Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Aardwolf on March 24, 2007, 07:52:09 pm
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(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Dragon/dragonrender.png)
I started this at around 5:00 and it is now 8:45 here.
So far only the top is done, the bottom of the ship needs a heck of a lot of work. Most of the stuff I did to it I based off of the textures in the original, but for some of the features I did my own stuff. When it's done, it'll need to be UV-mapped, textured, converted, etc. I have Wings3D so I can get it into 3ds format easily enough.
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It's good, but a little too polygonal - could you turn on smooth shading or shadows or something so we can see the shape better?
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is that a dragon? does it have the non-symetry of the original, or do the two panles match sizes? screenie from different angles would help.
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Really good but what are those things at the front? Do you have other image showing from the front (for a better look)?
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Looks nice so far. Might wanna smoothen it out a bit, though.
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About the smoothing: I used Wings3D's autosmooth feature for the first time to do that, and I think I set the threshold too low, so it made everything really angular.
The things on the front are holes. I plan to rework them to make them look better, probably changing the geometry and maybe spacing of them as well. They are meant to correspond to the red things on the texture, although they won't line up exactly.
I recently was shown Turambar's recent map, and unfortunately it is a little too late to make my ship compatible with it.
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doubleplusgood - refs second gun model - retail revise plusungood -
(excellent, but please make the model reference the second bank of lasers on the side. Retail didn't have them, which was really bad.)
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I'll have to look at the hardpoints in the POF. I didn't realize there was a problem.
And for crying out loud, WHY ARE YOU TALKING IN NEWSPEAK?!?!?!?!?!?!?
Edit: I looked at the retail POF with hardpoints showing, and they are just too close together to make a gun for them all. However, there is a little indentation I've got at the front of that little tube (on the side with the missile launcher) that I think might work. I honestly never noticed the Dragon had so many guns. When I played "Playing Judas" way back when, I only remember the two ones underneath and then one sort of off-center gun.
Edit:
(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Dragon/DragonHardpoints.png)
The red spot on the left is where I was considering putting the guns, and the one on the right is approximately where they are on the retail model.
Edit: I have attached a picture of the ship from the bottom-rear.
[attachment deleted by admin]
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looking good so far, my only concern is the holes in the front are a little too boxy. Why not making them all a single, continuous extrusion? also watch how to wireframe is going. I can spot some anomalies on the barrels and other places as well
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The barrels I just noticed. I still need feedback on the additional firing points, and the issue of the holes has been redone a couple of times already. I am considering giving the model to somebody (probably one or two people tops) to let someone else fiddle with it some. I was thinking maybe Axem, unless somebody has a reasonable objection, and since I can't really texture this sort of thing, maybe Turambar for the textures.
Right now it is 2597 polys, 4744 edges, and 2151 vertices.
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you need a guy for textures and a guy for good reasoning in tables.conversion. can i be the second one? (i seriously need to do something around here other than post)
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No.
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About the gunpoint, its fine as it is IMO... although youll find out im not as picky as some ppl are around here to certain changes in the models :P
And I mentioned the mesh in the barrels because its the most visible from those pics... give the model a workaround in that area: not only you will end up with fewer polys (most probably), and you will end up with a much "cleaner" form.
As far as the holes go, watch the original Dragon (the textures that is), and go from there, maybe adding a break or 2 in the continuity of the hole :)
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Good lord that is drop dead sexy.
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:wtf:
I just opened up Freespace and looked at the old Dragon model, and it seems to me that you got its left and right side mixed up. The weird side-engine thing is supposed to be on the left, and the funky blade thing should be on the right.
Hmm...
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Of course that is a big issue, since no one working on 3d aplications ever remembered to implement a mirror tool :P
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Still funny though.
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That happened when I was converting the original model into a Wings3D file. I don't know whether it was the POF->3DS or 3DS->WINGS conversion, but it should be as simple as flipping over the x axis. And yes, I realize that in my model tweaking, I sort of messed up a couple of times going back and forth between my model and the reference model. It still looks cool, though.
