Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Black Wolf on January 14, 2002, 02:49:00 am
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I'm knocking around the idea of putting a few FS ships into Starcraft, and possibly the ganymede to launch them from, but I need to know how to change in game pics. I've found to tools to change stats and stuff, but not the pics. So if anyone can tell me how, I'd be most appreciative.
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"What you egg!" Macbeth, Act 4, Scene 2, Line 80
"Young fry of treachery!" Macbeth, Act 4, Scene 2, Line 81
Member of the Tema Al Diablo (//"http://tema_al_diablo.tripod.com") creation team.
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you mean like this
http://boonvilleyl.tripod.com/FSSC.jpg ("http://boonvilleyl.tripod.com/FSSC.jpg")
[This message has been edited by Red5 (edited 01-14-2002).]
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gah, Starcraft is a ***** to mod...
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I think you need to have StarDraft to edit the unit pics... not sure though.
Try looking at Starcraft.org for info...
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Originally posted by Red5:
you mean like this
http://boonvilleyl.tripod.com/FSSC.jpg ("http://boonvilleyl.tripod.com/FSSC.jpg")
lol, those marines are goina get fried
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Originally posted by Red5:
you mean like this
http://boonvilleyl.tripod.com/FSSC.jpg ("http://boonvilleyl.tripod.com/FSSC.jpg")
[This message has been edited by Red5 (edited 01-14-2002).]
Yes actually. Are those FS ships actually in the game, or have you messed around with screenshots?
I'll try stardraft too. Thanx.
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"What you egg!" Macbeth, Act 4, Scene 2, Line 80
"Young fry of treachery!" Macbeth, Act 4, Scene 2, Line 81
Member of the Tema Al Diablo ("http://tema_al_diablo.tripod.com") creation team.
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"Image hosted by tripod"... wtf?
Well, if it is what I think it is, its a total fake.
It is absolutely IMPOSSIBLE to change unit icons, StarCraft can not be modded in any way except through the level editor, which can change unit stats and all, but NOT the icons.
I think I've seen the image before(if it is what I think it is), and you can tell by anti-aliasing and some other thing that it is fake.
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-WebMaster of The Apocolypse Project ("http://www.3dap.com/hlp/hosted/tap/")
The fear always controls our attitude, let us fear no more!
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Funny, i've played several campaigns, user made, where they have had new units.
Someone made or is continuing to work on a robotech campaign that replaces nearly every unit.
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Originally posted by Dranon:
Funny, i've played several campaigns, user made, where they have had new units.
Someone made or is continuing to work on a robotech campaign that replaces nearly every unit.
And don't forget that awesome Gundam mod! There's something nuts about sending swarms of Zaku to pound some sense into your opponent! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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yea it was a promotional HOAX i did back in early 2000 late 99 to sell the idea of a freespace RTS game, I STILL HAVE NOT GIVEN UP ON IT yET!!
I tell u what tho, ive been shopping the RTS world for gaming engines to put real freespace ship models in them and i tell u that STAR TREK ARMADA IS THE BEST
why
The ships, weapons, and other stuff model like TBLS
the sound effects and music scores are interchangable
the freespace two menu is interchangable with the STA menu
You can open up the LOD1 models and convert them to POF then to 3ds then to SOD, then u have all the STA models u want
Anyone wanna help!!!
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Originally posted by RKIF-DragonClaw:
"Image hosted by tripod"... wtf?
Well, if it is what I think it is, its a total fake.
It is absolutely IMPOSSIBLE to change unit icons, StarCraft can not be modded in any way except through the level editor, which can change unit stats and all, but NOT the icons.
I think I've seen the image before(if it is what I think it is), and you can tell by anti-aliasing and some other thing that it is fake.
That image may be a fake, but its not impossible to mod it...
Thos MPQ files are the SC version of VP files...
The only difference is, I think you have to change the files within the MPQ file for it to change.
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Originally posted by Thorn:
That image may be a fake, but its not impossible to mod it...
Thos MPQ files are the SC version of VP files...
