Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Turnsky on March 21, 2007, 02:17:18 am
-
now it looks like games like need for speed and gran-turismo are copping the blame too, now.
http://www.news.com.au/entertainment/story/0,23663,21405617-7486,00.html
-
Ummmm, No! FPS's weren't the ONLY scapegoat! Did you forget the GTA series? :P
-
Also, is it racing games making people drive faster, or is it that speed freaks like fast racing games.
Looks a bit like putting the cart before the horse to me.
-
Jebus.
Firstly I want to know who carries out these studies. For what purpose and what cost.
And secondly, is it not bloody obvious that maybe, just maybe, the people who play these games and are more prone to 'risk-taking' are actually drawn to playing these games because they were born with a 'risk-taking' personality? I mean do these people want to turn us into lifeless automatons?
Edit: Bah! You just clinched it Flipside.
-
corelation is not causation
-
Plus, name one person who wouldn't drive like a wee bit of nutter on a 'computer simulator' just because they can? It's a bit different between going 'ooh, let's see if I can overtake this crudely polygonized truck' and doing it in reality.
-
I've driven like a maniac in just about every driving game I've ever played (including pursuing such wonderful activities as driving the wrong way around the track and causing 30-car pileups in NASCAR games), and I've been doing so since the ripe old age of 10 or 11.
In real life, I drive my little Ford Escort like a grandmother at 2 miles under the speed limit.
So much for correlations.
-
What none of you seem to have realised is that in the second test, the test situation was it was, itself, another racing game, and therefore had no real consequences. If on the other hand there had been a prize for the safest driver, or these had been real situations on the road, I think that the results would have been very different.
-
What none of you seem to have realised is that in the second test, the test situation was it was, itself, another racing game, and therefore had no real consequences. If on the other hand there had been a prize for the safest driver, or these had been real situations on the road, I think that the results would have been very different.
er, I did.
Plus, name one person who wouldn't drive like a wee bit of nutter on a 'computer simulator' just because they can? It's a bit different between going 'ooh, let's see if I can overtake this crudely polygonized truck' and doing it in reality.