Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: TopAce on April 08, 2007, 06:42:32 pm
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Even if I haven't posted since I-don't-know-when, I'm still around and keep noticing that while some years ago, campaign release threads were flooded with responses, there are hardly any campaigns that attracted a whole lot of attention. At least not many post feedback here.
Why is that? Are you guys getting bored of FS, too?
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I?m not.. I usualyl post my comments on the campaing once I played it..
but I have noticed the trend of lesser-advertised campaignes getting far less love and attention...
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it's because there getting more complex, and they take longer. people lose intrest when campaigns take several years in dev
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How so? There are planety of shorter (and even campaigns of good duration) areound that got only a handfull of replies and downloads.
and seriously, I don't see what most people see in Derilict. It's good, but it's no better then many other campaigns I've seen around here.
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Derelict is known as the best because it came out early (?) in FreeSpace 2 modding, and people liked it. People still like it.
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some campaigns are nothing special, they don't do anything new, you almost always end up fighting the HoL, then the shivans show up and things go from there, it's getting to repeative. To be original, they need mods, which legenthens dev time, making people lose intrest. it's a never ending spiral into oblivion.
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Apparently, there WILL be collapsing nodes in Inferno, but not to end the campaign.
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there was a campaign i played a while back, i dont remember which one, that had a really long mission where you had to collapse 2 or 3 nodes that were something like 20k apart, fighting off shivans the whole way, so you couldn't use time compression. it was hard, but fun as hell, i got over 100 kills on that mission.
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Really? Where'd you get it?
(though it would be impossible for the nodes to be 20k apart as that would exit the game area)
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i was guessing on the distance, as well as the other points, i havent played it in a while. i believe it was in ...um, i think it was second front, not sure though. i'll attach it for ya, but dont blame me if i was wrong.
[attachment deleted by admin]
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Don't have freespace installed at the minute, and it's been a while since I played it. I'm procrastinating a bit because I'm waiting for the new Media VPs.
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I would like more campaigns that went deeper into Shivan space and added new backgrounds in Shivan space or more that have the player go beyond Knossos 3.
Your wish shall be granted when Dreamcatcher (http://campaignlist.hard-light.net/campaign-101-dreamcatcher_creation.htm) is released! :yes:
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I plan to at some point. I wrote a very detailed tech room description of it for Dreamcatcher. I'd like to get Dreamcatcher done first though...
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(though it would be impossible for the nodes to be 20k apart as that would exit the game area)
Even in retail FS2 the play area was bigger than that.
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FS1 wouldn't let you go more than 70,000m from the center of the game area, but the AI could go as far out as it wanted. AFAIK FS2 doesn't have that stupid restriction.
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(though it would be impossible for the nodes to be 20k apart as that would exit the game area)
Even in retail FS2 the play area was bigger than that.
I thought the game area was 40k?
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Nah, it as 60 klicks.
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Oh, ok.
BTW, have any of you flown to the SJD Saths in the last missions of FS2 or the Earth model in the penultimate mission if INFR1?
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BTW, have any of you flown to the SJD Saths in the last missions of FS2
Yes, i did it a long time ago. But only with time compression. After a few klicks you get a message from command that you shouldn't leave the mission area. A few klicks later you see the SJD Sath containers.
I'm still interested in new campaigns, of course. But when i see the Release Thread i don't have the time to play then. For example i have downloaded "Shivans" a few months ago... but haven't found the time to play it, yet :(
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FS1 wouldn't let you go more than 70,000m from the center of the game area, but the AI could go as far out as it wanted. AFAIK FS2 doesn't have that stupid restriction.
...Not true, in the mission in FS2 where you see the 80 Saths around the sun, after everyone left, I set the time compression to 64x (or whatever the highest FS2 will go), maxed the engines, and afterburned for quite a while, (I wanted to see the Saths up close, maybe take one out, who knows :lol: ) then Command told me not to leave the combat area, I'd get court-martialed, blah, blah... I kept going and it force-warped me out.
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Actually, if you just keep going you self-destruct...
And all the messages came in less than two seconds for me:
DESERTION OF THE GROUNDS IS MEANS FOR A COURT MARTIAL, PILOT. RETURN TO THE BATTLE!
DESERTION OF THE GROUNDS IS MEANS FOR A COURT MARTIAL, PILOT. RETURN TO THE BATTLE!
DESERTION OF THE GROUNDS IS MEANS FOR A COURT MARTIAL, PILOT. RETURN TO THE BATTLE!
DESERTION OF THE GROUNDS IS MEANS FOR A COURT MARTIAL, PILOT. RETURN TO THE BATTLE!
DESERTION OF THE GROUNDS IS MEANS FOR A COURT MARTIAL, PILOT. RETURN TO THE BATTLE!