The only difference is, I think you have to change the files within the MPQ file for it to change.
That is exactly right. Some people created StarDraft, which essentially reads the MPQ files, lets you change unit pics, stats, weapons, fire rates, just about anything, and then rebuilds them into a new MPQ. Pass along that MPQ with any missions you've made and there you go. They even have it to where you can modify the backgrounds, menus, and such.
A place for excellent examples is www.campaigncreations.com ("http://www.campaigncreations.com")
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Originally posted by Dranon:
Someone made or is continuing to work on a robotech campaign that replaces nearly every unit.
It's still being worked on.
I'm part of it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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That's good to know (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I'm looking forward to that one. What's the URL for it again? Recent virus got rid of all my favorites.... (stupid virus)
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Originally posted by Dranon:
That is exactly right. Some people created StarDraft,[/URL]
Ok, but last I heard u couldn't mod it, but that was a while ago...
and why are you calling it StarDraft?
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-WebMaster of The Apocolypse Project ("http://www.3dap.com/hlp/hosted/tap/")
The fear always controls our attitude, let us fear no more!
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Originally posted by RKIF-DragonClaw:
Ok, but last I heard u couldn't mod it, but that was a while ago...
and why are you calling it StarDraft?
StarDraft is a mod tool for StarCraft...
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Really think he didn't know that? (I hope he did! That was REDICULISLY ovbious!)
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
And why not mod a worthwhile game instead, exactly? One where, say, missiles don't invariably hit their target, for the exact same damage each time? Or where the terrain actually has an effect on something! Or where a pincers movement using inferior forces can actually win?
SEE what happens when you get me started on strats?
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(http://community.theunderdogs.org/smiley/armed/dark2.gif)
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yeah, why not making mods for a game sold to twenty persons, has bad gfx and a plain gameplay, rather than Stacraft?
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Watch it. E2150 has at LEAST 100. Bad effects? Ah well, I forgive you, you're just a SCer who has never even gotten past the demo (which I believe is based off the E2150 tutorial and thus means nothing). Bad gameplay? Well, no worse than SC's. You just have to know what you're doing. Keep it to the Marines, so I don't have to mock your ignorance in too many places at once. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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On second thought, I won't forgive the effects thing. You know those SC nukes? the pansy little bubble rockets that make a stringy-assed little *boom* that kills everything in, say, 10 inches? Well, E2150 has a little thing known as the Ballistic Missile... which you CAN see from any angle you like, as the multiple shockwaves level anything anywhere near it's area on the planet...
(http://www.wpierce.com/wlp/E2150/ed/1.JPG)
Initial blast from a nuke, even before the nice little mushroom cloud pops up...
Need I mention the even cooler-looking meteor shower?
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(http://community.theunderdogs.org/smiley/armed/dark2.gif)
[This message has been edited by Stryke 9 (edited 01-16-2002).]
[This message has been edited by Stryke 9 (edited 01-16-2002).]
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**** omg I'm stupid.
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-WebMaster of The Apocolypse Project ("http://www.3dap.com/hlp/hosted/tap/")
The fear always controls our attitude, let us fear no more!
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hey, easy, E2150 is in 3D. I can make the exact smae effect in 3ds max in 10 minutes (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Anyway, E2150 was a big failure, and SC was a hit. Modding a hit will bring you more audience than modding a game that almost everybody avoided.
oh btw, edit: gfx is for graphics, not just effects (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
effects always looks cool, other stuff, it's another story. And don't tell me E2150 looks good. It doesn't, and whatever you can say is useless, coz you love that game and you would deny the fact if you don't want to see the reality (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Anyway, don't get me wrong: I never said E2150 was bad. I just can't stand people saying "that is better than that", when it's just a matter of tastes.
[This message has been edited by venom2506 (edited 01-16-2002).]
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[points to Marines topic]
Inside, Blizzardboy! In!
