Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Cobra on March 18, 2007, 09:10:51 pm

Title: Anti-Aliasing?
Post by: Cobra on March 18, 2007, 09:10:51 pm
Does it have a chance of being implemented into the code, or is it too much of a hassle?

I had more to say, but I lost it. :nervous:
Title: Re: Anti-Aliasing?
Post by: Taristin on March 18, 2007, 09:17:41 pm
Do it via the drivers
Title: Re: Anti-Aliasing?
Post by: neoterran on March 18, 2007, 09:22:27 pm
are you serious ? you've been playing without it all this time ?
Title: Re: Anti-Aliasing?
Post by: Cobra on March 18, 2007, 09:43:51 pm
are you serious ? you've been playing without it all this time ?

If you're talking about anisotropic filtering, yes, I've been playing it. At x16. Otherwise, in FS2, no.

And apparently all my driver settings were reset somehow, which wold explain WHY I had the jaggedness in FS2.