Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: vamitul on April 05, 2007, 04:51:52 am

Title: DirectX or OpenGL
Post by: vamitul on April 05, 2007, 04:51:52 am
what should I chose? what works better? (I got windows).
and, as a side note, what is been working on? will it be a update for DX9?
Title: Re: DirectX or OpenGL
Post by: Overlord on April 05, 2007, 04:55:49 am
OpenGL, hands-down. :)
Title: Re: DirectX or OpenGL
Post by: Mr_Maniac on April 05, 2007, 05:09:59 am
ATM, D3D is dead!
It "works", but is far behind OGL, AFAIK...

If you're a good D3D-Coder you can help bug-fixing and/or rewriting the D3D-Code ;)
Title: Re: DirectX or OpenGL
Post by: vamitul on April 05, 2007, 06:20:43 am
my last project i coded was at a time when hires meant 640x480 and 256 colors was ...
oh well... maby in the summer, if i have time.. i just might start learning.. FS is just the kind of project that worths the effort.
till then.. i'm gonna by a better video card.
thanks
Title: Re: DirectX or OpenGL
Post by: karajorma on April 05, 2007, 06:24:07 am
my last project i coded was at a time when hires meant 640x480 and 256 colors was ...

Some of the FS2_Open code should make you feel right at home then :D
Title: Re: DirectX or OpenGL
Post by: vamitul on April 06, 2007, 01:15:57 am
 ;7 ;7 very reassuring! btw.. is the original [V] code still around somewhere?
Title: Re: DirectX or OpenGL
Post by: takashi on April 06, 2007, 12:09:44 pm
D3D can only take advanage of mv_effects and mv_core. otherwise i hope you like major slowdowns, invisible ships, and dead computers.

as for the volition code, im sure gamespot has a download up...as long you will join them
Title: Re: DirectX or OpenGL
Post by: jr2 on April 06, 2007, 01:28:11 pm
The :v: code is right here, taka...
http://icculus.org/freespace2/
http://www.devhood.com/Tools/tool_details.aspx?tool_id=597

EDIT: Dead computers??
Title: Re: DirectX or OpenGL
Post by: WMCoolmon on April 06, 2007, 03:59:29 pm
CVS repo of the original FS2 code release (http://fs2source.warpcore.org/cgi-bin/cvsweb/cvsweb.cgi/freespace2_public/)
Title: Re: DirectX or OpenGL
Post by: takashi on April 06, 2007, 05:18:47 pm
yes, dead computers. turn on all the media vp's, run in d3d, then play one of the latter, bigger missions in the main campaing. or if you dare, play multi.
Title: Re: DirectX or OpenGL
Post by: jr2 on April 07, 2007, 02:58:40 am
...Speaking from experience?

EDIT: You mean crashed computers, then, right?  I take "Dead" as meaning fried; BBQed.