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Originally posted by Stryke 9:
[points to Marines topic]
Inside, Blizzardboy! In!
nah, too many pages in that thread, and it's OT (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
anyway, i updated my reply above and don't need to say anything more (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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But it's so much more interesting that way. And, as I pointed out there, E2150 was the first to use full 3D in a RTS. StarCraft was a hit largely because it was
1. from a very established company
2. almost just like the other games that established company made. I never could understand why, but the same formula also works for the most popular so-called RTS ever- Red Alert.
E2150 had little advetising cash and no cutscene-making staff to wow people. StarCraft hardly even needs the playable part, it's practically a movie in its own right. E2150 could not market itself on its terrible plot or any bells and whistles contained inside- even when TMP was released with cutscenes, they sucked and actually detracted from gameplay. E2150's selling point, aside from the very cool environment simulator and graphics engine, was that at the time it was simply the most accurate war simulation ever. Those Germans really stuck to what they knew (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) . Now there are all sorts of 3D RTSes, and bajillions claiming to be ultraaccurate, but so far few have come up to the level of E2150. At this moment gamers are developing a .wd hack, in order to bring the game up to its modern counterparts. We have to see by how much it trounces them, but I can guarantee I'll be gloating for weeks when it does.
Yes, this was a long, stupid, probably uninteresting post, but it was a quasi-obsessive thing for all the hardcores a few years ago (before some of them destroyed the entire community for kicks- ******* ), and this brought it all back.
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******* is censored? It's hardly even a word!
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E2150 is a decent game, but Starcraft keeps bringing me back for more... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Starcraft Armada offers the best gaming engine possible for ANY freespace RTS games, if someone would just help me, it'd take 1 month
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Oh yeah, but if you want some real fun... check out the E2150 English board these days. Never seen warring factions of trolls before, but there's absolutely nobody else there but spammers of every sort, thanks to a particular ******* I'd like very much to track down...
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Originally posted by Red5:
Starcraft Armada offers the best gaming engine possible for ANY freespace RTS games, if someone would just help me, it'd take 1 month
StarCRAFT armada? I'd buy that! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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Me too (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
This belongs in Hard Light, btw. Nice topic. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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As promised
(http://www.vianet.net.au/~weber/screen00.jpg)
As you can see I used the Starcraft Valkyrie, mainly because it's engine system is neater than that of the wraith, and I don't know enough about modding it yet to get rid of it.
You can download the cwad
here ("http://www.vianet.net.au/~weber/fsvalk.cwd") but keep in mind the fact that this is not only my first go, but only the first draft. I'm working on wireframes now, and I'll extract suitable sounds and movies from the FS vps eventually, so it'll be better soon.
[This message has been edited by Black Wolf (edited 01-25-2002).]
[This message has been edited by Black Wolf (edited 01-25-2002).]
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Not bad, now how about TA?
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Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
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Head Campaign Manager in Knossos Campaign ("http://www.vidavision.com/entertainment/drzer0/index.html")
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"You have been overloaded with knowlage my young friend" - untouchable
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"When you mess with a doctor, you mess with dark powers" - The Brak show
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Ion bars do not imprison me!
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Okay, I don't play Starcraft and have almost no idea what you guys are talking about.
But it's a Valkyrie! In a different game! YES!!
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"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.angelfire.com/games4/freespace/")
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ahem
sig
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A sign of things to come.. (hopefully) ("http://www.3dap.com/hlp/staff/setekh/iw2apollo.jpg")
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Originally posted by PhReAk:
ahem
sig
Which reminds me.... I need to make that Mara fly. Textures or no. *heh* I think I have an idea of what to do about the textures using UV maps and some very careful knife work. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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Originally posted by Dr.Zer0:
Not bad, now how about TA?
Forgive my ignorance, but, what's TA? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
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Total Annihalation.
One of the better RTS games. Had lots of units, strategies and such.
The campaign for it sucked, and the AI is awful. But it has lots of community support, especially considering the company that made it went out of business (Cavedog).
I prefer Starcraft out of either of them.
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Originally posted by mikhael:
Which reminds me.... I need to make that Mara fly. Textures or no. *heh* I think I have an idea of what to do about the textures using UV maps and some very careful knife work. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Do that.. i have an idea to **** off the whole VBB.
