Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: 0rph3u5 on April 08, 2007, 08:22:54 am

Title: RELEASE - Workings of the Warp: Prologue
Post by: 0rph3u5 on April 08, 2007, 08:22:54 am
During the plot of Workings of the Warp the protagonist of the campaign - Command Alexander Couter - will be questioned in his role as new squadron leader of the 41st Dragon Knights due an unforunate incident.... to understand these accusations you have to now his past;
Now meet Alex Couter and some of the other protagonists of Workings of the Warp during the yet darkest hour of the GTVA - the Battle of Capella...

Mods required: none - although Lightspeeds nebula be required to see the backgrounds

Please Note:
1) if you find any spelling/grammar mistakes please note them all down after you finished the campaign and PM them to me
2) if you manage to screw up any mission (so that something totally unexpected happens - why ever) please tell me - this all has been tested over and over again so nothing should go wrong anyway
3) don't complain about Mission 3, please (I know it is dull)

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Title: Re: RELEASE - Workings of the Warp: Prologue
Post by: diceman111 on April 08, 2007, 10:46:26 am
Good campaign a bit short but then again it was only a demo ...... alot of subspace weapons and big ship battles


Good overall looking forward to the full campaign


Ohh one thing you should proberly use another set of planets of you are going to make em so big as they where in the mission where you protect the colossous(looked really ugly) and allso the missions where a bit dark .... that might just have been my computer will have to see what others have to say


/Dice
Title: Re: RELEASE - Workings of the Warp: Prologue
Post by: TrashMan on April 08, 2007, 05:14:21 pm
Not bad...some grammar erros but overall not bad.

However, you might want to town down the shivan uberness factor.
That damn shivan destroyer allways keeps popping up with 100% hull integrity, even tough he was mauled in the mission before. And your own ships die too fast. I undersand chaos and everything, but gods, you could AT LEAST have them fire a shot back.

And that thing with the shivan comm node? A bit strethched but OK...
Title: Re: RELEASE - Workings of the Warp: Prologue
Post by: Game_Master64 on April 08, 2007, 05:32:13 pm
the first mission doesnt end if any of kappa dies, or atleast, if kappa 3 dies. found that out accidentaly when i started goin on bomber hunts and forgot about the repair ships. also, might want to change the names of the ships, ya may get sued by whoever holds the copyright for LotR
Title: Re: RELEASE - Workings of the Warp: Prologue
Post by: TopAce on April 08, 2007, 06:45:01 pm
I don't think so. LotR's creators aren't concerned with fan-made mods for a game that hardly anyone plays.
Title: Re: RELEASE - Workings of the Warp: Prologue
Post by: Game_Master64 on April 08, 2007, 08:02:49 pm
it was sarcasm. i dont blame you, i blame the internet, cant convey sarcasm. and if i remember, LotR's creator, J.R.R. Tolkien is dead, though i'm not certain how long ago the books were written.
Title: Re: RELEASE - Workings of the Warp: Prologue
Post by: 0rph3u5 on April 09, 2007, 04:29:36 am
the first mission doesnt end if any of kappa dies, or atleast, if kappa 3 dies.

found - fixed that...

And your own ships die too fast. I undersand chaos and everything, but gods, you could AT LEAST have them fire a shot back.

the do fire back (the GTD Prometheus sometimes manages to fire its beams (sometimes you see a "ghost beam")) and if you care about the beams of the ravana and the moloch at least one of the corvette shows a hell of a fight before being killed by the lucifer

That damn shivan destroyer allways keeps popping up with 100% hull integrity, even tough he was mauled in the mission before.

that it is part of the feeling of the shivan technological superiority... the ravana does not die and can severly damage 2 GTVA destroyer without taking damage the shivans can not repair (ps. in mission 2 it is down to 73% - gonna make that 43% to please you, k?)

might want to change the names of the ships

got any other good suggestion for a corvette and destroyer working in tandem?

some grammar erros

collect them and PM them... once I got them fixed I'll put a new version out fixing the bug with the kappas mentioned above
Title: Re: RELEASE - Workings of the Warp: Prologue
Post by: Deepstar on April 14, 2007, 05:52:25 pm
Now, i played this campaign, too.

I like it, including Mission 3, it has a good dialog.
However i miss a relation to the dialogs in this mission, espacially in the last mission when the hawkings is in the area, again.


Ok, this with the comm node was a little strange, but there're good battles, after all.

And i think i will not forget this campaign for a while, because it kills the fire button of my joystick in the last mission :'(