Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on March 29, 2007, 09:33:18 pm
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When building a model can you break it up into like 3 or more chunks, run them individually through Lith to UV map and then texture them, load the chunks back into TS and assemble them into their hierarchy without loosing the UV + texture information?
If so that would be a reason to rejoice, with beer!
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When building a model can you break it up into like 3 or more chunks, run them individually through Lith to UV map and then texture them, load the chunks back into TS and assemble them into their hierarchy without loosing the UV + texture information?
If so that would be a reason to rejoice, with beer!
Well yes or ...
Aparently the best way is to assign different materials to different areas in Truespace before letting Lith loose on it. Then you can unwrap parts based on material.
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AHHH! clever clever
::cracks beer open and rejoices::
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you can also seperate and modify groups in lith.
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http://www.wings3d.com/
best. uvmapping. system. ever.