Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Turambar on March 13, 2007, 10:54:52 pm

Title: Corvette WIP (Split from WIP thread)
Post by: Turambar on March 13, 2007, 10:54:52 pm
(http://img90.imageshack.us/img90/1125/vettedn5.jpg)

the star destroyer's gotta have something to chase...
Title: WIP Thread
Post by: minilogoguy18 on March 14, 2007, 01:41:14 am
whered you get the reference images for the corellian corvette? ive been looking for a site that has some good resolution images of the blueprints of various ships.
Title: WIP Thread
Post by: chief1983 on March 14, 2007, 05:49:26 am
whered you get the reference images for the corellian corvette? ive been looking for a site that has some good resolution images of the blueprints of various ships.

http://deckplans.00sf.com/Marincic/Marincic.html

That's where that one came from.
Title: Corvette WIP (Split from general WIP)
Post by: Turambar on March 14, 2007, 11:40:39 am
(http://swc.fs2downloads.com/media/screenshots/Capships/Corvette_Turambar/vette04.jpg)
Title: WIP Thread
Post by: Turambar on March 14, 2007, 03:02:09 pm
(http://swc.fs2downloads.com/media/screenshots/Capships/Corvette_Turambar/vette05.jpg)
Title: WIP Thread
Post by: Turambar on March 15, 2007, 02:10:23 pm
(http://swc.fs2downloads.com/media/screenshots/Capships/Corvette_Turambar/vette06.jpg)


workin on the engines
Title: WIP Thread
Post by: Mobius on March 15, 2007, 02:24:47 pm
Wow,Tùrin!

Under these circumstances..I assume the SWC has a future! :D
Title: WIP Thread
Post by: brandx0 on March 15, 2007, 05:54:35 pm
Yes, everything is occurring as I have forseen it...
Title: WIP Thread
Post by: Col. Fishguts on March 15, 2007, 06:27:53 pm
Not wanting to lessen your work, but what happened to Karma's gorgeous Corellian corvette ?
Title: WIP Thread
Post by: chief1983 on March 15, 2007, 08:45:51 pm
Not wanting to lessen your work, but what happened to Karma's gorgeous Corellian corvette ?

It looked great back when it was first created, but doesn't currently achieve the level of detail we're hoping to get by the time this mod is released, both in the mesh and the texturing.  We also don't seem to have a copy around that was ever in a finished state, and rather than try to fix what we do have, we're just starting over.
Title: WIP Thread
Post by: Turambar on March 18, 2007, 04:22:32 pm
(http://img395.imageshack.us/img395/3138/vettehm9.jpg)

well, that part's done.


time to start adding detail!!
Title: WIP Thread
Post by: Mobius on March 18, 2007, 04:28:54 pm
The img doesn't work.

(http://img395.imageshack.us/img395/3138/vettehm9.jpg)
Title: WIP Thread
Post by: Turambar on March 18, 2007, 04:31:56 pm
my bad, i guess i overlooked a little slash.  you may edit it from your post.

thanks btw.
Title: WIP Thread
Post by: Cobra on March 18, 2007, 04:32:42 pm
Turambar, add the damn radar dish already. :P And the turrets, and detail on the front arc of the corvette, and some details on the engines... Other than that, it's good. ;)
Title: WIP Thread
Post by: Mobius on March 18, 2007, 04:37:11 pm
my bad, i guess i overlooked a little slash.  you may edit it from your post.

thanks btw.