[This message has been edited by PhReAk (edited 01-25-2002).]
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Originally posted by Dr.Zer0:
Not bad, now how about TA?
I don't have it, so I can't really mod it, and Starcraft is proving difficult enough, without trying to get another game to do what I want. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/squeeze.gif)
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"What you egg!" Macbeth, Act 4, Scene 2, Line 80
"Young fry of treachery!" Macbeth, Act 4, Scene 2, Line 81
Member of the Tema Al Diablo ("http://tema_al_diablo.tripod.com") creation team.
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Originally posted by Dranon:
Total Annihalation.
One of the better RTS games. Had lots of units, strategies and such.
The campaign for it sucked, and the AI is awful. But it has lots of community support, especially considering the company that made it went out of business (Cavedog).
I prefer Starcraft out of either of them.
Its still a good game, Intercrap went out of business and their games are still good (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
not to mention, the head of PA(planet Annyhalation) used to play FS, but Im not shure if he left, or if he is still there(its been aobut a 5 months since they switch to forum planet and I left because I couldent post (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) )
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Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
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Head Campaign Manager in Knossos Campaign ("http://www.vidavision.com/entertainment/drzer0/index.html")
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"You have been overloaded with knowlage my young friend" - untouchable
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"When you mess with a doctor, you mess with dark powers" - The Brak show
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Ion bars do not imprison me!
[This message has been edited by Dr.Zer0 (edited 01-26-2002).]
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Originally posted by Black Wolf:
As promised
(http://www.vianet.net.au/~weber/screen00.jpg)
As you can see I used the Starcraft Valkyrie, mainly because it's engine system is neater than that of the wraith, and I don't know enough about modding it yet to get rid of it.
You can download the cwad
here ("http://www.vianet.net.au/~weber/fsvalk.cwd") but keep in mind the fact that this is not only my first go, but only the first draft. I'm working on wireframes now, and I'll extract suitable sounds and movies from the FS vps eventually, so it'll be better soon.
Oh, wow! That's really neat! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by Setekh:
Oh, wow! That's really neat! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Like the Valkyrie MOD! Keep it up! Now all we need are some other fighters and capital ships and we'll have a war! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I thought someone was doing a Starcraft - FreeSpace MOD?? Like making a Terran Battlecruiser to be played inside FreeSpace 2?
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Starcraft supports indoor play too, so you can like have a mission on a Orion or something, still would need some custom stuff.
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http://www.annihilated.com/~deth/archives/12-2001/tavssc.html ("http://www.annihilated.com/~deth/archives/12-2001/tavssc.html") why TA is better than SC :P
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Originally posted by Zeronet:
Starcraft supports indoor play too, so you can like have a mission on a Orion or something, still would need some custom stuff.
hmm, there's never any ships in indoor missions in Sc (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by Alikchi:
http://www.annihilated.com/~deth/archives/12-2001/tavssc.html ("http://www.annihilated.com/~deth/archives/12-2001/tavssc.html") why TA is better than SC :P
Well, i know one other RTS that was hella cool ( I played only the demo and I can't remember the name unfortunately, I thin,k it was "Steel something").
You were building all the basic trrops, but you also had access to giant anime like robots, that you could completly customize ( you had the torso has basis, then you could choose different types of legs - for running faster, with additional weapons or anything else, arms -different weapons like a sword or a heavy machine gun-, head -sensors- etc). You coould also go underground and there was teleporters to high atmosphere plateforms. It was damn fun.
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Steel soldiers? Never played it. It looked sorta cool.