DESERTION OF THE GROUNDS IS MEANS FOR A COURT MARTIAL, PILOT. RETURN TO THE BATTLE!
DESERTION OF THE GROUNDS IS MEANS FOR A COURT MARTIAL, PILOT. RETURN TO THE BATTLE!
DESERTION OF THE GROUNDS IS MEANS FOR A COURT MARTIAL, PILOT. RETURN TO THE BATTLE!
DESERTION OF THE GROUNDS IS MEANS FOR A COURT MARTIAL, PILOT. THIS IS YOUR FINAL WARNING!
Boom. :lol:
I never had time to turn back around. Command just killed their last hope. ;)
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I'm eagerly awaiting the next installment of Ransom's campaigns.
That, and INFA2, BWO, Machina Terra, &c &c.
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The self-destruct you mentioned is to "save" the player if some crazy bug is forcing him outside the game area. For example, in FS1 if you went into FRED and ordered a Centaur to dock with you, you would be sent flying at 100,000 m/s and wouldn't be able to undock. You'd be plastered against the edge of the game area, caught in the Centaur's grip of death, and Command wouldn't be able to force your jump drives to engage.
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you would be sent flying at 100,000 m/s...
Sounds like fun! :p
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For some reason, bugs like that have always incited a death, primal sense of horror from me.
:nervous:
Um, right. Anyways, I've been playing Fs2 for eons and it still has my interest. It only took me a few months to get tired of Fs1, but Fs2 just has so many more possibilities.
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didn't even know you could fly to the saths, i thought it was a skybox. ya learn something new every day
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For some reason, bugs like that have always incited a death, primal sense of horror from me. :nervous:
Oh, thank god, I'm not the only one...
Shards of Death in particular just cause me to get involuntary shudders... :shaking:
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I"ve had a few of those... tryin' to kill the Lucy and the timer's gettin' low... The first time you see a Sathanas (it jumped in on top of me; I had to do the mission again because I was crushed).
EDIT: don't forget the first time you see endpart1... :shaking:
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For some reason, bugs like that have always incited a death, primal sense of horror from me. :nervous:
Oh, thank god, I'm not the only one...
Shards of Death in particular just cause me to get involuntary shudders... :shaking:
Shards of Death? Wazzat?
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Shivan Comm Nodes, you mean?
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the comn nodes are so annoying, not only do they take so long to kill with primaries, it's almost impossible to avoide the blast in a slow ship.
and everyone sees endpart1, why? because interplay were bastards, they designed the mission so you would fly at the fighters, kill them, and then not be able to make it back because of the friggn nova.
EDIT: woops, wrong cutscene
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You kill the crystal first. Then the node looses hull strength, giving you time to run away. I guess :v: knew everyone would be thinking, "hey, there's a crystal thingy, let's blow it up first!"
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It also makes sense as lots of Sci-Fi devices draw their power from crystals/central structural thinguys.
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Correct.
When you open FRED, you notice that the area of space you can fly in is enormous. Command sends messages when you get far, ok, but you will never risk to crash on something if you keep escaping.
In Colony Wars, you self descructed if you got too far :)
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You self destruct in FS if you go too far too...
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In fact I was meaning that also in CW you self destruct. Well, it's the contrary since CW came out before FS.
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Apparently FS has borrowed/stolen many things from Colony Wars.
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It has been obviously inspired by CW. Do you know other games that talk about a Sol system cut off from the others?
Even Inferno has been inspired by CW...reopen the tunnel and another war starts.
Back on topic, I'm with the ones that do not have enough time to play a campaign the shortly after you DL it.
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Even if I haven't posted since I-don't-know-when, I'm still around and keep noticing that while some years ago, campaign release threads were flooded with responses, there are hardly any campaigns that attracted a whole lot of attention. At least not many post feedback here.
Why is that? Are you guys getting bored of FS, too?
I haven't played Freespace in months. :(
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I'm an eager young acolyte o' FS, so boredom is not on the immediate agenda.
More campaigns! More! >:D
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More campaigns! More! >:D
Well, if I complete at least half on my WIPs you will be ok for a couple of years :lol:
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There are enough campaigns / Mods around here to keep everyone going for years, if we could finish them. Heck, if we just made the old campaigns SCP / FSPort compatible, it would keep everyone happy for prolly 6 months or more. :lol:
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There are enough campaigns / Mods around here to keep everyone going for years, if we could finish them. Heck, if we just made the old campaigns SCP / FSPort compatible, it would keep everyone happy for prolly 6 months or more. :lol:
*points to restoration project*
Those with FRED, modding, graphics, writing, or testing skills are welcome to help out :)
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skills and a computer running SCP... :(
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Awww, poor wittle dinosaur. :(
*hugs*
*glances over shoulder at duel 7600 GTs;quadcore CPU*
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Ryan is right - thanks to the Restoration Project, many old campaigns will be revamped. Add a couple of years to the count!