No, I will leave it as it is, Tùrin! :P
Title: WIP Thread
Post by: chief1983 on March 18, 2007, 04:53:14 pm
Turambar, add the damn radar dish already. :P And the turrets, and detail on the front arc of the corvette, and some details on the engines... Other than that, it's good. ;)

Whoa, I think he's saving most of that for later because they're all going to be submodels.  Just a guess though.
Title: WIP Thread
Post by: Turambar on March 18, 2007, 05:27:11 pm
(http://img65.imageshack.us/img65/6738/vettexh7.jpg)
Title: WIP Thread
Post by: BS403 on March 18, 2007, 11:06:45 pm
WOW! Nice Work Turambar
Title: WIP Thread
Post by: Turambar on March 19, 2007, 09:04:31 pm
(http://img87.imageshack.us/img87/9823/vettetu0.jpg)

(http://img145.imageshack.us/img145/9603/vettemb6.jpg)

last shot before i go to bed
Title: WIP Thread
Post by: Cobra on March 19, 2007, 09:48:15 pm
:eek2::yes:

Can I have it when it's done? :D
Title: WIP Thread
Post by: Turambar on March 21, 2007, 12:50:32 am
(http://img83.imageshack.us/img83/5687/vettejl2.jpg)

the greebling has begun!!!
Title: WIP Thread
Post by: Cobra on March 21, 2007, 01:26:30 am
Dun dun dun.

Looking great dude. :yes:
Title: WIP Thread
Post by: Turambar on March 21, 2007, 02:32:01 pm
(http://img230.imageshack.us/img230/8572/vette2mg7.jpg)
Title: WIP Thread
Post by: Turey on March 21, 2007, 11:47:32 pm
I Like...

Actually I like the corvette as well. Great work. I'd help, but unfortunately my modelling skils are somewhat limited (especially in terms of greebling).


There's an auto-greebling plugin for max 8 somewhere...
Title: WIP Thread
Post by: tomcat on March 22, 2007, 04:36:42 am
Turambar ... can you do us a favour :) Use a dark grey material , or something like Brand x?:) The white is blinding :) Can't see to much of the nice details in those screens :((
Title: WIP Thread
Post by: Turambar on March 26, 2007, 11:13:13 pm
(http://img90.imageshack.us/img90/1363/vetteei0.jpg)

mind blowing greebles.

mostly blowing my mind trying to make them accurate and keep them clean simultaneously, but its moving along.

i havent done much in the past week because ive been sick and busy with work.
Title: WIP Thread
Post by: chief1983 on March 27, 2007, 01:14:34 am
Holy crap, that's looking good.  Renders are looking better too.  Can't wait to see that thing in game.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Turambar on April 02, 2007, 01:31:26 pm
(http://img410.imageshack.us/img410/3337/vettetk1.jpg)

not much to show, im currently cleaning the model, detatching the details so i can make them detail boxes, and really dreading doing the engines
Title: Re: Corvette WIP (Split from WIP thread)
Post by: broadbean on April 02, 2007, 01:52:49 pm
Fantastic, she's spot on!
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Admiral Edivad on April 02, 2007, 03:14:35 pm
yay!!!
that ship is cool. well done.
glad to see the SWC has made another step ahead!!!
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Cobra on April 02, 2007, 07:31:47 pm
Greebles out the wazoo.

Stupid question, but how many polies? That looks like it's really gonna eat up frames.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Turambar on April 02, 2007, 07:36:01 pm
(http://img88.imageshack.us/img88/8283/vetteve8.jpg)

as of right now, attaching everything, its 13282 tris

however, 5000 of that is in little details, which are already separated from the main model to be used as detail boxes.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Mobius on April 03, 2007, 07:17:32 pm
I would concentrate my attentions on as many ships as possible rather than create HTL models.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Turambar on April 03, 2007, 08:29:17 pm
we're very quality-oriented, so rushing to have models ready fast isnt likely.

also, i just stepped into hell.

(http://img405.imageshack.us/img405/5766/vetteez8.jpg)
Title: Re: Corvette WIP (Split from WIP thread)
Post by: chief1983 on April 03, 2007, 11:51:36 pm
Lookin' good man.  Those engines deserve a lot of special care, I know you'll do them right.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: BlackDove on April 05, 2007, 07:55:57 pm
Yeah it's looking good.

It looks pretty much like the model they have in SWG.