Homeworld, Total Annihilation, and Empire Earth (which has recently replaced AoK - The Conquerors as my favorite historical RTS)
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Originally posted by Alikchi:
http://www.annihilated.com/~deth/archives/12-2001/tavssc.html ("http://www.annihilated.com/~deth/archives/12-2001/tavssc.html") why TA is better than SC :P
That's great! I must say that all those things are many points in favour of TA. Naturally, though, there are points for the other side... so that alone will not convince me. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
But, that said, despite all those great gameplay features, all I can speak from is my own experience - and that is that TA was much harder to get into, the plot was never really explained very well, and overall I had to try very hard to enjoy it. SC, though probably more simple and hence easier to use, was easier to have fun with. *shrugs* Oh well... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by Alikchi:
http://www.annihilated.com/~deth/archives/12-2001/tavssc.html ("http://www.annihilated.com/~deth/archives/12-2001/tavssc.html") why TA is better than SC :P
my point exactly (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
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Head Campaign Manager in Knossos Campaign ("http://www.vidavision.com/entertainment/drzer0/index.html")
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"You have been overloaded with knowlage my young friend" - untouchable
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"When you mess with a doctor, you mess with dark powers" - The Brak show
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Ion bars do not imprison me!
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Originally posted by venom2506:
Well, i know one other RTS that was hella cool ( I played only the demo and I can't remember the name unfortunately, I thin,k it was "Steel something").
You were building all the basic trrops, but you also had access to giant anime like robots, that you could completly customize ( you had the torso has basis, then you could choose different types of legs - for running faster, with additional weapons or anything else, arms -different weapons like a sword or a heavy machine gun-, head -sensors- etc). You coould also go underground and there was teleporters to high atmosphere plateforms. It was damn fun.
It was called Metal Fatigue...I wish it would run on my system... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Originally posted by WMCoolmon:
It was called Metal Fatigue...I wish it would run on my system... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Hey, I saw a trailer for that! Really, really cool. The gameplay looked neat. And it had a good backplot to bring it all together, too. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Metal Fatigue got terrible reviews, and it really wasn't too good (or at least the demo) it was bland, and had bad execution of usable ideas. (I love animeish robots so I wish it were better but (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif))
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Originally posted by Zeronet:
Starcraft supports indoor play too, so you can like have a mission on a Orion or something, still would need some custom stuff.
FS Marines look pretty much like starcraft marines, so you could use them, and we never see any other FS ground units. You could however, work it like the Brood War mission where you are stealing battlecruisers. Take some pilots to the hanger bay, steal some fighters, have some fun. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Alikchi:
http://www.annihilated.com/~deth/archives/12-2001/tavssc.html ("http://www.annihilated.com/~deth/archives/12-2001/tavssc.html") why TA is better than SC :P
thats totally biased, if they tried to make a real comparison TA wouldn't be so lucky.
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Originally posted by Kamikaze:
Metal Fatigue got terrible reviews, and it really wasn't too good (or at least the demo) it was bland, and had bad execution of usable ideas. (I love animeish robots so I wish it were better but (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif))
? The reviews i've seen were good, and I for my part enjoyed the demo a lot, the big robots fights were damn impressive, really well done ( tho you needed an entire army to destroy one of the big ones, but they cost a lot so I suppose it was well balanced anyway).
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I don't know where else to post this, and I'm at my wits end so I'm going to ask anyway.
To get the wireframes for the valk to work so that they change colour when hit, I have to use a specific palette file which Starcraft recognizes, and I have to use the correct palette index. The problem is that the palette I have to use has more than one colour with the same RGB index, but different indexes. When I try to use the colour I need, PSP defaults to the wrong index, and I can't change it, as PSP selects using RGB factors.
If anyone has any way around this, I really do need help. I'm using PSP 5, but have access to 7, and a few other programs, GIMP, Photodeluxe etc.
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"What you egg!" Macbeth, Act 4, Scene 2, Line 80
"Young fry of treachery!" Macbeth, Act 4, Scene 2, Line 81
Member of the Tema Al Diablo ("http://tema_al_diablo.tripod.com") creation team.
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I guess u just use sprites instead of models on starcraft right?
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Just a thought. If someone successfully does the FreeSpace to Starcraft MOD, gues how much of your screen a Sathanas is going to occupy? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by NeoHunter:
Just a thought. If someone successfully does the FreeSpace to Starcraft MOD, gues how much of your screen a Sathanas is going to occupy? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
hmm, the size of a protoss carrier (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
those things are huge (in one of the loading screens, there's one hovering over a Protoss base, and, well, it's muuuuuuuuuuuuuuch bigger). So sathanas= same deal, for playability purposes, I guess.