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ah so you modeled on top of the original? bad bad thing :\
Use the original as reference only, and re-make it completely. That will make it better and with a less funky frame :)
EDIT: But hey, since your already half the way, dont restart it, just consider this for future HTL models you might do
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This a great model.....Much better than Volition could ever do.....
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:welcome:
FS3. Blue. :v:. Flamethrowers. Carl. Derek Smart.
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Welcome Hades, hope you enjoy your stay :nod:
But im sure Volition wouldve done a greater model than they did if the engine would support it at the time :P
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*Comes back from the dead after months of inactivity just to comment on how sexy your model is.*
That model is sexy, I'm looking forward to the release. :D
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At long last, someone smexies up the Dragon...looks great so far. :)
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Ah, the Dragon, that little fighter everyone loves to hate. It's looking pretty good, keep it up. :yes:
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This a great model.....Much better than Volition could ever do.....
I sincerely think that only a few here could do what V could do with computers of now.
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I've made a UV for this, but since it's pretty much my first (not counting a bunch where I just used the 'AutoUV' of Wings3D) I don't know if what I did is any good. There is a geometry error somewhere as well, and I can't seem to find it, but I am pretty much done with this model.
Now for the fun part... getting you guys to argue for rights to finish the job!
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Screenies of the UVed thingy with the texture applied? And would be a good idea for you to use the existing texture, if you havent already :nod:
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Sure, I've got a screeny. Although I think I did a better job with this than I could have with AutoUV, I don't know how good of a job it was, and I really doubt I could make it match the existing map. I may shuffle some of the uv charts (this is the Wings3D name, I don't know if it's a standard term) to make things that require detail detailed, etc.
(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Dragon/textureddragonrender.png)
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Well, cant you UV map on top of a map in wings? And ofcourse it all then comes with practice, for you to be able to UV it for the texture... only the first time is the hardest :)
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No offense, but when I saw that map, I exploded with laughter. :lol:
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That's just the default map it uses in Wings.
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Maybe you should make the texture look like it does in the picture :D
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Let your kids* learn the alphabet and basic colors, with Shivan, the magic Dragon!**
*if they surive
**of Doom(TM)
WARNING - do not pet, let loose in space, do not use subspace. Keep the larger parts like plasma cannons away from children. Store in a safe place.
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Don't forget that
That's just the default map it uses in Wings.
I know, but it's still hilarious! :P
Let your kids* learn the alphabet and basic colors, with Shivan, the magic Dragon!**
*if they surive
**of Doom(TM)
WARNING - do not pet, let loose in space, do not use subspace. Keep the larger parts like plasma cannons away from children. Store in a safe place.
So true. ;)
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Depose litter in the nearest debris field (wich may or may not be created by you).
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So, does anyone want to volunteer? My texturing skills and uv-by-texture skills are sub-par...
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yes! yes! uvmapping in wings is one of my few modding skills! (along with tables and HUD art)
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yes! yes! uvmapping in wings is one of my few modding skills! (along with tables and HUD art)
No.
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lol
Aardwolf, try and learn it. Take the original dragon texture, and try to UV-map your model into it :)
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yes! yes! uvmapping in wings is one of my few modding skills! (along with tables and HUD art)
What about coding and Fredding and effects and mapping?
Did you forget all those "amazing" skills you have takashi?
Because we're trying to.
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yeah. i gave up on those.
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So does nobody want a finished HTL Dragon? 'Cuz it's not getting any closer to being done just sitting on my computer idly waiting for a colossal disk failure.
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I want it! I think it's damn sexy.
I just dont know how to help.
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So does nobody want a finished HTL Dragon? 'Cuz it's not getting any closer to being done just sitting on my computer idly waiting for a colossal disk failure.
Well, probably not, you won't be looking at this ship most of the time, and if you get to see it, you only get a glimpse with only one chance to hit it.
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Heh...I do not really care, If I only get a glimpse or not, I still want this more than anything right now. :p
I too don't know how to help, but I'd still love to see HTL Dragon someday !
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The files have been uploaded in a thread in Modding.