New Renders
Post by: Jabu on February 25, 2001, 02:45:00 pm
"Data files must be stored on the same site they are linked from. "

Basically, access is forbidden  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New Renders
Post by: Spectre on February 25, 2001, 03:49:00 pm
Should be fixed, sorry bout that  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New Renders
Post by: Fineus on February 25, 2001, 03:51:00 pm
They work now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Woah! those are definitely great quality pics! I'm really impressed, you've done a great job on them - would you concider lettting us host them?



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Title: New Renders
Post by: Shrike on February 25, 2001, 04:22:00 pm
purty
Title: New Renders
Post by: Setekh on February 25, 2001, 04:41:00 pm
Those are nice! I seem to recognise that first one from somewhere.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Nice beams on that last one  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New Renders
Post by: Griffon UK on February 25, 2001, 05:03:00 pm
i like the last one...  someones finally captured what a FS fighter being destroyed by a beam should look like  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Temporal Mechanics ("http://www.fs2temp-mech.co.uk")
Title: New Renders
Post by: Spectre on February 25, 2001, 06:26:00 pm
 
Quote
Originally posted by Setekh:
Those are nice! I seem to recognise that first one from somewhere.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Ya I won a Force feedback sidewinder from ground freespace back when I was goin under the name Karrde. Oh by the way Thunder about hosting them I submited them already to you guys but never got a response  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



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Doin' the bull dance, feelin' the flow, feelin' it.
Title: New Renders
Post by: Griffon UK on February 25, 2001, 06:32:00 pm
Spectre, you still doing voice acting for TM?

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Temporal Mechanics ("http://www.fs2temp-mech.co.uk")
Title: New Renders
Post by: Spectre on February 25, 2001, 06:34:00 pm
Hmm I think you got the wrong guy. I dont remember signing up for that one.

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Doin' the bull dance, feelin' the flow, feelin' it.
Title: New Renders
Post by: NeoHunter on February 25, 2001, 06:59:00 pm
Nice pictures!! I especially liked the last one. Beams are A-! SUPAR!!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Anyway, how did you do the beam effect in 3D Max??? Or did you add it in AFTER rendering using a paint program? I have 3D Studio Max at home.

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GTD Excellence ("http://freespace.volitionwatch.com/excellence")
NeoHunter<             [b][email protected][/b]                           >                  

Upcoming campaign: NTF Saga
Title: New Renders
Post by: Spectre on February 25, 2001, 07:12:00 pm
Hey thanks alot. To make the beam I made a long cylinder coming from the cruiser, then I added a texture that I extracted from the game, Added some blur to it and lowered the opacity settings, then I added a lens effects glow to the beam in the video post and thats about it. Everything was rendered in Max3.

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Doin' the bull dance, feelin' the flow, feelin' it.

[This message has been edited by Spectre (edited 02-25-2001).]
Title: New Renders
Post by: Griffon UK on February 25, 2001, 07:18:00 pm
 
Quote
Originally posted by Spectre:
Hmm I think you got the wrong guy. I dont remember signing up for that one.


you were Karrde, maker of the mission 'Ghosts of the Past'...  i asked you ages ago to do a a Vasudan voice & you sed yes...

check the site (link in sig)

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Temporal Mechanics ("http://www.fs2temp-mech.co.uk")

[This message has been edited by Griffon UK (edited 02-25-2001).]
Title: New Renders
Post by: Snakeseyes on February 25, 2001, 09:22:00 pm
 
Quote
Originally posted by Spectre:
Hey thanks alot. To make the beam I made a long cylinder coming from the cruiser, then I added a texture that I extracted from the game, Added some blur to it and lowered the opacity settings, then I added a lens effects glow to the beam in the video post and thats about it. Everything was rendered in Max3.


The same way you make fast volumetric lighting in Lightwave3d.
Title: New Renders
Post by: Spectre on February 25, 2001, 10:34:00 pm
 
Quote
Originally posted by Griffon UK:
 you were Karrde, maker of the mission 'Ghosts of the Past'...  i asked you ages ago to do a a Vasudan voice & you sed yes...

check the site (link in sig)

Damn sorry Griffon I totally forgot  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Well if I said I would do it than indeed I will. Just lemme know what you need and when you need it.