On a side note, it was hard taking that ***** and her three escort gunships down with five people.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Black Wolf on April 08, 2007, 06:48:02 am
Can I scab your dual turbolaser turret models for the gunship? The single barrel lasers I can't use, but it'd make sense that the CEC would use the same weapons on two ships so closely related.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Turambar on April 08, 2007, 11:02:27 am
sure, i guess

what format would you like?

also, why dont i have one of those nifty SWC logos
Title: Re: Corvette WIP (Split from WIP thread)
Post by: chief1983 on April 08, 2007, 01:05:54 pm
It's for people who have internal access on the SWC forums, which currently doesn't mean anything since no one has been using it, and we use IRC for our internal stuff mostly, but now that we're actually getting a sizeable staff going, I'm working on getting those for you guys.  You'll have one soon I hope.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Black Wolf on April 08, 2007, 01:57:38 pm
sure, i guess

what format would you like?

3ds if possible, but I van convert from whatever if need be.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Turambar on May 29, 2007, 09:12:15 pm
been out of it for awhile

here we go

(http://img49.imageshack.us/img49/3194/vettecc9.jpg)
Title: Re: Corvette WIP (Split from WIP thread)
Post by: brandx0 on May 29, 2007, 10:17:09 pm
Shaping up very nicely
Title: Re: Corvette WIP (Split from WIP thread)
Post by: chief1983 on June 04, 2007, 09:54:12 pm
Amazing.  Looks like you've done some engine work, be sure to get some rear shots when there's something nice to put up.  I like how I disappear and everyone seems to be getting back to work on stuff again.  Are you all trying to tell me something?
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Cobra on June 04, 2007, 09:56:42 pm
They're saying "Get off my ass and let me work." :P
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Turambar on July 01, 2007, 11:50:59 pm
(http://i7.tinypic.com/54mhjzl.jpg)


in-game of the LOD-0 mesh with none of the details, guns, or other important things, and the absolute worst textures ever.

mostly, i just wanted to see if it would work at all.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: chief1983 on July 02, 2007, 12:49:59 am
It looks like it shades rather nicely.  Amazing, can't wait to see it firing back, with textures and all.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Turambar on March 03, 2008, 10:07:37 am
ok, the slow, painful UVmapping process has begun!

(http://i31.tinypic.com/35n90z9.jpg)
Title: Re: Corvette WIP (Split from WIP thread)
Post by: chief1983 on March 03, 2008, 10:19:49 am
w00t for corvettes.
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Turambar on March 03, 2008, 10:52:06 am
(http://i32.tinypic.com/122m78g.jpg)

(http://i28.tinypic.com/3bfpl.jpg)

work continues

comments and suggestions?
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Mobius on March 03, 2008, 01:36:16 pm
I find it impressive...keep it up! :D
Title: Re: Corvette WIP (Split from WIP thread)
Post by: brandx0 on March 03, 2008, 03:18:13 pm
Try to fill in some of those gaps, either by moving the UV blocks together or putting small, minor details in between them
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Titan on March 06, 2008, 07:05:33 am
What IS Uv mapping? is it the way you make it so that one texture works for the whole ship, but still with lots of greebles? like in the texturing tutorial?
Title: Re: Corvette WIP (Split from WIP thread)
Post by: Herra Tohtori on March 06, 2008, 07:36:22 am
It means binding the model's surface's certain UV co-ordinate to texture's XY-coordinate, so that the rendering engine knows to show correct part of the texture on the corresponding part of the model.

UV co-ordinates of a model are simply a system of identifying each location of the model's surface individually, like XY-co-ordinates mark the locations on a plane, XYZ-co-ordinates locations on space, and XYZT in time and space (or four space dimensions, whichever you prefer...).

AFAIK it is perhaps the slowest process on making a model presentable, because you practically need to move each face individually to a suitable place on the UV map... and the more complex mesh, the more faces there are.

Would you like to know more? (http://en.wikipedia.org/wiki/UV_mapping)