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If that is the case, then what about the destroyer classes of warships? Wouldn't they have to be smaller in size too?
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Originally posted by Red5:
I guess u just use sprites instead of models on starcraft right?
Yeah, a series of 17 bitmaps generally, though it differs for buildings and stuff.
Originally posted by NeoHunter:
Just a thought. If someone successfully does the FreeSpace to Starcraft MOD, gues how much of your screen a Sathanas is going to occupy?
[/b]
The biggest size possible is 256 by 256, and this'll run quite neatly (apparently).
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"What you egg!" Macbeth, Act 4, Scene 2, Line 80
"Young fry of treachery!" Macbeth, Act 4, Scene 2, Line 81
Member of the Tema Al Diablo ("http://tema_al_diablo.tripod.com") creation team.
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well, if you look at the science vessel in battle of the Amirigo (whatever the name was), that things even bigger! yet the wraith seems to be the same size, a very small fighter, and the marine, which 5 of them boarded this thing through a tiny docking bay, are about a quarter of the size of a science vessel, so obviously size isn't that proportioned
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Hey ill get starcraft again and help make some mods on it!!! i wanna help!
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Valkyrie 1.1 is up. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Now includes wireframes, both single and group, which change colour when fired upon.
The next edition will have unit portraits ( I hope) and sounds.
Go
here ("http://www.vianet.net.au/~weber/fsvalk.cwd") to get it.
Originally posted by Red5
Hey ill get starcraft again and help make some mods on it!!! i wanna help!
It's not exactly a project as such, not yet anyway. Once I get a bit better at the whole thing (ie. putting units in instead of replacing them, making custom engine glows, etc etc.), and I've worked out the problems with the starcraft engine (the lack of terrain problems for flying units, resources in space (gas is no problem, just use a nebula instead of an extractor, but minerals may be difficult) etc) I was planning on making a conversion for at least two races (GTVA and Shivans). I'll talk more about it later though.
However, I can't stop you from making your own mods, so if your interested, go ahead (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Post a picture of the Valkyrie with the wireframe up.
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http://tema_al_diablo.tripod.com/valkyrie.html ("http://tema_al_diablo.tripod.com/valkyrie.html")
Pics. But it may not work all that well. Netscape will open it for me, but not IE, however I got another computer to open it in IE and Opera. Give it a go anyway.
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so what happened to this project?
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Originally posted by Stealth
so what happened to this project?
its very funny how i was just about to ask the same thing.
i did just now spent 2 hours making a ulysses frameset in game and when i was done i couldnt even get it to convert into it. i need helps with this alot.
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Originally posted by Black Wolf about 5 posts up
It's not exactly a project as such, not yet anyway. Once I get a bit better at the whole thing (ie. putting units in instead of replacing them, making custom engine glows, etc etc.), and I've worked out the problems with the starcraft engine (the lack of terrain problems for flying units, resources in space (gas is no problem, just use a nebula instead of an extractor, but minerals may be difficult) etc) I was planning on making a conversion for at least two races (GTVA and Shivans). I'll talk more about it later though.
There. Since it never was a project, when I realized what was involved in a project like this (for a game that mods like Starcraft, I lost interest and didn't feel guilty. That said, I have gotten better with PSP since then and could probably start to bust out units in the same fashion as the Valkyrie without too much difficulty. But, all they are are effectively just picture changes - the engine glow is still the same (in the wrong place for some of the angles, and wrong for the FS Valk) as are the weapons, unit pic, sounds etc. Plus I'm alreadcy fairly busy with what I'm already doing.
If someone else (deep_eyes?) wants to start up a FS2 mod for Starcraft, I'd be willing to sign up and try to relearn all this stuff, maybe do a few units, but not as a full time thing.
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how would Starfleet command 3 "SFC3" be as a modding platform for FS2... you could fly around in CAP SHIPS:eek2: FENRISES ORIONS SATHANAS:D