Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on March 31, 2007, 12:59:25 pm

Title: missile projectiles...what do they want from me?
Post by: --Steve-O-- on March 31, 2007, 12:59:25 pm
i have an idea for a new missile of sorts...i just need to know a few things.
what information needs to be given to the POF in PCS or MV32? just a heading? im not adding thruster effects so that can be ruled out. however i do intend on adding a trail, so i need to know this, can you reuse a trail from another weapon or does it have to have a unique bitmap assigned only to it?
Title: Re: missile projectiles...what do they want from me?
Post by: Snail on March 31, 2007, 01:30:03 pm
Um... You can just use the same pof and trail from another missile.
Title: Re: missile projectiles...what do they want from me?
Post by: --Steve-O-- on March 31, 2007, 01:34:16 pm
POF is custom from scratch.
another thing...can secondary weapons be set in the TBL to cause your ship to shudder like the maxim effect when fired?
Title: Re: missile projectiles...what do they want from me?
Post by: Wanderer on March 31, 2007, 01:56:38 pm
For weapon POFs.. Make sure you have the real centerpoint of the weapon placed properly (=not at the center of the model) as the trails will start from that point. Trail texture is however defined in the weapons.tbl and not in the model file.
Title: Re: missile projectiles...what do they want from me?
Post by: Bobboau on March 31, 2007, 06:35:42 pm
the model defines the model and nothing else... eh, for the most part...

trails are all defined in the table, and why would they care if another tail used the same texture?
Title: Re: missile projectiles...what do they want from me?
Post by: takashi on April 04, 2007, 03:38:14 pm
im not sure if the shudder flag works for secondaries.... i'll have to do more experimenting with weapons.