Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: gevatter Lars on March 19, 2007, 06:48:18 am
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Just a short question. Is it possible to change the size of these colision detection boxes?
Or to get FS to make them smaller via a little code change?
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To my knowledge FS2_Open uses a collision system based on
1) Radius
2) Bounding box (If object isn't a weapon)
3) Actual model (If object isn't a weapon)
If an object 'passes' one level, it simply goes on to the next level. If a model is properly set up, I don't think there is a way to reduce the collision detection boxes without making certain parts of the model un-collideable.
Bombs do use an exaggerated 'radius' collision system, so it's easier to shoot them down.
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How is the bounding box created? Is their maybe a fix value that can be changed (in the code) to make these smaller/closer to the hull?
Other thing is...is their a way to pass point 1 and 2 and get the game to use point 3 for certain ships?
The problem is that in WC most caps have flytrough bays for landing and starting. If the box is to big you get a collision even when their would be enough room for the fighter to fit in.
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You'd have to ask Bobb about that.
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As far as I know, that shouldn't happen with PCS conversions?