Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Thorn on January 26, 2002, 07:09:00 pm
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Well, thanks to Warlock, you'll be subject to a bunch of Excalibur renders over the next few days. I'm still working on how to get the thing to work properly. It has some wierd lighting bugs.
The first of many more to come:

[This message has been edited by Thorn (edited 01-26-2002).]
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How many wings?
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Three, IIRC. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Real nice render, T. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Oh I see now. It's turning at a 40 degree angle away from camera.... or 90 degrees towards.
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Got a few more meshes to play with (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Once I get my Athlon install, I'll be able to do something with them, cause the sheer number of polys is killing my comp (http://dynamic.gamespy.com/~freespace/ubb/noncgi/squeeze.gif)
blah...
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Compare to the Event Horizon, all ships blow chunks.
And about the polys, I tried to load the low-poly release of a jump-gate and the things damn near caused my computer to hang itself. I probably shouldn't have winamp running when I'm 3d'ing.
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Originally posted by an0n:
Compare to the Event Horizon, all ships blow chunks.
The Event Horizon makes me want to blow chunks. Actually, now that I think of it, that whole movie made me want to blow chunks.
Thorn, good job. Those look pretty damn good. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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Ha! Look at what I found out how to do...
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use an opacity map to feather the edges of that jumpgate, and you're in business.
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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And as soon as I figure out how to do that, I will (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by mikhael:
The Event Horizon makes me want to blow chunks. Actually, now that I think of it, that whole movie made me want to blow chunks.
Very much agreed.
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Nice renders. Keep them coming!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
DO you know where I can get Babylon 5 meshes in 3D Studio Max R4 format?
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Dont know about R4, but you can get some for R3 here ("http://www.ultradrive.com/b5_3d_index.htm").
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Originally posted by Thorn:
And as soon as I figure out how to do that, I will (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
If you use 3dsmax, just use a gradient map on the "Shine Strength" channel. Have the noise texture you used on the middle channel of the gradient map and have the other two channels pitch black. Then tweak the location of channel 2 and you're done. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun
"Oh and Kazan - you have some nice rocks" - Thunder
"stapled myself to an office chair, forgot about it, and was stuck for 2 hours for one thing" - Stryke 9
Thunder when he's all grown up ("http://www.3dap.com/hlp/staff/thunder/god.gif")
/s]
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Meh, Lightwave...
I can tolerate it for now, I wanna figure out how to do fancier stuff first, then I'll worry about it..
Besides, you hardly notice it when its rendered at low res/no AA.
Like this ("http://www.3dap.com/hlp/hosted/tap/renders/starfury-jump.avi"). (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by Thorn (edited 01-28-2002).]