Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: joshbrez on March 25, 2007, 08:24:11 pm

Title: Persistent texture problems
Post by: joshbrez on March 25, 2007, 08:24:11 pm
Hey everyone. Over the past couple days, I've gotten all the files I need to play FS2 on my OSX machine, but I've been having a problem with asteroids and a few of the ship textures. In Rebels and Renegades, for example, I can't see any of the asteroids, and the first Vasudan ship that jumps in is missing some of its textures as well. I'm using FS_Open 3.6.9, and I've got all the latest Media VP files. I'm running the program with -mod mediavps -glow -spec -mipmap -env -jpgtga -pcx32 -nomotiondebris -2d_poof -missile_lighting -cache_bitmaps -dualscanlines -orbradar -targetinfo -rearm_timer -3dwarp -warp_flash -alpha_env. Removing any of the graphics-related ones doesn't seem to have any effect on my asteroid situation, and no suggestion I've seen in any thread so far on this issue has worked, so I was wondering if you all could help me out. Thanks!
Title: Re: Persistent texture problems
Post by: Goober5000 on March 26, 2007, 08:25:50 pm
:welcome:

Looks like you did most of the things right.  Do you have the mediaVP patches?
Title: Re: Persistent texture problems
Post by: joshbrez on March 27, 2007, 04:44:18 pm
I don't believe so. Where can they be found?
Title: Re: Persistent texture problems
Post by: karajorma on March 27, 2007, 04:55:55 pm
http://www.hard-light.net/forums/index.php/topic,39905.0.html

Make sure your VPs match the ones on that page too. The ones on the SCP site are old
Title: Re: Persistent texture problems
Post by: joshbrez on March 27, 2007, 07:03:44 pm
That's the place where I got the Media VPs that I have. Just to make sure, I redownloaded them and dropped them into /mediavps. Still can't see any asteroids. Any other ideas?
Title: Re: Persistent texture problems
Post by: Goober5000 on March 27, 2007, 10:23:24 pm
Can you post screenshots of the contents of your mediaVPs folder and your FreeSpace2 folder?
Title: Re: Persistent texture problems
Post by: joshbrez on March 28, 2007, 12:14:43 am
Here's both directories:

(http://img.photobucket.com/albums/v222/joshbrez/crap/freespacedir.jpg)

(http://img.photobucket.com/albums/v222/joshbrez/crap/mediavpsdir.jpg)
Title: Re: Persistent texture problems
Post by: karajorma on March 28, 2007, 04:20:15 am
Well your DEM VP could be in the wrong place (should be in a folder called DEM unless it only has mission files)
Title: Re: Persistent texture problems
Post by: joshbrez on March 28, 2007, 09:52:33 am
The asteroid texture problem existed before I downloaded the DEM campaign, and moving the file out completely has no effect on anything, so that can't be it.
Title: Re: Persistent texture problems
Post by: Wobble73 on March 28, 2007, 10:08:35 am
I can see that you have the mp-710_adveffects.vp but you don't have the actual mv_adveffect.vp itself, although I don't think that is your problem. Isn't there a 710 patch for the mv_texture.vp?
Title: Re: Persistent texture problems
Post by: joshbrez on March 28, 2007, 11:59:43 am
 I'll grab mv_adveffects again... not sure where that one wandered off to. If there is a patch for mv_texture, and someone could post up a link to it, that may do something for me. I don't see one on the thread where all the latest VPs are posted, though.
Title: Re: Persistent texture problems
Post by: joshbrez on March 28, 2007, 05:03:50 pm
Adding mv_adveffects did nothing, so I'm at a loss still.
Title: Re: Persistent texture problems
Post by: karajorma on March 28, 2007, 07:42:15 pm
Can you get us a picture of the Vasudan ship with mission textures? It may help us if we know which ones appeared and which ones didn't.
Title: Re: Persistent texture problems
Post by: joshbrez on March 29, 2007, 01:48:45 pm
I'm not sure how to grab a screenshot in game, but the ship in question is the GVC Mentu class. It's missing most of its underside, as well as most of the aft topside textures. The game seems to have some version of these missing textures, because they phase or flash in and out during gameplay.
Title: Re: Persistent texture problems
Post by: jr2 on March 29, 2007, 01:53:20 pm
Screen dump
    The display system dumps what it is using internally upon request, such as XWD X Window Dump image data in the case of X11 or PDF in the case of Mac OS X. As of Mac OS X 10.4, pictures are no longer saved as PDF. They are saved as PNGs.

Mac OS X

Pressing Command-Shift-3 takes a screenshot of the entire screen, and Command-Shift-4 takes a screenshot of a chosen area of the screen or if you press Space afterwards you can choose a window on the screen to individually screenshot, these are pasted as images on the desktop and if you hold down the control key as well they are copied to the clipboard instead.

You can also use Grab (http://en.wikipedia.org/wiki/Grab_%28software%29) to take screenshots.

The shortcuts also work in Mac OS Classic (http://en.wikipedia.org/wiki/Mac_OS)
Title: Re: Persistent texture problems
Post by: joshbrez on March 30, 2007, 12:17:16 pm
Here's a couple screenshots of what's going on with the Mentu cruiser.

(http://img.photobucket.com/albums/v222/joshbrez/crap/Picture1.png)

(http://img.photobucket.com/albums/v222/joshbrez/crap/Picture2.png)

The missing textures phase in and out of view when I fly close to the cruiser.
Title: Re: Persistent texture problems
Post by: joshbrez on April 02, 2007, 12:47:54 pm
Any ideas, folks?
Title: Re: Persistent texture problems
Post by: taylor on April 02, 2007, 02:30:42 pm
Any ideas, folks?
Not really.

You could try deleting everything in ~/Library/FS2_Open/data/cache/ and see if that helps, but I don't really expect it to.  There is the slim chance that it would help though, there was a bug at one time that screwed up IBX file reads for some people.  That was fixed for 3.6.9, but it's possible that the files were actually corrupted for you before and the fixed code can't handle it.
Title: Re: Persistent texture problems
Post by: MP-Ryan on April 02, 2007, 02:56:11 pm
He is missing the -img2dds and still has the pcx32 flag (which I thought was gone in 3.6.9).  That might be the problem...