Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Darius on March 25, 2007, 09:20:26 am

Title: Custom Persona anis
Post by: Darius on March 25, 2007, 09:20:26 am
Hey,

I've been trying to make a new Command persona ani into my campaign, with limited success. In-game it looks like a mish-mash of green and black pixels, which suggests I'm using the wrong colour palette for the .pcx frames. What colour palette does everyone use for their own custom anis?

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Title: Re: Custom Persona anis
Post by: Topgun on March 25, 2007, 09:23:27 am
Um, copy the palette from the other anis?
Title: Re: Custom Persona anis
Post by: Darius on March 25, 2007, 09:29:00 am
Yeah, that'll be easier, once I find a program that lets me split up an ani into separate files.

*continues searching*
Title: Re: Custom Persona anis
Post by: Topgun on March 25, 2007, 09:31:00 am
Ani view can do that! Just hit the button that looks like a pile of floppy disks.
Title: Re: Custom Persona anis
Post by: Darius on March 25, 2007, 09:33:36 am
Awesome! Somehow missed those damn floppy disks.  :D

Cheers dude.
Title: Re: Custom Persona anis
Post by: Nuke on March 25, 2007, 03:37:33 pm
dont the comm anis use a regular grayscale format? whether they do or not you can open an existing ani and extract + save the palette. then once youve rendered your animation, convert each frame to index, load the palette from the original ani and save. you can automate photoshop to do this for you. then you run ani converter on em.
Title: Re: Custom Persona anis
Post by: takashi on March 25, 2007, 04:04:24 pm
how do you render it?
Title: Re: Custom Persona anis
Post by: Snail on March 25, 2007, 04:26:01 pm
using a modelling utility.
Title: Re: Custom Persona anis
Post by: Darius on March 25, 2007, 09:28:01 pm
Yeah, comm anis use their own palette which can be easily extracted using [V]'s anis. Seems just greyscaling and converting to index doesn't work.