Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on March 18, 2007, 11:09:40 am

Title: RELEASE: Armageddon v1.0
Post by: TrashMan on March 18, 2007, 11:09:40 am
(http://img96.imageshack.us/img96/4167/armageddonek8.th.jpg) (http://img96.imageshack.us/my.php?image=armageddonek8.jpg)
http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=264

Has 5 lods, glows, insignias, debris, paths - the works.

Texturing job is a bit plain, but it should do for now, cockpit is not detailed (read - plain texturing, no little green panels)
Will update it once I get around to it.
Title: Re: RELEASE: Armageddon v1.0
Post by: Mobius on March 18, 2007, 12:05:19 pm
Already done? Wow! :)
Title: Re: RELEASE: Armageddon v1.0
Post by: Snail on March 18, 2007, 03:45:41 pm
Do any bombs come with it?
Title: Re: RELEASE: Armageddon v1.0
Post by: Vengence on March 18, 2007, 03:52:12 pm
I just have to repeat the question: How big is that monstrocity?!?!?! Did you say it was like a football field length?? Thats a big target.
Title: Re: RELEASE: Armageddon v1.0
Post by: Mobius on March 18, 2007, 04:15:14 pm
Let's compare it to the Notus :D
Title: Re: RELEASE: Armageddon v1.0
Post by: Snail on March 18, 2007, 04:19:40 pm
Notus is 90 meters long and carries Armageddon bombers. ;)
Title: Re: RELEASE: Armageddon v1.0
Post by: TrashMan on March 18, 2007, 05:26:03 pm
Notus is 90 meters long and carries Armageddon bombers. ;)

Armageddon is 96 meters long and the Notus is it's b*** :p

I put both the Redeemr Cannon and Judgemnt Day Torpedo weapons in the table (the vengance.pcx is an effect, so it goes in the effects folder)

EDIT - forgot to put hte MissileM.pof model used by the Judgment Day in the rar. Oh well, you can get that model from my weapons pack on hadees Combine or simply replace it with a Helios.pof or something else :D
Title: Re: RELEASE: Armageddon v1.0
Post by: takashi on March 18, 2007, 09:49:05 pm
or a .pof file of your own devising :)

*fires myrimidions from armegeddon*
Title: Re: RELEASE: Armageddon v1.0
Post by: TrashMan on March 20, 2007, 03:57:47 am
One thing I forgot to mention - as you can see the glass texture ended up looking far less transparent for hte last 2-3 models I converted, which is strange since I've been using it for all my fighters/bomber. go figure. :wtf:
Title: Re: RELEASE: Armageddon v1.0
Post by: Mobius on March 20, 2007, 04:28:07 pm
Armageddon is 96 meters long and the Notus is it's b*** :p

Go ****, TM! :lol:

Uhm all weapons of this modpack should have their own tbms.
Title: Re: RELEASE: Armageddon v1.0
Post by: takashi on March 20, 2007, 09:19:38 pm
its a pain when you have to split them up and add missing stuff, like #primary weapons. who can forget that?
Title: Re: RELEASE: Armageddon v1.0
Post by: Vengence on March 20, 2007, 10:18:38 pm
or a .pof file of your own devising :)

*fires myrimidions from armegeddon*

Ahhh, suicide volunteers who are shot from a big ship!
Title: Re: RELEASE: Armageddon v1.0
Post by: takashi on March 20, 2007, 10:52:55 pm
wanna screenie?
Title: Re: RELEASE: Armageddon v1.0
Post by: Turey on March 21, 2007, 06:28:43 pm
wanna screenie?

No.
Title: Re: RELEASE: Armageddon v1.0
Post by: Mobius on March 21, 2007, 06:41:27 pm
Why not? Screenshot please!
Title: Re: RELEASE: Armageddon v1.0
Post by: takashi on March 21, 2007, 10:11:42 pm
erinyes missle!!!

(http://img152.imageshack.us/img152/6012/untitledomgyb2.png) (http://imageshack.us)
Title: Re: RELEASE: Armageddon v1.0
Post by: Dysko on March 22, 2007, 08:47:26 am
Hmm... you've just given me an idea :drevil:

*goes tabling a Colossus cluster missile which spawns Sathanas*
Title: Re: RELEASE: Armageddon v1.0
Post by: takashi on March 22, 2007, 02:20:31 pm
i could do that...right when i get home.
Title: Re: RELEASE: Armageddon v1.0
Post by: Mobius on March 22, 2007, 06:24:56 pm
No! Use the Terra and spawn Gigas!
Title: Re: RELEASE: Armageddon v1.0
Post by: takashi on March 23, 2007, 06:11:52 pm
or spawn the earth model from inferno.

maybe even an ursa that spawns lokis!
Title: Re: RELEASE: Armageddon v1.0
Post by: Aardwolf on March 24, 2007, 08:54:27 pm
Have you people really not tried missiles with ships as models? Then I suppose you also haven't tried homing missiles that spawn copies of themselves?
Title: Re: RELEASE: Armageddon v1.0
Post by: takashi on March 24, 2007, 09:28:33 pm
yeah, the GTM-10101010 uberspawnerloki.
Title: Re: RELEASE: Armageddon v1.0
Post by: TrashMan on March 27, 2007, 03:48:56 am
enough with the missile spawns allready...stay on topic pls
Title: Re: RELEASE: Armageddon v1.0
Post by: Snail on March 27, 2007, 05:22:56 pm
BTW, am I the only one who thinks the Claymore bomber is doubleplusunpretty? :nervous:

DON'T KILL ME!!!!! :shaking:


[off-topic]
i could do that...right when i get home.

Anyone can do it, take Piranha and change model to Colossus, then go to Cluster Baby and change model to Sathanas... Yeah
[/off-topic]
Title: Re: RELEASE: Armageddon v1.0
Post by: TrashMan on March 28, 2007, 03:30:42 am
BTW, am I the only one who thinks the Claymore bomber is doubleplusunpretty? :nervous:

DON'T KILL ME!!!!! :shaking:

*Pulls out a torch*

It could use some HTLing (read high-polyfing)...

*sets Snail on fire*
But then again, you could use some corrective surgery too!
Title: Re: RELEASE: Armageddon v1.0
Post by: jr2 on March 28, 2007, 12:16:19 pm
Eh, not pretty like the fighters, but still nice..