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Awww, poor wittle dinosaur. :(
*hugs*
*glances over shoulder at duel 7600 GTs;quadcore CPU*
:lol:
Not the problem;
This (http://www.hard-light.net/forums/index.php/topic,46336.0.html) is the problem.
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Oh, flap jacks, stop getting reality in my eyes...
*frantically jabs rusty scalpal at eyes*
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Hmmm.... Looks like I'm about a week late on this one, but there's one comment I just have to respond to....
there was a campaign i played a while back, i dont remember which one, that had a really long mission where you had to collapse 2 or 3 nodes that were something like 20k apart
30,238.1 meters between the convoy's point of arrival and the more distant of the target nodes. I don't recall the section of the FRED2 documentation that said I had to be nice.
Incidentally, and more to the point of the topic, I've gotten in the habit of viewing all major FS2 projects as vaporware until they're actually released. There's just no point in getting excited about a project that just got underway and won't be done until I've entered a completely different phase of life, if it doesn't get canceled in the intervening eight years. Granted, some major projects have been completed or at least made some major releases, but most of those were projects I either wasn't terribly interested in or became very jaded about after about the third year of hearing, "No, seriously! We're almost done!"
Basically, I've learned that as custom content for FS2 goes, the old proverb should be altered to say, "If you want it done right at all, you've got to do it yourself."
On that note, summer is coming up, and I'm playing FreeSpace 2, so I might just put myself back in the FRED'ing saddle this year to see what I can turn out. If nothing else, I could always release the mission I made for the FRED contest some two-and-a-half (it was '05, right?) years ago....
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Like for Inferno, project leaders can recruit new members...
Feel free to FRED again :)
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Whatever happened to that contest anyway?
I recall submitting 3 missions to it (all 3 from the now realeased FOW Chapter 1), the contest going waay past it's deadline and then just...silence...of the lambs ;7
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Whatever happened to that contest anyway?
Goob closed the thread to stop us moaning about how long he's been saying, 'I'll finish the last three missions this weekend!' Hmmm.... I'm just estimating, but I'd say he's missed on the order of eighty weekends. I think that someone on the judging team actually finished all the missions, but a third judge went completely AWOL early in the judging period.
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More or less, yeah. But I have a four-day weekend coming up, which I plan to spend on a combination of ST:R and the FRED mission contest. So one or the other (hopefully both) will get done. :)
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I was supposed to complete a minicampaign for INF:A in a short amount of time...
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I have DLed Warzone from the VWA. I wanted to log in, but I had major problems.
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SoL(WiP), BTRL(demo), TBP(?), WCS(demo), OID3(teh WIP), ITDOH, DSCP, ORIG, TRANSC, ect. lotsa campiangs out there.
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It doesn't, there's a reason why there's an A in VWA. :P
Also, takashi, for god's sake, write the ****ing campaigns' names out. Not everyone knows what those campaigns are.
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shadows of lylat, beyond the red line, the baylon project, wing commander saga, operation impending doom 3 (mine), into the depths of hell, derelict SCP, origins, transcend.
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Nah, someone has them on their hard-drive still.
I hope.
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I really should go through my archives and see what I have :)
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theres only one thing i'm waiting for now, and thats a topic with ItDoH, preceeded by RELEASE: in it's title
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Surprises? We already know we're going to fight Virgo 84 and Cain 9...
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desperation, FTW!!
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More campaigns! MORE!
Feed me!
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Anybody checked out (http://pi.hard-light.net/extras/highlight.gif) (http://www.hard-light.net/forums/index.php/topic,46817.0.html)
yet?
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How can we forget PI? It demonstrates that we're interested on new campaigns...PI has new interesting stuff, including music, effects and weapons. I think PI will soon be voice acted :)
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I'm partial to FS1 era campaigns myself (pre-beams and such). Problem is, they aren't very popular.
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Noise told me that for now on, he will try to give the ships real names. Also, I mean surprises like story and cliff hangers. It doesn't take a rocket scientist to figure out what I meant by surprises, since you have played the campaign and know there is much more to it than Virgo 84, Cain 9, etc. That is, you would know if you read the story in all the dialog, briefings, debriefings, etc. Common sense, LGM.
I like ITDoH mostly because of the massive presence of enemies to deal with :)
I'm partial to FS1 era campaigns myself (pre-beams and such). Problem is, they aren't very popular.
INFA will hopefully change everything...
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I keep playing the main FS2 campaign because it kicks ass on the Terran side.
I dont care much if it has new weapons or whatever, as long as it has good music and story and some Voice acting I'd be glad to play it.