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Doin' the bull dance, feelin' the flow, feelin' it.
Title: New Renders
Post by: Setekh on February 25, 2001, 11:20:00 pm
 
Quote
Originally posted by Griffon UK:
i asked you ages ago to do a a Vasudan voice & you sed yes...

You do realise that every install of FS2 comes with a vasudan voice - the wav is in the /fs2/data/freddocs/ directory and is called vasudantalk.wav.
Title: New Renders
Post by: NeoHunter on February 26, 2001, 02:38:00 am
I see. Then how did you do the explosion gas when the Mara explodes??

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GTD Excellence ("http://freespace.volitionwatch.com/excellence")
NeoHunter<             [b][email protected][/b]                           >                  

Upcoming campaign: NTF Saga
Title: New Renders
Post by: Bobboau on February 26, 2001, 02:56:00 am
what are you useing to rnder that, if it's TS then I can give you some "specaly" textured models, you have great skill with light and shadow but your material effects are laking a bit. though you have real nice energy effects.

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Bobboau, bringing you products that work.............. in theory
Title: New Renders
Post by: Setekh on February 26, 2001, 03:06:00 am
 
Quote
Originally posted by Bobboau:
if it's TS

 
Quote
Originally posted by Spectre:
renders I have made in Max3.

BTW Spectre, you can use (// tags here to show your renders here on the forum page itself, like this:

 [img]http://home.att.net/~spectrecm/LeavingEarth.jpg)
  (http://home.att.net/~spectrecm/Moonflight.jpg)  
  (http://home.att.net/~spectrecm/CruiserAttack.jpg)  

[This message has been edited by Setekh (edited 02-26-2001).]
Title: New Renders
Post by: Bobboau on February 26, 2001, 03:09:00 am
I'm blind

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Bobboau, bringing you products that work.............. in theory
Title: New Renders
Post by: Setekh on February 26, 2001, 03:12:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

I think you two could learn a lot from each other.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif)
Title: New Renders
Post by: Griffon UK on February 26, 2001, 05:38:00 am
 
Quote
Originally posted by Setekh:
You do realise that every install of FS2 comes with a vasudan voice - the wav is in the /fs2/data/freddocs/ directory and is called vasudantalk.wav.

he does the translator...

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Temporal Mechanics ("http://www.fs2temp-mech.co.uk")
Title: New Renders
Post by: Setekh on February 26, 2001, 06:03:00 am
Does he sound like the FS1 translator? The FS2 translator sounds like he has peanut butter on down his throat or something  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Title: New Renders
Post by: Bobboau on February 26, 2001, 11:58:00 am
well the translater is simple, you could do it, you just use goldwave and use the mechanise filter, then mix with the untranslated voice files

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Bobboau, bringing you products that work.............. in theory
Title: New Renders
Post by: Griffon UK on February 26, 2001, 12:21:00 pm
i know its simple...  its just the part he was playing was a main part, & plot critical Vasudans have to have slightly different translators...

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Temporal Mechanics ("http://www.fs2temp-mech.co.uk")
Title: New Renders
Post by: Spectre on February 26, 2001, 12:22:00 pm
 
Quote
Originally posted by NeoHunter:
I see. Then how did you do the explosion gas when the Mara explodes??

Well there is 2 ways, I either play with max's Combustion effect for a while or I map an explosion texture to a plane.



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Doin' the bull dance, feelin' the flow, feelin' it.
Title: New Renders
Post by: Spectre on February 26, 2001, 12:23:00 pm
 
Quote
Originally posted by Bobboau:
what are you useing to rnder that, if it's TS then I can give you some "specaly" textured models, you have great skill with light and shadow but your material effects are laking a bit. though you have real nice energy effects.

Hey thanks for the compliments man. I use 3d studio max R3 to render.



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Doin' the bull dance, feelin' the flow, feelin' it.
Title: New Renders
Post by: IceFire on February 26, 2001, 07:55:00 pm
I'm honored that you used my squadron logo  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New Renders
Post by: Setekh on February 26, 2001, 11:08:00 pm
 
Quote
Originally posted by Griffon UK:
i know its simple...  its just the part he was playing was a main part, & plot critical Vasudans have to have slightly different translators...

How about a female translator?