Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: chief1983 on March 20, 2007, 02:10:18 am
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Yay, an escape pod to go with that nice corvette. Well, at least it's started.
(http://swc.fs2downloads.com/media/screenshots/Support_Trans/Escape_Pod/pod01.jpg)
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Ok, redid what I had done and fixed some things I had done wrong. Looks a bit nicer now, as far as a general shape goes.
(http://swc.fs2downloads.com/media/screenshots/Support_Trans/Escape_Pod/pod02.jpg)
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Got thrusters on the pod.
(http://swc.fs2downloads.com/media/screenshots/Support_Trans/Escape_Pod/pod03.jpg)
One question. With lathe, how do I specify an axis not passing through a point on the line? Like, if I want it to lathe an open tube?
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Hmm, the thrusters look nice, but it's either perspective or you didn't make the attached ends thick enough. :)
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I honestly have had a hard time finding decent source material, I hoped to greeble around that enough that it would look ok. This (http://starwars.wikia.com/wiki/Image:Class6.JPG) is about all I've had, besides the blueprints, which aren't exactly canon. None of the movies shots of that pod give very good detail on the exterior. I actually think it was more that I didn't narrow the nozzles enough, based on the photo. I also noticed that the size in the blueprints is infeasible in 3D, since if the cones were that large, 4 of them can't fit together and still be placed properly on the base of the pod. So I've had to adjust it a tad to make it fit right. I'm still not happy with how far apart they are at the base, but the only thing I can think of doing now is tilting them out slightly from the center.
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Well since the forum's been a bit stagnant with brandx0 and turambar busy on other stuff at the moment, I decided to add the small front thrusters to the pod. Well, a revision of them anyway, there's a bit more detail to be added to them. Also squared up the thrusters properly as I'm learning a bit more about Max all the time.
(http://swc.fs2downloads.com/media/screenshots/Support_Trans/Escape_Pod/pod04.jpg)
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Glad to see you're progressing chief
Once again, I post this
http://www.oman3d.com/tutorials/3ds/clayrender_stealth/
try it out
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heh, I was gonna get around to it, just too lazy to set up lights at the moment. :P
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I don't want to sound negative, but I trust you won't cram thousands of polies into a some-meter-long vessel.
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Nah, if I get it done it should be less than 1k. Hopefully when I learn to really cut out unnecessary stuff I can get it down to 500 or less. But I do want it to be pretty, and it'll be very heavily LOD'd.
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Chief put me on this ship, so here it is.
(http://i118.photobucket.com/albums/o116/Tempest_77/escapepod-1.png)
Hopefully we'll be seeing a corellian corvette ingame soon.
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There's no way you can convince me it's below 1k polies.
It's pretty, by the way. I specially like the front and the back engines.
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It's not, but it's got a little room for optimization. It also probably won't have too many of it in game, and LOD1 is around 1000 polies, and maintains the same features except for detailing as LOD0. And we have a pretty good method for using it in game too, that shouldn't require too much work from the FREDers.