Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: shuttleatlantis on March 29, 2007, 04:12:09 pm

Title: Crash on mission load
Post by: shuttleatlantis on March 29, 2007, 04:12:09 pm
I just got FS2_Open, version 3.6.9. I loaded it and got this:
Error: The required OpenGL extension 'xès' is not supported by your current driver version or graphics card.  You can either use the Direct3D rendering engine (non-FRED builds only) or update your video card drivers.


File:J:\src\cvs\fs2_open_3_6_9.final\code\graphics\gropenglextension.cpp
Line: 392
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

 :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:
I clicked "Okay" and it went into debug, fine. It loaded fine, so I go to the Ready Room and got the screen for the 1st mission (I was using a new player).  Microsoft Sam read the briefing and I clicked "Commit". Then it just stopped, I had to restart.
 :mad:  :shaking: :confused: :hopping:  :eek2: :eek: :wtf: :confused: :confused: :mad: :hopping: :mad2: :ick:
Title: Re: Crash on mission load
Post by: Herra Tohtori on March 29, 2007, 04:23:35 pm
What kind of a video card are you using?

And what kind of drivers you are running it with?
Title: Re: Crash on mission load
Post by: shuttleatlantis on March 29, 2007, 04:27:43 pm
I don't honestly no, my dad built the computer himself, so I have know clue whats in it  :confused:
Title: Re: Crash on mission load
Post by: jr2 on March 29, 2007, 05:09:47 pm
Run CPU-Z (http://www.cpuid.com/cpuz.php) on it, that will tell you pretty much all you need to know.
Title: Re: Crash on mission load
Post by: Cobra on March 29, 2007, 05:25:14 pm
Or just click run in the start menu, enter DXDiag, go to the video tab and look there. :nervous:
Title: Re: Crash on mission load
Post by: shuttleatlantis on March 29, 2007, 05:39:08 pm
Here's the video  card data:
Name: Intel(R) 82845G Graphics Controller
Manufacturer: Intel Corporation
Chip Type: Intel(R) 82845G/GL Chip
DAC Type: Internal

Driver Data:
Main Driver: ialmrnt5.dll
Version: 6.13.0001.3317 (English)
Date: 10/25/2002 10:03:18
WHQL Logo'd: Yes
Mini VDD: ialmrnt5.sys
VDD: n/a
DDI Version: 8
Title: Re: Crash on mission load
Post by: Cobra on March 29, 2007, 05:41:27 pm
Well, you're **** out of luck. Integrated graphics cards can't support FSO, or vice versa. You need to buy a video card. AGP is preferable, and a GeForce 6600 or a Radeon 9800 will do you just fine. They're cheap, too. ;)
Title: Re: Crash on mission load
Post by: jr2 on March 29, 2007, 06:05:55 pm
Well, if you want really really nice graphics, try getting an 7-series card for AGP, or (unlikely you have) an 8-series for PCI-e... you almost certainly have AGP, not PCI-e..
http://www.bfgtech.com/7800GS_256.html (AGP, 256 MB, - Newegg has it for around $200)
http://www.bfgtech.com/6600_256.html (AGP, 256 MB, ~$85)
http://www.bfgtech.com/7600GS_512.html (AGP, 512 MB, ~$150)
Title: Re: Crash on mission load
Post by: taylor on March 29, 2007, 06:29:27 pm
The 845, and other new(ish) Intel IGP cards, work fine so long as you have new enough drivers.  The 845 is known to have an issue with the -img2dds cmdline option, causing a crash, but all others should work fine.  Just upgrade your drivers and you should be ok.  It's not going to be all that fast, but it will be playable.
Title: Re: Crash on mission load
Post by: Cobra on March 29, 2007, 06:31:50 pm
I thought all integrated cards weren't supported?
Title: Re: Crash on mission load
Post by: Herra Tohtori on March 29, 2007, 07:58:24 pm
It depends of the features of the card, not the physical location of it inside the computer... If a card supports hardware transform and lighting, it *should* run FS2_Open, provided that it doesn't lack some other vital features like proper OpenGL support... in which case it becomes do or die with D3D mode. :rolleyes:

If an integrated graphics chip has the same features as a proper graphics processing unit, software doesn't know the difference. It's just that integrated chips lack the power to do much stuff. Some have the required features for FS2_Open (or other games), and they obviously work... to varying degree.

At any rate, integrated graphics suck. They may work but they suck compared to practically any dedicated GPU's available.
Title: Re: Crash on mission load
Post by: jr2 on March 29, 2007, 07:59:23 pm
No, some IGPs are decent, example, nVidia has (http://www.nvidia.com/page/gpu_mobo.html) I think 6100 and 6150 onboard...
EDIT: I think that what makes them suck is the shared memory...  Of course, that wouldn't affect you if you had 2 Gigs or preferably more of it..